Those sections look really nice!
The top one looks like some futuristic desert hover-tank. Man, I can't wait to get my hands on these.
Search found 31 matches
- Mon Oct 11, 2010 12:40 am
- Forum: Custom Designs & Ships
- Topic: Anna's Shiny Ships - Surprise on Page 5
- Replies: 71
- Views: 24857
- Mon Oct 11, 2010 12:32 am
- Forum: Custom Designs & Ships
- Topic: Apals royal fleet
- Replies: 19
- Views: 4241
Re: Apals royal fleet
I say scrap it. Try building from the center outwards or front to back, and keep a consistent outline all around the ship. Also, I'm not sure what those floating sections are doing way out yonder, and the parenting lines are messed up in the back sections. Try for something a bit more small and basi...
- Sat Oct 09, 2010 9:55 am
- Forum: "Metagame 2.0" Planning
- Topic: Artefact Ideas
- Replies: 29
- Views: 24018
Re: Artefact Ideas
Adama, Arcalane already mentioned: Artefacts are meant to have a significant impact on how the game plays out. Just sayin'. Anyway, I've gotten some more ideas. I hope I'm helping more than being annoying with all these ideas being thrown out. Stonehenge: Mysterious strange ruins that, upon further ...
- Thu Oct 07, 2010 4:24 am
- Forum: "Metagame 2.0" Planning
- Topic: Artefact Ideas
- Replies: 29
- Views: 24018
Re: Artefact Ideas
True. I was thinking more in terms of game-mechanics wise, not actual physics.
That would be interesting though, now I'll be pondering that particular scenario for awhile.
That would be interesting though, now I'll be pondering that particular scenario for awhile.
- Wed Oct 06, 2010 11:28 pm
- Forum: "Metagame 2.0" Planning
- Topic: Artefact Ideas
- Replies: 29
- Views: 24018
Re: Artefact Ideas
Here's a few ideas off the top of my head: Clockwork Seraphs: Once found, these powerful automated strike crafts come to life and are tied to defend the planet where they were discovered. Except we don't plan to support strikecraft in any fashion. They're just too much trouble to handle. See notes ...
- Sun Oct 03, 2010 9:37 am
- Forum: Holodeck
- Topic: Project of Aces- Diplomacy (Turn 2)
- Replies: 15
- Views: 21977
Re: Project of Aces- Diplomacy (Turn 2)
Yup. I send some message to you, you send one back, rinse, repeat. It works like that until I just stop sending 'em.
- Sun Oct 03, 2010 3:48 am
- Forum: Custom Designs & Ships
- Topic: Retsof's Ships
- Replies: 44
- Views: 8528
Re: Retsof's Ships
I guess it's whatever you're most comfortable with. I usually build front to back, making it up from a general concept as I go along.
- Fri Oct 01, 2010 10:35 pm
- Forum: Custom Designs & Ships
- Topic: Project of Aces- Randomness: bottom of Page 1
- Replies: 12
- Views: 6444
Re: Project of Aces- New ships! Diplomacy starting!
http://i1176.photobucket.com/albums/x339/Aurafire/SMscreen00.png Not really part of PA, but I don't feel like making another thread for it. Since Everything I've built is small so far, I thought I'd try something a little bigger. I may introduce it as an IPAF ship. Maybe. Credits the Horsemonster, ...
- Fri Oct 01, 2010 1:32 am
- Forum: Holodeck
- Topic: Project of Aces- Diplomacy (Turn 2)
- Replies: 15
- Views: 21977
Turn 2
(00C: Be sure to check your PM's.) Randall Industries. Weapons: Missiles: 1 Kinetic weapons: 0 Energy Weapons: 0 Shipbuilding: Hull: 1 Maneuverability: 1 Resources: Rock: 1000 Crystal: 0 ORC: 150 (+300) = 450 Small shipyard (1) Location: Rings surrounding Ethon. Balkan Corp. Weapons: Missiles: 0 Kin...
- Wed Sep 29, 2010 10:47 pm
- Forum: Custom Designs & Ships
- Topic: Son Tzus' Random Buckets
- Replies: 6
- Views: 2288
Re: Son Tzus' Random Buckets
Optimus Prime
The truck looks good, and the backpack missile launcher is a nice touch. It looks pretty legit in shipmaker. The legs look a little skinny though.
The truck looks good, and the backpack missile launcher is a nice touch. It looks pretty legit in shipmaker. The legs look a little skinny though.
- Wed Sep 29, 2010 10:44 pm
- Forum: Custom Designs & Ships
- Topic: Retsof's Ships
- Replies: 44
- Views: 8528
Re: Retsof's Ships
The outline of the ship in front seems a little off, and it needs coloring. Coloring (shading) is to give a sense of depth to the ship, the darker a color is, the more the brain thinks that's a low point on the ship. So, darker=lower, brighter=higher. The back end flows pretty well though. That's go...
- Wed Sep 29, 2010 8:13 am
- Forum: "Metagame 2.0" Planning
- Topic: Artefact Ideas
- Replies: 29
- Views: 24018
Re: Artefact Ideas
Here's a few ideas off the top of my head: Clockwork Seraphs: Once found, these powerful automated strike crafts come to life and are tied to defend the planet where they were discovered. A gigantic effing missile: An interplanetary warhead. One shot. One kill. One use only. Liquid November: This ar...
- Tue Sep 28, 2010 11:01 am
- Forum: Custom Designs & Ships
- Topic: Retsof's Ships
- Replies: 44
- Views: 8528
Re: Retsof's Ships
I'm awaiting your bigger ships, because you seem to have the basics down on these small scale ones. As for the bridge idea, maybe that's under the realm of triggers, but I really have no idea. Maybe set a driver on the bridge so when the bridge gets destroyed the driver does too? and the main guns g...
- Tue Sep 28, 2010 6:09 am
- Forum: Custom Designs & Ships
- Topic: Project of Aces- Randomness: bottom of Page 1
- Replies: 12
- Views: 6444
Re: Project of Aces- New ships! Diplomacy starting!
Noted. I'll modify the IPAC destroyer later.
In the meantime. The game's first corvette:
Description above. Bold letters = player characters.
In the meantime. The game's first corvette:
Description above. Bold letters = player characters.
- Sun Sep 26, 2010 10:19 am
- Forum: Custom Designs & Ships
- Topic: Project of Aces- Randomness: bottom of Page 1
- Replies: 12
- Views: 6444
Re: Project of Aces- New ships! Diplomacy starting!
Which section, exactly? And why?