Search found 21 matches

by thedeepestblue
Mon Jul 13, 2009 2:44 pm
Forum: Ship Archive
Topic: <insert name of big circular ship here>
Replies: 15
Views: 4681

Ta for pointing out the mirroring error, I'll fix it when I next take a look at the ship. I agree that the core is very exposed, was thinking about bringing the pods together infront of the core... I'd like to leave it open at the back though as a tactical thing. As to repeditive grey sections, I mi...
by thedeepestblue
Mon Jul 13, 2009 9:36 am
Forum: Ship Archive
Topic: Devour's Works of Practice
Replies: 1
Views: 932

Kinda odd to have a whole lot of high detail sections, and then the big low detail plates on either side...
by thedeepestblue
Mon Jul 13, 2009 9:32 am
Forum: Ship Archive
Topic: <insert name of big circular ship here>
Replies: 15
Views: 4681

How does it look now?
Image
by thedeepestblue
Sun Jul 12, 2009 6:30 pm
Forum: Ship Archive
Topic: <insert name of big circular ship here>
Replies: 15
Views: 4681

No, the issue is that the colour you have chosen is too powerful, and that your liberal use of it magnifies the problem. Ahh, I see what you mean now (I tend think of eye-watering in terms of luminosity rather than saturation). Here's another try for colour, the spines were left fully saturated on ...
by thedeepestblue
Sun Jul 12, 2009 2:36 pm
Forum: Ship Archive
Topic: <insert name of big circular ship here>
Replies: 15
Views: 4681

Added some more variance in colour and an enginey thing. Better now?
Image
by thedeepestblue
Sun Jul 12, 2009 11:11 am
Forum: Ship Archive
Topic: <insert name of big circular ship here>
Replies: 15
Views: 4681

Corporal Jomn wrote:Try a different shade of blue, it still eyeburn-ish.
By eyeburn-ish do you mean that it's too bright, or that there's too much of it, or that it doesn't sit well with the grey? It doesn't look too bad to me, but others don't like it much either...
by thedeepestblue
Sun Jul 12, 2009 10:13 am
Forum: Ship Archive
Topic: <insert name of big circular ship here>
Replies: 15
Views: 4681

Thanks for the feed back - slightly better now?
Image

Any suggestions as to where to put engines, armaments, whether to put in a reactor, adjustments to colouring etc? (Still haven't thought of a good name for it).
by thedeepestblue
Sat Jul 11, 2009 6:32 pm
Forum: Ship Archive
Topic: <insert name of big circular ship here>
Replies: 15
Views: 4681

<insert name of big circular ship here>

Hokay, here's my new ship, as it is at present. http://i820.photobucket.com/albums/zz124/thetheloniouspunk/battleship.jpg Not too sure where to go from here, thinking about armaments, generator etc... any ideas for development, or suggestions to improve it before I start plunking stuff on? (As befor...
by thedeepestblue
Sat Jul 11, 2009 11:35 am
Forum: Shipmaker Info and Help II
Topic: Noob question.
Replies: 4
Views: 2842

maarten wrote:Select it, hold mouse over another section, Press T.
Should be:
"Select it, hold mouse over another section, Press T. Do not post result on forums"
:P
by thedeepestblue
Sat Jul 11, 2009 11:26 am
Forum: Shipmaker Info and Help II
Topic: (outdated) Guide of random shipmaking stuff you want to know
Replies: 46
Views: 58774

I'd add that when mirroring a ship that uses triggers you need to set the trigger(s) again for the mirrored components, and that when putting custom sections into the ship editor, the file extension *has* to be in lower case. Paint always saves png files as .PNG and I have to rename the file afterwa...
by thedeepestblue
Sat Jul 11, 2009 11:16 am
Forum: Ship Archive
Topic: Nephthys, the Goddess of Justice
Replies: 12
Views: 3248

Think of it this way, do you put the armor inside the ship or on the outside? But surely the outside of the ship would encompass the entire visible body of the ship in BSF - space being three-dimensional and all :P Seriously though, Commodore111 does make a fair point - when you place a piece, ask ...
by thedeepestblue
Sat Jul 11, 2009 9:02 am
Forum: Ship Archive
Topic: AD's cunning concepts: Adelaide class on page 11.
Replies: 185
Views: 113275

I quite like it :-) the only odd bit to my eye is the use of two spindly bits at the back - surely one would fit in more naturally? I think if you took the outside pair away (behind the engines that is - the other ones are fine) and moved the inside pair away from each other slightly the whole ship ...
by thedeepestblue
Fri Jul 10, 2009 1:59 pm
Forum: Ship Archive
Topic: Warbird variation
Replies: 5
Views: 1719

I would stay away from point defense on very small ships as it gets kinda silly when you have 10 ships dogfighting which can't actually kill each other due to their weapons being neutralized :roll: - at the very least don't use more than one per fighter. You should also try and get rid of some of th...
by thedeepestblue
Fri Jul 10, 2009 1:33 pm
Forum: Ship Archive
Topic: United Established Systems Navy
Replies: 5
Views: 1826

...no real identifiable details other than a reactor... Identifiable details? I wouldn't use that as criteria for judging a ship - I can see the attraction of having comm arrays, docking stations and the like, but to criticise their absence seems kinda picky... silly even? That said, a big chunky e...
by thedeepestblue
Fri Jul 10, 2009 4:25 am
Forum: Ship Archive
Topic: United Established Systems Navy
Replies: 5
Views: 1826

The shape is good and I like the orange highlights, although the reactor could do with some work - the white outline made by the circle section looks nasty to me. Perhaps you could break up that outline by putting a couple of overlayed sections in? Some more colour around the reactor (maybe some mor...