Search found 31 matches

by Aurafire
Mon Oct 11, 2010 12:40 am
Forum: Custom Designs & Ships
Topic: Anna's Shiny Ships - Surprise on Page 5
Replies: 71
Views: 24837

Re: Anna's Shiny Ships - Surprise on Page 5

Those sections look really nice!

The top one looks like some futuristic desert hover-tank. Man, I can't wait to get my hands on these.
by Aurafire
Mon Oct 11, 2010 12:32 am
Forum: Custom Designs & Ships
Topic: Apals royal fleet
Replies: 19
Views: 4233

Re: Apals royal fleet

I say scrap it. Try building from the center outwards or front to back, and keep a consistent outline all around the ship. Also, I'm not sure what those floating sections are doing way out yonder, and the parenting lines are messed up in the back sections. Try for something a bit more small and basi...
by Aurafire
Sat Oct 09, 2010 9:55 am
Forum: "Metagame 2.0" Planning
Topic: Artefact Ideas
Replies: 29
Views: 23980

Re: Artefact Ideas

Adama, Arcalane already mentioned: Artefacts are meant to have a significant impact on how the game plays out. Just sayin'. Anyway, I've gotten some more ideas. I hope I'm helping more than being annoying with all these ideas being thrown out. Stonehenge: Mysterious strange ruins that, upon further ...
by Aurafire
Thu Oct 07, 2010 4:24 am
Forum: "Metagame 2.0" Planning
Topic: Artefact Ideas
Replies: 29
Views: 23980

Re: Artefact Ideas

True. I was thinking more in terms of game-mechanics wise, not actual physics.


That would be interesting though, now I'll be pondering that particular scenario for awhile.
by Aurafire
Wed Oct 06, 2010 11:28 pm
Forum: "Metagame 2.0" Planning
Topic: Artefact Ideas
Replies: 29
Views: 23980

Re: Artefact Ideas

Here's a few ideas off the top of my head: Clockwork Seraphs: Once found, these powerful automated strike crafts come to life and are tied to defend the planet where they were discovered. Except we don't plan to support strikecraft in any fashion. They're just too much trouble to handle. See notes ...
by Aurafire
Sun Oct 03, 2010 9:37 am
Forum: Holodeck
Topic: Project of Aces- Diplomacy (Turn 2)
Replies: 15
Views: 21953

Re: Project of Aces- Diplomacy (Turn 2)

Yup. I send some message to you, you send one back, rinse, repeat. It works like that until I just stop sending 'em.
by Aurafire
Sun Oct 03, 2010 3:48 am
Forum: Custom Designs & Ships
Topic: Retsof's Ships
Replies: 44
Views: 8491

Re: Retsof's Ships

I guess it's whatever you're most comfortable with. I usually build front to back, making it up from a general concept as I go along.
by Aurafire
Fri Oct 01, 2010 10:35 pm
Forum: Custom Designs & Ships
Topic: Project of Aces- Randomness: bottom of Page 1
Replies: 12
Views: 6442

Re: Project of Aces- New ships! Diplomacy starting!

http://i1176.photobucket.com/albums/x339/Aurafire/SMscreen00.png Not really part of PA, but I don't feel like making another thread for it. Since Everything I've built is small so far, I thought I'd try something a little bigger. I may introduce it as an IPAF ship. Maybe. Credits the Horsemonster, ...
by Aurafire
Fri Oct 01, 2010 1:32 am
Forum: Holodeck
Topic: Project of Aces- Diplomacy (Turn 2)
Replies: 15
Views: 21953

Turn 2

(00C: Be sure to check your PM's.) Randall Industries. Weapons: Missiles: 1 Kinetic weapons: 0 Energy Weapons: 0 Shipbuilding: Hull: 1 Maneuverability: 1 Resources: Rock: 1000 Crystal: 0 ORC: 150 (+300) = 450 Small shipyard (1) Location: Rings surrounding Ethon. Balkan Corp. Weapons: Missiles: 0 Kin...
by Aurafire
Wed Sep 29, 2010 10:47 pm
Forum: Custom Designs & Ships
Topic: Son Tzus' Random Buckets
Replies: 6
Views: 2286

Re: Son Tzus' Random Buckets

Optimus Prime

The truck looks good, and the backpack missile launcher is a nice touch. It looks pretty legit in shipmaker. The legs look a little skinny though.
by Aurafire
Wed Sep 29, 2010 10:44 pm
Forum: Custom Designs & Ships
Topic: Retsof's Ships
Replies: 44
Views: 8491

Re: Retsof's Ships

The outline of the ship in front seems a little off, and it needs coloring. Coloring (shading) is to give a sense of depth to the ship, the darker a color is, the more the brain thinks that's a low point on the ship. So, darker=lower, brighter=higher. The back end flows pretty well though. That's go...
by Aurafire
Wed Sep 29, 2010 8:13 am
Forum: "Metagame 2.0" Planning
Topic: Artefact Ideas
Replies: 29
Views: 23980

Re: Artefact Ideas

Here's a few ideas off the top of my head: Clockwork Seraphs: Once found, these powerful automated strike crafts come to life and are tied to defend the planet where they were discovered. A gigantic effing missile: An interplanetary warhead. One shot. One kill. One use only. Liquid November: This ar...
by Aurafire
Tue Sep 28, 2010 11:01 am
Forum: Custom Designs & Ships
Topic: Retsof's Ships
Replies: 44
Views: 8491

Re: Retsof's Ships

I'm awaiting your bigger ships, because you seem to have the basics down on these small scale ones. As for the bridge idea, maybe that's under the realm of triggers, but I really have no idea. Maybe set a driver on the bridge so when the bridge gets destroyed the driver does too? and the main guns g...
by Aurafire
Tue Sep 28, 2010 6:09 am
Forum: Custom Designs & Ships
Topic: Project of Aces- Randomness: bottom of Page 1
Replies: 12
Views: 6442

Re: Project of Aces- New ships! Diplomacy starting!

Noted. I'll modify the IPAC destroyer later.

In the meantime. The game's first corvette:
Image

Description above. Bold letters = player characters.
by Aurafire
Sun Sep 26, 2010 10:19 am
Forum: Custom Designs & Ships
Topic: Project of Aces- Randomness: bottom of Page 1
Replies: 12
Views: 6442

Re: Project of Aces- New ships! Diplomacy starting!

Which section, exactly? And why?