Search found 64 matches
- Mon May 24, 2010 12:59 am
- Forum: Custom Designs & Ships
- Topic: Alive series spaceships
- Replies: 35
- Views: 9520
Re: Alive series ships post there.....not good but......
One thing before I comment on the ships them selfs: BSF comes with a build in screenshot button, F9, which saves the screenshots in .PNG format making them a lot less crappy. The ships have some potential as basic outline, but now they just look like just that; quickly made outlines for ships that w...
- Sun May 23, 2010 11:44 pm
- Forum: Shipmaker Info and Help II
- Topic: Entrance of SW sprite
- Replies: 14
- Views: 4232
Re: Entrance of SW sprite
All of them. Mecha for me, but others prefer other sections, it's a matter of taste.
A what?alive916 wrote:And, Is anyone have a centre tuned square background?
- Thu May 20, 2010 11:02 pm
- Forum: Shipmaker Info and Help II
- Topic: The shiny shining core
- Replies: 9
- Views: 3875
Re: The shiny shining core
I know what you want to reply. I watched other ships in this forum and they are extremely well "warships" with a ship-shape, retanglar and a good weapon sequence. But I am created some kind of "spaceship" that does not need to have streamline, parallel shape but have beauty geom...
- Wed May 19, 2010 11:27 pm
- Forum: Ship Archive
- Topic: K'tinga class cruiser
- Replies: 5
- Views: 3261
Re: K'tinga class cruiser
made completely using stock parts. :) And that's exactly why it sucks, there is a huge amount of repetition in that. And stretching, not a good idea either. The colours are all stock green with some red, and it does even have holes in it. This kind of ship would have been awesome, 6 years ago. I'm ...
- Wed May 12, 2010 3:48 am
- Forum: Ship Archive
- Topic: Grasmaaier's Sentinel Ships.
- Replies: 12
- Views: 4840
Re: Grasmaaier's Sentinel Ships.
*Facepalm*Just ignore what I said but remember rhythm doesn't always refer to 'sound'. It refers to something that is reapeted in a predictable way. Kinda like noobs, they always turn op with something in old sections, then you come over and start talking about flow, and stuff gets worse. Except fo...
- Tue May 11, 2010 1:21 pm
- Forum: Shipmaker Info and Help II
- Topic: I need some help with triggers
- Replies: 7
- Views: 3166
Re: I need some help with triggers
Select the section right click the weapon.
- Tue May 11, 2010 3:20 am
- Forum: Custom Designs & Ships
- Topic: Insane CAT Ships
- Replies: 104
- Views: 25631
Re: Insane CAT Ships
No the colours aren't, you just don't like them because you love greyish with something else. Added is a picture with some things that I would like to comment on: First off, in green: 2500st, this would happen if you erased the engines, these 2 section would become useless, and create bad flow.(sorr...
- Tue May 11, 2010 3:08 am
- Forum: Shipmaker Info and Help II
- Topic: I need some help with triggers
- Replies: 7
- Views: 3166
Re: I need some help with triggers
Almost: off 2 should be movement reach origin (self)
Otherwise the guide is correct.
Maybe I would add a non firing blaster and put the triggers to that, because now it will just open when it sees something.(I think)
Otherwise the guide is correct.
Maybe I would add a non firing blaster and put the triggers to that, because now it will just open when it sees something.(I think)
- Mon May 10, 2010 4:33 am
- Forum: Custom Designs & Ships
- Topic: Insane CAT Ships
- Replies: 104
- Views: 25631
Re: Insane CAT Ships
btw. Big ship=long ship or Big ship = "fat" ship? Both as in go in both directions. I think the little wing thingies on the side of the smaller one should be placed just a bit more inside the ship. Now both the back and the front ruin the flow. The second ship just looks like it could bre...
- Mon May 10, 2010 4:31 am
- Forum: Ship Archive
- Topic: Some of my ships...
- Replies: 18
- Views: 8359
Re: Some of my ships...
My bad they're nano thingies.(^_^) wrote:I did use fake aegis...
And the other guy is right. DO NOT STRETCH!
- Mon May 10, 2010 2:13 am
- Forum: . _ _._. (Etcetera)
- Topic: Has anyone ever played the .hack games?
- Replies: 4
- Views: 2112
Re: Has anyone ever played the .hack games?
Nope, this is just your good old japanese, turn based, bad hairday, generic enemy, teenage hero, tragic story, awefull voice acted, happy ended RPG.
Oh, and all this for 5 min of googling, 'cause it would keep on giving me msn hacks, website hacks or hacker revolution.
Oh, and all this for 5 min of googling, 'cause it would keep on giving me msn hacks, website hacks or hacker revolution.
- Mon May 10, 2010 2:01 am
- Forum: Ship Archive
- Topic: Another newb with ships
- Replies: 49
- Views: 50044
Re: Another newb with ships
Cyan does not go well with green. Bull shit, it look like some sort of power current. Except the rearmost 2 cian thingies, they do look bad. But the centre of the ship does indeed look a bit strange when you start looking at it. And those wings, the wings look awefull, those section pointing outwar...
- Mon May 10, 2010 1:58 am
- Forum: Ship Archive
- Topic: Some of my ships...
- Replies: 18
- Views: 8359
Re: Some of my ships...
yup, you've completly fucked up the shading in the center, and the pic is even more fubar. The shape of the ship on the other hand IS interesting, except for the two sections stick out from the front. The I would like to advise you to get some new sections from the custom content section of the foru...
- Sun May 09, 2010 7:35 am
- Forum: Shipmaker Info and Help II
- Topic: Aegis shield probs
- Replies: 9
- Views: 3187
Re: Aegis shield probs
As we can see, you didn't actually kill the aegis, and as far as I know railguns pass through aegis anyway. So no news there.thenoobiebuilder wrote:test dummy with two aegis shielded parts covering the core
Maybe this guy saw this as amazing shipbuilding info!
- Sun May 09, 2010 7:29 am
- Forum: Custom Content & Sprites
- Topic: List of correct sprite pack names Updates on first page.
- Replies: 26
- Views: 11943
Re: List of correct sprite pack names
Nope, go ahead it was my mistake.
And the thing with the sectionpacks changing names is indeed anyoing as hell. Good work preacher, if everybody would just play allong this might solve a lot of future problems.
And the thing with the sectionpacks changing names is indeed anyoing as hell. Good work preacher, if everybody would just play allong this might solve a lot of future problems.