Search found 30 matches
- Thu Feb 24, 2011 2:12 pm
- Forum: Custom Designs & Ships
- Topic: Some Big Ships, need to be re-colored
- Replies: 3
- Views: 27464
Re: Some Big Ships, need to be re-colored
1st Ship: Pretty cool. A little on the circle-UFO side but that can be good. Floating Aegis protection balls are pretty ugly. The stretched missile launchers look pretty ugly. Touch it up a little with a (Possibly) better shape and remove the balls. 2nd Ship: Gem of the fleet. Fearsome little beast....
- Thu Nov 11, 2010 5:16 pm
- Forum: Custom Designs & Ships
- Topic: New Fleet:Fossil Ships
- Replies: 4
- Views: 1646
Shit brown and puke green? Really? OK. I know I will be raped again for 'Failing to be an art critic' and make a post with heaps of 'utter bullshit' and that I should hibernate and not return to the forums but hell. First. You've stretched sections. It would seem that the two gills beside the main g...
- Sun Oct 10, 2010 1:13 pm
- Forum: Shipmaker Info and Help II
- Topic: HM_Stone?
- Replies: 3
- Views: 2702
Re: HM_Stone?
Squee! Now to make fossilised spacedicks!
- Sun Oct 10, 2010 12:18 pm
- Forum: Shipmaker Info and Help II
- Topic: HM_Stone?
- Replies: 3
- Views: 2702
HM_Stone?
File not found! Can someone re-upload these? I really want to screw with them and ultimately make a big dick on accident.
- Fri Oct 08, 2010 4:08 am
- Forum: Custom Designs & Ships
- Topic: Mother Ship
- Replies: 21
- Views: 3826
Re: My First Custom Ships =P
Can someone tell me what advice was 'Utter bullshit?'
Ahh, These forums never change.
Needless to say practice is good! Get making ships so we can look 'em over! Please?
Ahh, These forums never change.
Needless to say practice is good! Get making ships so we can look 'em over! Please?
- Fri Oct 01, 2010 2:51 pm
- Forum: Custom Designs & Ships
- Topic: Mother Ship
- Replies: 21
- Views: 3826
Re: My First Custom Ships =P
Ugh. I will tell you what's wrong. First off you're not using SWA sections. Use them. They can be found in the mapping and modding sections...Along with how to install them. Secondly Your ships seem to have lots of holes. Fill 'em in! Third of all you have spammed your ship with weapons. And a rule ...
- Sun Sep 26, 2010 3:09 pm
- Forum: Shipmaker Info and Help II
- Topic: I'm BACK! With lots of problems!
- Replies: 6
- Views: 2790
Re: I'm BACK! With two problems!
Thanks! At least I still love you D: Edit: I'm an endless pit of educational need....Or something....Anyways! I need to know how to use the exhaust to get pretty trails! (I know about the whole ExhaustEx) but I saw a ship somewhere that had these epic blue trails wherever it went. EditII: The hell? ...
- Sun Sep 26, 2010 2:50 pm
- Forum: Shipmaker Info and Help II
- Topic: I'm BACK! With lots of problems!
- Replies: 6
- Views: 2790
Re: I'm BACK! With two problems!
What? I put it in shipmaking info? THE HELL?
Eh. File smelt is being annoying it's giving me a weird 'Hotlinking not allowed.' thing. What do?
Oh and hey Seraph! I hope you don't hate me? Right?
And while I'm at it where would I got to get those doodads that are like team marking stripes?
Eh. File smelt is being annoying it's giving me a weird 'Hotlinking not allowed.' thing. What do?
Oh and hey Seraph! I hope you don't hate me? Right?
And while I'm at it where would I got to get those doodads that are like team marking stripes?
- Sun Sep 26, 2010 2:08 pm
- Forum: Shipmaker Info and Help II
- Topic: I'm BACK! With lots of problems!
- Replies: 6
- Views: 2790
I'm BACK! With lots of problems!
Yeah. I'm back. I know you all hate me but I have a problem. Or two.
A.Fraxy glows. I want them. Where are they? Filesmelts saying something that hotlinking isn't allowed.
B.Adding doodads. HOW DO?
A.Fraxy glows. I want them. Where are they? Filesmelts saying something that hotlinking isn't allowed.
B.Adding doodads. HOW DO?
- Wed Jan 20, 2010 5:38 am
- Forum: General Discussion
- Topic: BSF 2 suggestion topic.
- Replies: 491
- Views: 162626
OK new ideas! 1.Save game feature: For sandbox maps. 2.Attack pod:Weapon that sends a pod over to a ship when it hits a section (if it didnt get hit on the way)the pod sticks to the section and the section loses health gradually as the people (not visible) C4 it.... 3.upgrade the ship deployer so it...
- Mon Jan 11, 2010 3:55 am
- Forum: "Metagame 2.0" Planning
- Topic: Maps for Individual Star Systems
- Replies: 18
- Views: 17341
Some are nice but some look repetitive and uglyish The star system map looks like a spruced up version of the old one with more systems and a nice background. Anyone else notice Omicron region positioned in the top left? But the system maps are repetitive with the asteroids and make it hard to see t...
- Sat Jan 09, 2010 10:23 am
- Forum: Shipmaker Info and Help II
- Topic: Shipmaking Q&A
- Replies: 541
- Views: 683663
- Thu Dec 24, 2009 12:19 pm
- Forum: Holodeck
- Topic: Dwarf Fortress- A Wyrdysm Bloodline Game
- Replies: 34
- Views: 45019
- Tue Dec 15, 2009 4:05 pm
- Forum: . _ _._. (Etcetera)
- Topic: Robots in space???
- Replies: 17
- Views: 6198
- Tue Dec 15, 2009 11:01 am
- Forum: . _ _._. (Etcetera)
- Topic: Robots in space???
- Replies: 17
- Views: 6198
Ok Arcalane I am not one for 'following fads' and 'shits getting blown up? YAY!' kinda thing sorry for being a dumbass and stuff! I just don't get it... Chiiro a mech would allow for more guns to be moved faster you could have 2 rocket thingys and 2 guns while jumping about the place however it woul...