Set Name names the ship deployer.
Ship Filename is the value you want. it should be the last one under the Edit tab.
EDIT: Edit for errors. Still, ship filename is the value you want.
Search found 31 matches
- Sat Jul 25, 2009 4:10 am
- Forum: Shipmaker Info and Help II
- Topic: Ship Deployer, I know its been covered before but...
- Replies: 4
- Views: 1369
- Mon Jul 20, 2009 7:00 am
- Forum: Ship Archive
- Topic: I've been working on the sections... FINAL UPDATE
- Replies: 133
- Views: 88809
- Sat Jul 18, 2009 11:08 pm
- Forum: Ship Archive
- Topic: I've been working on the sections... FINAL UPDATE
- Replies: 133
- Views: 88809
While I can't say much for how this will effect the standards around here, converting the sections isn't very hard.
I have already done so and posted a little about it here.
Tho they aren't as good as SWA's, since his have multiple shades per section and alot more detail.
I have already done so and posted a little about it here.
Tho they aren't as good as SWA's, since his have multiple shades per section and alot more detail.
- Sat Jul 18, 2009 11:04 pm
- Forum: Ship Archive
- Topic: Practice makes decent.
- Replies: 20
- Views: 3843
http://i207.photobucket.com/albums/bb47/Dillsfawn/BSF/Misc0006.jpg Made this after SWA's awsome post of inverted sections. I inverted all the stock sections that came with BSF, and set them aside in a new folder. This ship was just to see if the process had worked. It seems to have, and next I will...
- Sat Jul 18, 2009 10:57 am
- Forum: Ship Archive
- Topic: [WIP] The Abandoned
- Replies: 25
- Views: 4492
- Sat Jul 18, 2009 10:52 am
- Forum: Ship Archive
- Topic: I've been working on the sections... FINAL UPDATE
- Replies: 133
- Views: 88809
- Fri Jul 17, 2009 3:30 am
- Forum: General Discussion
- Topic: BSF 2 suggestion topic.
- Replies: 491
- Views: 195256
In coding you must tell the program to do everything, for everything you want to do it . I dunno how BSF is setup, but I can guess its not as simple as taking the triggers from the weapons and moving them over to the moduals. There will likely be conflicting/missing variables amung many many other i...
- Tue Jul 14, 2009 8:08 am
- Forum: Ship Archive
- Topic: Okay, what to do now?
- Replies: 88
- Views: 14509
I like it. Swept back is a matter of personal design preference I would think. Kinda wondering about those super sharp wing glows tho.. Shouldn't they be a bit more gradient? Not that I have much experience to go on, mind you.. :oops: @maarten: Why are alienish ships aggresive and bulky? Metal can b...
- Thu Jul 09, 2009 7:01 am
- Forum: Ship Archive
- Topic: Another ship, start of a fleet.
- Replies: 34
- Views: 6665
I see a small spec that might be the fighter... Im guessing its just too small to properly see? Maybe in this one instance a non default zoom pic? EDIT: Dang, ninja'd lol :lol: EDIT2: Much easier to see btw. Im not experienced enough to comment on things like section design/placement, but I do like ...
- Sat Jul 04, 2009 9:14 pm
- Forum: Ship Archive
- Topic: Verdian Stellar Defense Force
- Replies: 17
- Views: 6090
- Sat Jul 04, 2009 3:02 am
- Forum: Shipmaker Info and Help II
- Topic: Downloading And Making It Work
- Replies: 9
- Views: 2510
Looks like your having the same problem as in this thread.
Nice turret. Matching colors would be better to make it look like one whole sprite.
Then again it is just a test ship so its not so important for the moment. lol
Nice turret. Matching colors would be better to make it look like one whole sprite.
Then again it is just a test ship so its not so important for the moment. lol
- Fri Jul 03, 2009 2:08 pm
- Forum: Ship Archive
- Topic: 25000st tries to use fake aegis (wip)
- Replies: 9
- Views: 2193
It looks like an energy/glowy being encased in an exsoskeletal armor or containment of some kind. Im torn between wanting to see the armament being matched/attached to the aegis sections or the solid sections. Either way I think it looks cool. Is that center glow an aegis? or a doodad? It looks like...
- Thu Jul 02, 2009 4:12 am
- Forum: Shipmaker Info and Help II
- Topic: PROBLEMS...
- Replies: 7
- Views: 1979
- Wed Jul 01, 2009 12:21 pm
- Forum: Ship Archive
- Topic: Practice makes decent.
- Replies: 20
- Views: 3843
- Wed Jul 01, 2009 11:44 am
- Forum: Ship Archive
- Topic: Practice makes decent.
- Replies: 20
- Views: 3843