Search found 48 matches
- Sat Jan 14, 2012 4:06 am
- Forum: Custom Designs & Ships
- Topic: Alive series spaceships
- Replies: 35
- Views: 9520
- Thu Aug 19, 2010 8:55 pm
- Forum: Shipmaker Info and Help II
- Topic: About ship deployer
- Replies: 2
- Views: 2111
About ship deployer
Module ship deployer sometimes failed to deploy ships by AI ships. Although it does not break the game but the AI stops deploying ships. (Yes I am talking about Trwin.)
How to ensure that it won't happen? Is there some machanics that ship deployer fails or success?
How to ensure that it won't happen? Is there some machanics that ship deployer fails or success?
- Thu Aug 19, 2010 8:43 pm
- Forum: Custom Designs & Ships
- Topic: @_@, i made space ho-oh?
- Replies: 6
- Views: 4438
Re: @_@, i made space ho-oh?
I pefer to see Lugia next time. Remember of the moving sections for Lugia's back. By the way, I say what Icy said except the shading.
- Thu Aug 19, 2010 8:38 pm
- Forum: Custom Designs & Ships
- Topic: Alive series spaceships
- Replies: 35
- Views: 9520
Re: Alive series spaceships
I still cannot stand out of radial base. Also I need your feelings about my station design. This is my station that is in a space station "fleet". I will set a story that they were found by a ancient legacy from a planet and then humans start discovering that what happened of this civiliza...
- Tue Aug 17, 2010 3:56 pm
- Forum: Custom Designs & Ships
- Topic: Space sengoku
- Replies: 5
- Views: 1942
Re: Space sengoku
I like your huge ship design, Izanagi and Izanami. They look classic and beauty. A bit trim of the cyan colouring attracted my eye. But may be generic. You can do some creative shape like your round head of Izanami but not a classic sharp head of Izanagi. On the other side, another two small ships d...
- Mon Aug 16, 2010 11:21 pm
- Forum: Custom Designs & Ships
- Topic: Alive series spaceships
- Replies: 35
- Views: 9520
Re: Alive series spaceships
Thanks. I know what is weapon spam clearly. And they really look good after putting the turrets under the section. What I did is set the alpha as 0. http://img831.imageshack.us/img831/1199/bfscreen00.png And finally the Trwin Cannon was done. The two turbine can launch a self-destruct nuclear ball w...
- Mon Aug 16, 2010 11:05 pm
- Forum: Custom Designs & Ships
- Topic: the Fleet of Fire
- Replies: 24
- Views: 10133
Re: the Fleet of Fire
Both 2 ships are good. You first try the ED2 tab for transforming ship is a good start. you will find more fun about moving sections edit. The streamline shape of your SW ship is a bit uncomfortable but I don't know why I feel that. For amimation, you can use shift-f11 in ship maker. Choose the area...
- Mon Aug 09, 2010 3:45 pm
- Forum: Custom Designs & Ships
- Topic: Solare, Part III: THE MAULING ZONE (Page 2)
- Replies: 31
- Views: 7730
Re: Solare ships
I like the "ARRRRGGGHHH". Make more "ARRRRGGGHHH" and I will keep read it. It is interesting like a comic. I have never seen this kind of ships presentation. It is good. Hope you keep going!
- Mon Aug 09, 2010 3:28 pm
- Forum: Custom Designs & Ships
- Topic: the Fleet of Fire
- Replies: 24
- Views: 10133
Re: the Fleet of Fire
Well...um... My computer happens to hate zips. maybe it was something in the factory that made him cross with them. :( A lot of original sprites are inside your ShipMaker. press "~" and then "2", "3" or "4". I know you will like it. By the way, theme about fi...
- Mon Aug 09, 2010 3:14 pm
- Forum: Custom Designs & Ships
- Topic: my new fleet/first post.
- Replies: 7
- Views: 3865
Re: my new fleet/first post.
The shape are not as bad as I think. At least you can build the shape aestheically. And then the worst thing that you must improve is the colouring. I guess the following viewers will CRIT you very hard. But if you get colouring and shading good, need not very well, your design can cheat their eyes....
- Mon Aug 09, 2010 2:53 pm
- Forum: Custom Designs & Ships
- Topic: Random assortment of purple "sheep"
- Replies: 14
- Views: 11150
Re: I'm back
Pretty good. I like the inverse trianglar design you choose which the sharp part is at tail(head is big and tail is slim I mean).
But the concave of the front is empty. I'd like to put my hand in this hole.
But the concave of the front is empty. I'd like to put my hand in this hole.
- Mon Aug 09, 2010 2:24 pm
- Forum: Custom Designs & Ships
- Topic: Alive series spaceships
- Replies: 35
- Views: 9520
Re: Alive series spaceships_authority of radial
Ar......Moving arms......It is a great idea! I got a fantasy-fantastic idea in it! I will upgrade the Sphere later on. Also try to remove aegis and make it better. There are some small frigate class ships that I refer to fighters or skiffs. Playable with specific usage but what I want is to improve ...
- Sat Aug 07, 2010 2:18 am
- Forum: Custom Designs & Ships
- Topic: Areze's Shipyard
- Replies: 85
- Views: 13574
Re: Areze's Shipyard
The nearly perfect jumble of section makes me imaginate that there has humans(or lifeforms) live in the detailed position.
Tips: what big battleships need is
1. big main turrets/cannons
2. independent wings
3. engines
4. streamline shape of the main body is the safest choice.
work hard!
Tips: what big battleships need is
1. big main turrets/cannons
2. independent wings
3. engines
4. streamline shape of the main body is the safest choice.
work hard!
- Sat Aug 07, 2010 1:24 am
- Forum: Custom Designs & Ships
- Topic: Alive series spaceships
- Replies: 35
- Views: 9520
Re: Alive series spaceships_authority of radial
I am back. Just need some comments on this alien ship. It can use its grav. beam to treat the ship in the trap and "tesla" it. Also with intercept turrets outside. Commander boss ship - Bloody Sphere(round curve design to trap ships inside for massive tesla electro-hell.) http://a.imagesha...
- Sat Aug 07, 2010 12:35 am
- Forum: Ship Archive
- Topic: Custom Ships Gallery
- Replies: 77
- Views: 245818
Re: Custom Ships Gallery
Extra huge radical-intercepting shape, constructive military tactical space checkpoint star base.
Dream base of commanders and generals, Sakura Eternity
Dream base of commanders and generals, Sakura Eternity