Search found 27 matches

by Ryen
Sun Jan 03, 2010 9:53 am
Forum: Ship Archive
Topic: Ryen's small fleet & radom ships [New ships!]
Replies: 39
Views: 13137

No translator. I'm just not good at English. Sorry for that. :oops:
by Ryen
Sat Jan 02, 2010 10:21 pm
Forum: Ship Archive
Topic: Ryen's small fleet & radom ships [New ships!]
Replies: 39
Views: 13137

Found out a way to active an other wepon(or other weopns) after some special section has been destroy. It use wepon links only.
Where should I post? Here, the ship making info, or simply just lag?
by Ryen
Sat Jan 02, 2010 12:54 am
Forum: Ship Archive
Topic: Ryen's small fleet & radom ships [New ships!]
Replies: 39
Views: 13137

I'm very hapy today.
Just made an other small SW style ship(maby I should call it robot). Updated on the top.
Happy new year every one!
by Ryen
Fri Jan 01, 2010 11:22 pm
Forum: Ship Archive
Topic: Ryen's small fleet & radom ships [New ships!]
Replies: 39
Views: 13137

Finally I work it out. This big gun(or these small gun :P ) don't do much damage but it can take out almost every turret or moudle on its path in one shot(default HP of course), and surely it has a long reload time. I have no idea with controlling the pulsar and the trigger, or I can make a recharge...
by Ryen
Fri Jan 01, 2010 1:16 pm
Forum: Ship Archive
Topic: Ryen's small fleet & radom ships [New ships!]
Replies: 39
Views: 13137

Well, I know there has many way to make this effect but I want a penetrative wepon. That's why I used the railgun.(Only my rail gun~ Yeah!)
by Ryen
Thu Dec 31, 2009 4:53 pm
Forum: Ship Archive
Topic: Ryen's small fleet & radom ships [New ships!]
Replies: 39
Views: 13137

A crazy wepon idea just came up and I spend 10 minute to work it out. I don't know why I'm made this thing, but I still feeling there is some one in my brain and said:"They are not enough...Not enough...Enough...(echo)" It looks like some kinds of rail gun array. Maby I can make a ship dep...
by Ryen
Wed Dec 30, 2009 10:29 pm
Forum: Shipmaker Info and Help II
Topic: Minefields
Replies: 12
Views: 2469

The flash bolter maybe is a good choice. The bullet looks like a mine, it can explode, tracking a target(not very effective) and we can set the interceptability of the bullet to 0 so that nothing can destroy the "mine" except point defense laser.
by Ryen
Wed Dec 30, 2009 11:23 am
Forum: Ship Archive
Topic: Ryen's small fleet & radom ships [New ships!]
Replies: 39
Views: 13137

Changed the title. Colored the battle cruiser, but don't feeling good. http://i806.photobucket.com/albums/yy341/Oven_N/BattleShips%20Forever/SMscreen021.png Also try to using the SW section. They're really cool. The ship was at the top. And, I got a question. How to make a ship more active with flan...
by Ryen
Mon Dec 28, 2009 9:52 am
Forum: Ship Archive
Topic: Ryen's small fleet & radom ships [New ships!]
Replies: 39
Views: 13137

About the floating deployer, I was looking for some feeling like "ships was build in the space", but seems that I'm fail. The supporter used to be a light carrier too, mabe I should rebuild it later. For those guns, I can't control myself to make up a bunch of turret (especially twin AC) i...
by Ryen
Sun Dec 27, 2009 6:27 pm
Forum: Ship Archive
Topic: Ryen's small fleet & radom ships [New ships!]
Replies: 39
Views: 13137

Ryen's small fleet & radom ships [New ships!]

Well, frist time to post my ships on the fourm. They spend me 3 weekend to build these ships. It seems that there still has some problem on my ship but I can't find them. If you can give me some advice, that will be great. And, they're no coloring at all. Actully I don't know how to make a good colo...
by Ryen
Tue Dec 22, 2009 10:49 pm
Forum: Shipmaker Info and Help II
Topic: Question about debris, wepons and special abilities
Replies: 3
Views: 1089

Re: Question about debris, wepons and special abilities

1. When you say time in contact with the ship, why does a piece of debris flying reeeaaally quick damage a section like hell. Well, I made a hight speed ship with kamikze ai and named it "Cruise missile" It's finicky. I used to have this a lot as well but recently they seem to be behaving...
by Ryen
Tue Dec 22, 2009 2:43 pm
Forum: Shipmaker Info and Help II
Topic: Question about debris, wepons and special abilities
Replies: 3
Views: 1089

Question about debris, wepons and special abilities

Hello everyone! It's frist time I'm posting here. I have some question about ship making. 1.When debris hit a ship, what's the damage of those debris depens on? Speed, size, or anything else? 2.In the topic of "Weapons and Modules Guide" said that: "(Shock beamer) Increasing the damag...