Search found 61 matches

by apache1990
Wed Jun 24, 2009 12:38 pm
Forum: Shipmaker Info and Help II
Topic: Delayed weapons firing
Replies: 1
Views: 708

Set the firing key to fire a weapon that doesn't shoot, that triggers the opening. Then set the completion of the movement as a trigger to fire the real weapon.

(The above is based on assumptions about triggers that I haven't actually used yet.)
by apache1990
Wed Jun 10, 2009 9:57 pm
Forum: Ship Archive
Topic: Avalonian Fleet
Replies: 22
Views: 6001

(About Aegis) Functionality! good, but it doesn't look pretty yet, make it pretty first. Well uhh, it did improve, but stop the aegis. Can't agree with yourself? Anyway, I like the use of the Aegis deflectors to give it immunity to light attack. The glow is looking nicer too now. The sections attach...
by apache1990
Wed Jun 03, 2009 11:12 pm
Forum: Ship Archive
Topic: Imperator Pavel I's Ships
Replies: 62
Views: 25142

Kind of. If the ship is under AI control, it'll automatically throw asteroids and debris at ships. Under manual control, you can do the same thing (but can also throw ships at asteroids/debris, :P).

It also acts as an automatic anti-demeter defense weapon.
by apache1990
Wed Jun 03, 2009 10:34 pm
Forum: Shipmaker Info and Help II
Topic: Shipmaking Q&A
Replies: 541
Views: 807915

One or the other, those are the only things I can think of.
by apache1990
Wed Jun 03, 2009 9:21 pm
Forum: Shipmaker Info and Help II
Topic: Shipmaking Q&A
Replies: 541
Views: 807915

I believe the solution is to disable shimmer.
by apache1990
Wed Jun 03, 2009 12:26 am
Forum: General Discussion
Topic: Metagame ship too powerful?
Replies: 38
Views: 13721

Ok, thanks.

I guess the Corrupter could use more kinetics then, if it wants to have any chance against energy weapon ships.
by apache1990
Wed Jun 03, 2009 12:02 am
Forum: General Discussion
Topic: Metagame ship too powerful?
Replies: 38
Views: 13721

Since this is outside the metagame's forum (which I assume I can never ever post in unless I'm a part of it), I have a question. What is the proper damage value for kinetic cannons? It is listed as 50 in the tech database, but most of the ships in the pack use 150 instead. From my testing, 50 damage...
by apache1990
Tue May 26, 2009 11:04 am
Forum: Ship Archive
Topic: Random acts of violence with shipmaker
Replies: 205
Views: 75392

I like it. It reminds me a lot of some of the pirates ships in Starfleet Command III: Orion Pirates.

The part of the hull behind where the nacelles attach looks a little odd, but otherwise I think it's pretty good.
by apache1990
Mon May 25, 2009 11:48 pm
Forum: Shipmaker Info and Help II
Topic: Shipmaking Q&A
Replies: 541
Views: 807915

There's a smooth circle sprite in the Fraxy pack that is used for several glow effects. (in additive blending mode)

Resize as necessary.
by apache1990
Mon May 25, 2009 11:15 pm
Forum: Ship Archive
Topic: Apache's Shipyard (New: Zealot 'Vette)
Replies: 36
Views: 4024

If the corvettes win, 3:0, 4:0 (depending on how long they take to kill the maneuvering thrusters and cut into the core through the lack of rear armor). Though about half the time the Corrupter kills them all while only losing a few outer sections. Edit: Well, more than a few, but it wins. Edit 2: M...
by apache1990
Mon May 25, 2009 11:02 pm
Forum: Ship Archive
Topic: Apache's Shipyard (New: Zealot 'Vette)
Replies: 36
Views: 4024

There were four more Zealots out front diverting the Corrupter. One of them was instantly vaporized on contact with a volley of missiles and gunfire, another lost an engine to massed shots from the LKCs and autoguns. When I make battles between 6 Zealots and a Corrupter, it does tend to go either wa...
by apache1990
Mon May 25, 2009 11:50 am
Forum: Ship Archive
Topic: Apache's Shipyard (New: Zealot 'Vette)
Replies: 36
Views: 4024

Many thanks for the modded custom vulcan sprite. New ship, the Zealot corvette. Small and simple, it is intended as a supporting ship to complement the Corrupter. (Main description in reorganized OP) http://img41.imageshack.us/img41/9500/smscreen00.png http://img36.imageshack.us/img36/1199/bfscreen0...
by apache1990
Mon May 25, 2009 11:24 am
Forum: General Discussion
Topic: BSF 2 suggestion topic.
Replies: 491
Views: 175993

- A 'part destroyed' trigger, to disable weapons if their power sources get trashed. Either that, or add a power generator part, that weapons/thrusters can be set to use (with options as to the quantity of power made/used, and customizable order of priority for each part to receive power during shor...
by apache1990
Mon May 25, 2009 11:08 am
Forum: Ship Archive
Topic: Kai's Ships
Replies: 18
Views: 2260

Press Shift-J-L when the core is selected to flip the whole ship. J and L need hit at about the same time, shift just needs held down.
by apache1990
Mon May 25, 2009 7:45 am
Forum: Custom Content & Sprites
Topic: EinTek Weapons and Fighters Division
Replies: 66
Views: 28252

Hoorah, thank you!