Fun ship... I played a bit with it... some sprites missing... and sometimes it complains about some variable missing.
I used the MIRV version of Battleship Game.
Search found 14 matches
- Wed Dec 15, 2010 11:53 am
- Forum: Custom Designs & Ships
- Topic: Angeal's Random Ships
- Replies: 2
- Views: 1561
- Thu Dec 09, 2010 4:34 am
- Forum: Shipmaker Info and Help II
- Topic: Ship File Format
- Replies: 9
- Views: 3461
Re: Ship File Format
Some competition for BSF would be nice. Currently it's lacking multiplayer, and it runs slow, perhaps the physics and resolution could also be better. There is no central database for sprites or ships. There are also no versions available for linux, mobile phones, and so forth... Competition for BSF...
- Thu Dec 09, 2010 2:41 am
- Forum: Shipmaker Info and Help II
- Topic: Ship File Format
- Replies: 9
- Views: 3461
Re: Ship File Format
The documentation would be usefull for developers so they can make tools, websites, databases, game extensions etc for battleship's forever...
- Wed Dec 08, 2010 10:16 pm
- Forum: Shipmaker Info and Help II
- Topic: Ship File Format
- Replies: 9
- Views: 3461
Ship File Format
Hello, I could use some help at trying to document/figure out how the *.shp files work/format is. The following comment was in the *.shp file: //sh3 ver2 The basic format seems to be a "tag" followed by fields seperated by comma's on a seperate line. So far I understand the following by ex...
- Sun Oct 03, 2010 12:56 am
- Forum: General Discussion
- Topic: Damaged Ships
- Replies: 25
- Views: 18013
Re: Damaged Ships
The database would also be a single point to scroll fast through all ships and sprites... and automate the download process hopefully some more... Currently it's a bit problematic finding good and cool ships and sprites... it requires travelling through the forum... looking for links... looking for ...
- Sun Oct 03, 2010 12:54 am
- Forum: General Discussion
- Topic: BSF 2 suggestion topic.
- Replies: 491
- Views: 159096
Re: BSF 2 suggestion topic.
Custom sounds... Custom weapon sounds... and custom module sounds... and custom doodads sounds... could be used for voices as well
- Sat Oct 02, 2010 7:26 am
- Forum: General Discussion
- Topic: Damaged Ships
- Replies: 25
- Views: 18013
Re: Damaged Ships
Unfortunately most of the "filesmelt" links are dead (
Perhaps """soon""" within a couple of weeks/months I might put a database online where sprites can be stored, ships as well !
Perhaps """soon""" within a couple of weeks/months I might put a database online where sprites can be stored, ships as well !
- Sat Oct 02, 2010 7:12 am
- Forum: General Discussion
- Topic: Damaged Ships
- Replies: 25
- Views: 18013
Re: Damaged Ships
Perhaps you guys (sprite makers) could simply draw some damaged sprites. And then people could simply build damaged ships... like you just returned from a heavy war ! That way you don't need the "good/undamaged sprites, or just a few of em"... So "screw" the layered idea for now....
- Fri Oct 01, 2010 6:31 am
- Forum: General Discussion
- Topic: Odd graphics, ships glowing weirdly
- Replies: 3
- Views: 5266
Odd graphics, ships glowing weirdly
Or is it a bug in graphics drivers ?
Or perhaps a 4 GB of RAM bug ?
Anybody else seen this problem ?
(My graphics cards is 7900 GTX with latest nvidia drivers)
- Fri Oct 01, 2010 6:16 am
- Forum: General Discussion
- Topic: Damaged Ships
- Replies: 25
- Views: 18013
Re: Damaged Ships
Sounds like you have some experience with the "damage layer" idea vidboi... maybe I try it myself sometime once I figure out how to load custom sprites just as a test ;) But I can imagine that you might mean that when a whole wing of a ship is destroyed by some intermediate connection/join...
- Thu Sep 30, 2010 11:54 pm
- Forum: General Discussion
- Topic: Damaged Ships
- Replies: 25
- Views: 18013
Re: Damaged Ships
One way to implement it in BSF is via a DLL which gives a lot of power in general. The sprite's filename could be passed to the DLL, plus perhaps a diameter of the intended holes. The DLL then loads the sprite and analyzes it, all spots which could contain holes are returned... but I guess this woul...
- Thu Sep 30, 2010 8:54 pm
- Forum: General Discussion
- Topic: Damaged Ships
- Replies: 25
- Views: 18013
Re: Damaged Ships
Yeah it would be a lot of extra effort... so perhaps software can analyze the sprites and automatically figure out where bullit marks/holes could appear and where not to save the artists a lot of work... this would be future enhancements to the software ;) Though it would be nice to see some demo's/...
- Thu Sep 30, 2010 8:46 pm
- Forum: General Discussion
- Topic: Damaged Ships
- Replies: 25
- Views: 18013
Re: Damaged Ships
Hidden damaged tiles underneath and the normal tiles on top is a pretty good idea. I just had another idea which would work the other way around, so why not both eh ;) The other idea is to include bullit holes/marks on top of existing tiles. The tile creator or perhaps the same creator could set cer...
- Thu Sep 30, 2010 3:57 pm
- Forum: General Discussion
- Topic: Damaged Ships
- Replies: 25
- Views: 18013
Damaged Ships
Hello, I have an idea which I would like you graphics designers to give a try: Design a ship and then make it look damaged ! For example custom sprites could be used to make some tiles look damaged. The tiles themselfes could be modified to look damaged... Or special damaged tiles could be created w...