Set the firing key to fire a weapon that doesn't shoot, that triggers the opening. Then set the completion of the movement as a trigger to fire the real weapon.
(The above is based on assumptions about triggers that I haven't actually used yet.)
Search found 61 matches
- Wed Jun 24, 2009 12:38 pm
- Forum: Shipmaker Info and Help II
- Topic: Delayed weapons firing
- Replies: 1
- Views: 708
- Wed Jun 10, 2009 9:57 pm
- Forum: Ship Archive
- Topic: Avalonian Fleet
- Replies: 22
- Views: 6001
(About Aegis) Functionality! good, but it doesn't look pretty yet, make it pretty first. Well uhh, it did improve, but stop the aegis. Can't agree with yourself? Anyway, I like the use of the Aegis deflectors to give it immunity to light attack. The glow is looking nicer too now. The sections attach...
- Wed Jun 03, 2009 11:12 pm
- Forum: Ship Archive
- Topic: Imperator Pavel I's Ships
- Replies: 62
- Views: 25142
- Wed Jun 03, 2009 10:34 pm
- Forum: Shipmaker Info and Help II
- Topic: Shipmaking Q&A
- Replies: 541
- Views: 807915
- Wed Jun 03, 2009 9:21 pm
- Forum: Shipmaker Info and Help II
- Topic: Shipmaking Q&A
- Replies: 541
- Views: 807915
- Wed Jun 03, 2009 12:26 am
- Forum: General Discussion
- Topic: Metagame ship too powerful?
- Replies: 38
- Views: 13721
- Wed Jun 03, 2009 12:02 am
- Forum: General Discussion
- Topic: Metagame ship too powerful?
- Replies: 38
- Views: 13721
Since this is outside the metagame's forum (which I assume I can never ever post in unless I'm a part of it), I have a question. What is the proper damage value for kinetic cannons? It is listed as 50 in the tech database, but most of the ships in the pack use 150 instead. From my testing, 50 damage...
- Tue May 26, 2009 11:04 am
- Forum: Ship Archive
- Topic: Random acts of violence with shipmaker
- Replies: 205
- Views: 75392
- Mon May 25, 2009 11:48 pm
- Forum: Shipmaker Info and Help II
- Topic: Shipmaking Q&A
- Replies: 541
- Views: 807915
- Mon May 25, 2009 11:15 pm
- Forum: Ship Archive
- Topic: Apache's Shipyard (New: Zealot 'Vette)
- Replies: 36
- Views: 4024
If the corvettes win, 3:0, 4:0 (depending on how long they take to kill the maneuvering thrusters and cut into the core through the lack of rear armor). Though about half the time the Corrupter kills them all while only losing a few outer sections. Edit: Well, more than a few, but it wins. Edit 2: M...
- Mon May 25, 2009 11:02 pm
- Forum: Ship Archive
- Topic: Apache's Shipyard (New: Zealot 'Vette)
- Replies: 36
- Views: 4024
There were four more Zealots out front diverting the Corrupter. One of them was instantly vaporized on contact with a volley of missiles and gunfire, another lost an engine to massed shots from the LKCs and autoguns. When I make battles between 6 Zealots and a Corrupter, it does tend to go either wa...
- Mon May 25, 2009 11:50 am
- Forum: Ship Archive
- Topic: Apache's Shipyard (New: Zealot 'Vette)
- Replies: 36
- Views: 4024
Many thanks for the modded custom vulcan sprite. New ship, the Zealot corvette. Small and simple, it is intended as a supporting ship to complement the Corrupter. (Main description in reorganized OP) http://img41.imageshack.us/img41/9500/smscreen00.png http://img36.imageshack.us/img36/1199/bfscreen0...
- Mon May 25, 2009 11:24 am
- Forum: General Discussion
- Topic: BSF 2 suggestion topic.
- Replies: 491
- Views: 175993
- A 'part destroyed' trigger, to disable weapons if their power sources get trashed. Either that, or add a power generator part, that weapons/thrusters can be set to use (with options as to the quantity of power made/used, and customizable order of priority for each part to receive power during shor...
- Mon May 25, 2009 11:08 am
- Forum: Ship Archive
- Topic: Kai's Ships
- Replies: 18
- Views: 2260
- Mon May 25, 2009 7:45 am
- Forum: Custom Content & Sprites
- Topic: EinTek Weapons and Fighters Division
- Replies: 66
- Views: 28252