Search found 61 matches

by apache1990
Mon May 25, 2009 5:30 am
Forum: Ship Archive
Topic: Apache's Shipyard (New: Zealot 'Vette)
Replies: 36
Views: 4021

Edit 2: How's this? http://img41.imageshack.us/img41/9219/smscreen02.png Also tweaked that line in the description a bit. Edit: Shouldn't it be easier for it to react to an ambush than a lumbering hulk? I see how the weak rear comes into play there, but I think that's more of a problem for less agil...
by apache1990
Mon May 25, 2009 4:37 am
Forum: Custom Content & Sprites
Topic: EinTek Weapons and Fighters Division
Replies: 66
Views: 28248

Could you put a bit of black space behind your vulcan sprite, so that the mounting is in the center of the image? The way it is now, the turret turns on the axis of the barrel (a bit odd looking).

(I assume BSF pivots guns around the center of the sprite, based on what I'm seeing.)
by apache1990
Mon May 25, 2009 4:16 am
Forum: General Discussion
Topic: BSF 2 suggestion topic.
Replies: 491
Views: 175956

I'd like a way to edit the list of ships that spawn to fight each other on the main menu.
(Yes, I sometimes just sit on the menu watching the random battles, :lol:.)
by apache1990
Mon May 25, 2009 3:51 am
Forum: Ship Archive
Topic: Apache's Shipyard (New: Zealot 'Vette)
Replies: 36
Views: 4021

Well, the vulcans didn't really fit on the parent section at all full-sized (they're way too big for their DPS). Any smaller, custom vulcan sprite would be nice (please point one out to me! :P). For the colors, I left them dynamic, so they'll fit whatever your ally/enemy scheme is. Unless you mean y...
by apache1990
Mon May 25, 2009 3:40 am
Forum: Ship Archive
Topic: Apache's Shipyard (New: Zealot 'Vette)
Replies: 36
Views: 4021

Threw a lime green background behind the ship, and got rid of the couple itty bitty spaces between some of the parts (some shifting reduced ship size from 160 to 155). Changed the colored portions to faction colors, so they'll vary depending on your game settings (I like them brighter anyway). Light...
by apache1990
Sun May 24, 2009 2:04 pm
Forum: Ship Archive
Topic: Apache's Shipyard (New: Zealot 'Vette)
Replies: 36
Views: 4021

Edit 5: Boosted weapons loadout again. Still loses pretty terribly against the Bozeman and some other metagame corporation destroyers, but fares very well against Alliance military destroyers (except for one or two). http://www.wyrdysm.com/battleshipsforever/shipdatabase/uploads/Corrupter_Mk._II.zip...
by apache1990
Sat May 23, 2009 6:10 am
Forum: Shipmaker Info and Help II
Topic: How do you make glow?
Replies: 7
Views: 1398

Fake aegis is all shaky looking though, and those are nice smooth glows.

No idea about the shield-like layer that runs down the whole ship though.
by apache1990
Sat May 23, 2009 6:04 am
Forum: Shipmaker Info and Help II
Topic: How do you make glow?
Replies: 7
Views: 1398

I believe the regular glows are from thrusters, set to turn on at 0 speed, and with the width and length modded for the desired glow size. Am I right?
by apache1990
Fri May 22, 2009 11:37 am
Forum: Ship Archive
Topic: Apache's Shipyard (New: Zealot 'Vette)
Replies: 36
Views: 4021

I used the full range of greys from the metagame Alliance (maybe a corporation would be interested in it? :P). Though I also noticed that the current Alliance military ships seem much more heavily armed (maybe if the main front turrets were dual-autocannons?). The dark part at the outside of the win...
by apache1990
Fri May 22, 2009 2:18 am
Forum: . _ _._. (Etcetera)
Topic: BSF Community Webcomic
Replies: 10
Views: 2723

One of the guys who always gets killed on away teams (or about any situation that could be dangerous in any way).
by apache1990
Fri May 22, 2009 12:16 am
Forum: Ship Archive
Topic: Apache's Shipyard (New: Zealot 'Vette)
Replies: 36
Views: 4021

The evil squarish appearance is finally gone entirely! And now it looks like it needs a big gun in the center or something. Maybe on a different variant of the ship...

Image
Image
by apache1990
Thu May 21, 2009 3:43 pm
Forum: Ship Archive
Topic: Apache's Shipyard (New: Zealot 'Vette)
Replies: 36
Views: 4021

Core area remodeled, moved missile launchers closer to core. (Fixed minor layering error after screen shots.) What's the suggested base HP of a threat 158-159 destroyer? http://img200.imageshack.us/img200/9835/smscreen01.png http://img196.imageshack.us/img196/4329/bfscreen01.png The basic shape of t...
by apache1990
Thu May 21, 2009 1:06 am
Forum: Ship Archive
Topic: Apache's Shipyard (New: Zealot 'Vette)
Replies: 36
Views: 4021

Iowa put away for now, to do work on again some other time.

The new addition is the Corrupter destroyer!
Image
Image
by apache1990
Wed May 20, 2009 8:12 pm
Forum: Ship Archive
Topic: Apache's Shipyard (New: Zealot 'Vette)
Replies: 36
Views: 4021

Updated shading, and while doing so, found several more duplicated parts due to mirroring errors. As a result, the ship was weakened, so I also increased base HP a bit. The base color seems a bit dark, but I want to go on to making new ships, so I'll let this one be for now. Also reduced turning spe...
by apache1990
Mon May 18, 2009 11:36 pm
Forum: Ship Archive
Topic: Apache's Shipyard (New: Zealot 'Vette)
Replies: 36
Views: 4021

Thanks for the replies. Yes, some of the pieces are pretty big. I had more in some areas, but replaced them with fewer, larger pieces because the ship had too many parts to actually work. Some of them do look a bit awkward to me too, though, may work on that some. The very center of the ship has a t...