Search found 659 matches
- Thu Apr 01, 2010 1:28 am
- Forum: Custom Designs & Ships
- Topic: Insane CAT Ships
- Replies: 104
- Views: 27320
- Thu Apr 01, 2010 1:27 am
- Forum: Custom Designs & Ships
- Topic: IFNC 7th Fleet (updated 03/06 - carrier refitted)
- Replies: 99
- Views: 33914
seriously? i thought it was pretty balanced and not really that overpowered, compared to metagame ships it's not that powerful for it's class. overpowered is the battleship I created using the same sprites, it can take out heavy battleships in single hits... (but i messed around with the sprites so ...
- Thu Apr 01, 2010 1:08 am
- Forum: Custom Designs & Ships
- Topic: IFNC 7th Fleet (updated 03/06 - carrier refitted)
- Replies: 99
- Views: 33914
- Thu Apr 01, 2010 1:07 am
- Forum: Custom Designs & Ships
- Topic: Insane CAT Ships
- Replies: 104
- Views: 27320
- Thu Apr 01, 2010 12:06 am
- Forum: Custom Designs & Ships
- Topic: IFNC 7th Fleet (updated 03/06 - carrier refitted)
- Replies: 99
- Views: 33914
yeah I've got plenty of ideas. I've currenty made designs for a light carrier based on the tesla hull, a light cruiser and a support frigate. I've made a pretty decent fighter that I'll post with the carrier. I'm also working on concepts for larger vessels (I need a big gunned battleship just for th...
- Wed Mar 31, 2010 12:57 am
- Forum: Ship Archive
- Topic: CE's occasional shipbuilding.
- Replies: 70
- Views: 75431
i like what you've done with the archer-class, the second is definately a big improvement and it was pretty good to start with! the trebuchet is mainly good, the only problem that i think you chould fix is that the missile pods look like they've just been bolted onto the sides - it doesn't flow prop...
- Tue Mar 30, 2010 3:13 am
- Forum: Ship Archive
- Topic: Ships of the Royal Manticoran Navy
- Replies: 30
- Views: 33634
- Tue Mar 30, 2010 12:56 am
- Forum: Custom Designs & Ships
- Topic: IFNC 7th Fleet (updated 03/06 - carrier refitted)
- Replies: 99
- Views: 33914
thanks. the colour change looks better in game, as the pure grey looks slightly red tinted and the blue looks more like the grey in ship maker. see the picture below, where I used a blue background instead of green. http://fc09.deviantart.net/fs71/f/2010/088/8/8/DD_Tesla_V4_by_IND1GOblue.png update ...
- Sun Mar 28, 2010 7:15 am
- Forum: "Metagame 2.0" Planning
- Topic: Spaceship Design Rules v3.16
- Replies: 202
- Views: 99353
yeah just realised it's meant to be dev+1 in the formula (it is in the spreadsheet) i might root that as well. note - i will root that! the clipsize is meant to reduce the cost for weapons like vulcans as they were getting scores in the thousands for basic weapons. i was thinking that with this syst...
- Sun Mar 28, 2010 2:52 am
- Forum: Custom Designs & Ships
- Topic: Insane CAT Ships
- Replies: 104
- Views: 27320
- Sat Mar 27, 2010 5:54 pm
- Forum: Custom Designs & Ships
- Topic: IFNC 7th Fleet (updated 03/06 - carrier refitted)
- Replies: 99
- Views: 33914
update 27th march: old: http://fc08.deviantart.net/fs71/f/2010/071/a/6/DD_Tesla_IFNS_Stormclad_by_IND1GOblue.png oldish: http://fc02.deviantart.net/fs70/f/2010/080/6/c/DD_Tesla_V2_by_IND1GOblue.png new: http://fc00.deviantart.net/fs71/f/2010/086/c/b/DD_Tesla_V3_by_IND1GOblue.png almost finished now....
- Sat Mar 27, 2010 2:18 am
- Forum: "Metagame 2.0" Planning
- Topic: Spaceship Design Rules v3.16
- Replies: 202
- Views: 99353
oh i get it so range is distance from centre of explosion. got it.
I think then thas replacing the average explosion damage formula should work.
EDIT: spreadsheet for balance calculations
I think then thas replacing the average explosion damage formula should work.
EDIT: spreadsheet for balance calculations
- Sat Mar 27, 2010 1:17 am
- Forum: "Metagame 2.0" Planning
- Topic: Spaceship Design Rules v3.16
- Replies: 202
- Views: 99353
so the damage is dmg = bullet.l_damage*(cos(range*pi/l_exprange2)*0.5 + 0.5) i think that would be damage = bullet [explosion?] damage * (cosine(range[forplasmatorps?] * pi / explosion range [radius?] [distance from centre of explosion?] [^2?]) * 0.5 + 0.5) what does the l_ before dmg and exprange m...
- Thu Mar 25, 2010 4:05 pm
- Forum: "Metagame 2.0" Planning
- Topic: Spaceship Design Rules v3.16
- Replies: 202
- Views: 99353
yeah it's the beam's range that I use for bullet speed. i may need to change the formula for it, but then again beams can be very deadly, and you can't intercept them either... for beams use the duration as clip size I've just realised I missed out the explosion radius from the formula. it should be...
- Thu Mar 25, 2010 1:26 am
- Forum: "Metagame 2.0" Planning
- Topic: Spaceship Design Rules v3.16
- Replies: 202
- Views: 99353
seeing as there is probably going to be lots of custom weapons in the metagame, i think it would be a bad idea to set definative stats for wepons, rather limits to stats that can be changed due to technological advancements. i've been working on a calculator to set a value for custom weapons (mass r...