Update 5 with a meta-cruiser hull.
I see a lot of activity for other ship designers yet none for me. I guess my work must have pissed off someone then. Apologies.
Was my request for comment and criticism going against the norm or did I just walk myself into the "ignore" bin?
Search found 59 matches
- Thu Dec 31, 2009 4:11 am
- Forum: Ship Archive
- Topic: KazuTek ships, Update Dec.31.2009
- Replies: 19
- Views: 6338
- Thu Dec 31, 2009 4:02 am
- Forum: Ship Archive
- Topic: Shadowbane's random ships
- Replies: 11
- Views: 3869
- Thu Dec 31, 2009 4:00 am
- Forum: Ship Archive
- Topic: Ryen's small fleet & radom ships [New ships!]
- Replies: 39
- Views: 13137
Also might wanna turn your gradient off and glow to black if you haven't already. Both of those are under options in the main game menu. The boxes are due to the ship glow being on. Go into the settings for color, click until it says ship glow, and set the dials to zero. suggest that you turn off s...
- Fri Dec 25, 2009 1:53 am
- Forum: General Discussion
- Topic: encouters and module questions
- Replies: 12
- Views: 5310
Since the question has been answered, I want to dispute one thing, However, the encounter maker is broken. No, it's not broken, it's underdeveloped. It works fine for the most part, there were some complaints about it changing section depths with ship jumping, but I've never noticed it, and can onl...
- Mon Dec 21, 2009 12:11 am
- Forum: Ship Archive
- Topic: At last... Adelbert60's first post
- Replies: 15
- Views: 5211
- Sun Dec 20, 2009 4:37 am
- Forum: Ship Archive
- Topic: KazuTek ships, Update Dec.31.2009
- Replies: 19
- Views: 6338
- Sun Dec 20, 2009 4:24 am
- Forum: Ship Archive
- Topic: Terra Divided
- Replies: 24
- Views: 8650
- Sun Dec 20, 2009 4:21 am
- Forum: Ship Archive
- Topic: Old stuff and new stuff.
- Replies: 23
- Views: 7477
- Thu Dec 17, 2009 12:17 am
- Forum: General Discussion
- Topic: how do i make a turret
- Replies: 7
- Views: 3763
You can link the 'barrels' to the driver so they all fire the same. The driver settings supersede barrel settings. Deviation can be set to 0, though i think its less realistic if two parallel lines somehow converge that closely. its also unrealistic to have a dual-cannon turret fire like its either...
- Wed Dec 16, 2009 11:55 pm
- Forum: General Discussion
- Topic: how do i make a turret
- Replies: 7
- Views: 3763
- Tue Dec 15, 2009 10:36 pm
- Forum: General Discussion
- Topic: I'm new, with framerate issues.
- Replies: 7
- Views: 3651
- Tue Dec 15, 2009 6:14 pm
- Forum: Ship Archive
- Topic: Pseudo-Chainship! New ship starts on page 4.
- Replies: 92
- Views: 27300
- Tue Dec 15, 2009 6:12 pm
- Forum: Ship Archive
- Topic: From the guy who put the A to the Symmetry - update 8/July
- Replies: 100
- Views: 83257
- Tue Dec 15, 2009 6:08 pm
- Forum: Ship Archive
- Topic: KazuTek ships, Update Dec.31.2009
- Replies: 19
- Views: 6338
- Mon Dec 14, 2009 2:21 pm
- Forum: Shipmaker Info and Help II
- Topic: missile deviation
- Replies: 9
- Views: 2152