Search found 42 matches

by Rikkie
Mon Jan 11, 2010 4:21 am
Forum: "Metagame 2.0" Planning
Topic: Maps for Individual Star Systems
Replies: 18
Views: 17123

I was just suggesting, and I used the freelancer asteroid sprite. I as well got some feedback of these, so thanks, now I know what to work on these.
by Rikkie
Mon Jan 11, 2010 3:12 am
Forum: "Metagame 2.0" Planning
Topic: Maps for Individual Star Systems
Replies: 18
Views: 17123

I've been working on my own for some time, here's what I suggest for this (The idea is most likely from Freelancer): I think the star system map needs some color, grouping and a background like this one: http://img42.imageshack.us/img42/3638/ownstarmap.png (Dotted lines mean that it isn't seen on se...
by Rikkie
Mon Jan 11, 2010 2:34 am
Forum: Ship Archive
Topic: First Ships
Replies: 39
Views: 11155

Nice ships. I really like them. The colorscheme is good :D
by Rikkie
Sun Dec 06, 2009 6:16 pm
Forum: Ship Archive
Topic: Rikkie's Ships
Replies: 26
Views: 6404

Is this any better?

Image

I placed some additional sections. (smaller wings near the two side engines etc.)

EDIT: And a carrier.

Image
by Rikkie
Sat Dec 05, 2009 1:53 am
Forum: Ship Archive
Topic: Rikkie's Ships
Replies: 26
Views: 6404

Still looking guidance for the above.

And new ship:
Image
by Rikkie
Mon Nov 30, 2009 1:07 am
Forum: General Discussion
Topic: "Grave yard" drove me mad, need help
Replies: 15
Views: 7708

Strategy can.
by Rikkie
Sun Nov 29, 2009 8:40 pm
Forum: Ship Archive
Topic: Rikkie's Ships
Replies: 26
Views: 6404

Well, at the moment I can't figure out how to make the trigger work :? Here's what I want: I want the wings to move to the target and the missile launcher shoot after the wing acquires the target. Lots of missiles, but the reload will be long. Afterwards, I want the wings to move to its origin and e...
by Rikkie
Sun Nov 29, 2009 7:29 pm
Forum: Ship Archive
Topic: Rikkie's Ships
Replies: 26
Views: 6404

Okay, thank's for the c&c. I'll try to make the bomber triggered and one more question: Should I delete the glows? (All of them, or just half?)
by Rikkie
Sun Nov 29, 2009 1:47 am
Forum: Ship Archive
Topic: Rikkie's Ships
Replies: 26
Views: 6404

Kazutek wrote:the very-heavy bomber looks a bit too wide. Armored transport has potential
That's the point of that ship.
by Rikkie
Sat Nov 28, 2009 11:07 pm
Forum: Ship Archive
Topic: Rikkie's Ships
Replies: 26
Views: 6404

Okay, here's something I made: Not to double post, I edit this. Armored Transport: http://img22.imageshack.us/img22/4826/smscreen012.png http://img29.imageshack.us/img29/4994/armoredtransportglow.png Very Heavy Bomber: http://img21.imageshack.us/img21/2102/smscreen013.png http://img37.imageshack.us/...
by Rikkie
Fri Nov 27, 2009 2:40 am
Forum: Ship Archive
Topic: Rikkie's Ships
Replies: 26
Views: 6404

Well, that's the problem. I don't know what sections to use.
by Rikkie
Thu Nov 26, 2009 10:33 pm
Forum: Ship Archive
Topic: Rikkie's Ships
Replies: 26
Views: 6404

Okay, I'll try to remake it.
by Rikkie
Thu Nov 26, 2009 10:21 pm
Forum: Ship Archive
Topic: Rikkie's Ships
Replies: 26
Views: 6404

Rikkie's Ships

Well, I thought of making a thread of my ships.

Agiria Class Dreadnought
Image
by Rikkie
Thu Nov 26, 2009 8:05 pm
Forum: Ship Archive
Topic: ~Archalieus Shipyards~ - Rusty
Replies: 279
Views: 136197

Nice as always :lol:
by Rikkie
Thu Nov 26, 2009 8:00 pm
Forum: Ship Archive
Topic: The Attala.
Replies: 47
Views: 12189

can someone take that flame section and make the actual section part transparent? (i mean, actually take the action to do it) it would look interesting as an aegised section Just set it to Additive Blending. Since it has varying degrees of transparency, it's not exactly easy to make it look right a...