![Embarassed :oops:](./images/smilies/icon_redface.gif)
Search found 27 matches
- Sun Jan 03, 2010 9:53 am
- Forum: Ship Archive
- Topic: Ryen's small fleet & radom ships [New ships!]
- Replies: 39
- Views: 13137
- Sat Jan 02, 2010 10:21 pm
- Forum: Ship Archive
- Topic: Ryen's small fleet & radom ships [New ships!]
- Replies: 39
- Views: 13137
- Sat Jan 02, 2010 12:54 am
- Forum: Ship Archive
- Topic: Ryen's small fleet & radom ships [New ships!]
- Replies: 39
- Views: 13137
- Fri Jan 01, 2010 11:22 pm
- Forum: Ship Archive
- Topic: Ryen's small fleet & radom ships [New ships!]
- Replies: 39
- Views: 13137
Finally I work it out. This big gun(or these small gun :P ) don't do much damage but it can take out almost every turret or moudle on its path in one shot(default HP of course), and surely it has a long reload time. I have no idea with controlling the pulsar and the trigger, or I can make a recharge...
- Fri Jan 01, 2010 1:16 pm
- Forum: Ship Archive
- Topic: Ryen's small fleet & radom ships [New ships!]
- Replies: 39
- Views: 13137
- Thu Dec 31, 2009 4:53 pm
- Forum: Ship Archive
- Topic: Ryen's small fleet & radom ships [New ships!]
- Replies: 39
- Views: 13137
- Wed Dec 30, 2009 10:29 pm
- Forum: Shipmaker Info and Help II
- Topic: Minefields
- Replies: 12
- Views: 2469
- Wed Dec 30, 2009 11:23 am
- Forum: Ship Archive
- Topic: Ryen's small fleet & radom ships [New ships!]
- Replies: 39
- Views: 13137
Changed the title. Colored the battle cruiser, but don't feeling good. http://i806.photobucket.com/albums/yy341/Oven_N/BattleShips%20Forever/SMscreen021.png Also try to using the SW section. They're really cool. The ship was at the top. And, I got a question. How to make a ship more active with flan...
- Mon Dec 28, 2009 9:52 am
- Forum: Ship Archive
- Topic: Ryen's small fleet & radom ships [New ships!]
- Replies: 39
- Views: 13137
- Sun Dec 27, 2009 6:27 pm
- Forum: Ship Archive
- Topic: Ryen's small fleet & radom ships [New ships!]
- Replies: 39
- Views: 13137
Ryen's small fleet & radom ships [New ships!]
Well, frist time to post my ships on the fourm. They spend me 3 weekend to build these ships. It seems that there still has some problem on my ship but I can't find them. If you can give me some advice, that will be great. And, they're no coloring at all. Actully I don't know how to make a good colo...
- Tue Dec 22, 2009 10:49 pm
- Forum: Shipmaker Info and Help II
- Topic: Question about debris, wepons and special abilities
- Replies: 3
- Views: 1089
Re: Question about debris, wepons and special abilities
1. When you say time in contact with the ship, why does a piece of debris flying reeeaaally quick damage a section like hell. Well, I made a hight speed ship with kamikze ai and named it "Cruise missile" It's finicky. I used to have this a lot as well but recently they seem to be behaving...
- Tue Dec 22, 2009 2:43 pm
- Forum: Shipmaker Info and Help II
- Topic: Question about debris, wepons and special abilities
- Replies: 3
- Views: 1089
Question about debris, wepons and special abilities
Hello everyone! It's frist time I'm posting here. I have some question about ship making. 1.When debris hit a ship, what's the damage of those debris depens on? Speed, size, or anything else? 2.In the topic of "Weapons and Modules Guide" said that: "(Shock beamer) Increasing the damag...