This is coming along nicely.
The new logic for ship part parenting is impressive.
Although I would like to see an ability to affix the camera's location and rotation to the ship, so you can keep track of left and right easier.
Search found 625 matches
- Wed Apr 23, 2014 12:56 pm
- Forum: th15's New Game
- Topic: Prototype Build (Download Here)
- Replies: 100
- Views: 1110547
- Mon Jun 13, 2011 3:14 am
- Forum: Custom Designs & Ships
- Topic: AD-istic shenanigans
- Replies: 16
- Views: 20494
Re: AD-istic shenanigans
"And it was good"
mostly it just needs more colour, because the small patches of yellow don't work on their own.
mostly it just needs more colour, because the small patches of yellow don't work on their own.
- Tue Jun 07, 2011 8:26 pm
- Forum: Custom Designs & Ships
- Topic: AD-istic shenanigans
- Replies: 16
- Views: 20494
Re: AD-istic shenanigans
The first one, sorry about the non-specificity.
The new version is MUCH better, the tail still doesn't fit right, but that seems more an issue of the shading being too dark, and the front nose's shading is also too dark. Either that or the lines of white in the middle make them seem broken.
The new version is MUCH better, the tail still doesn't fit right, but that seems more an issue of the shading being too dark, and the front nose's shading is also too dark. Either that or the lines of white in the middle make them seem broken.
- Tue Jun 07, 2011 7:29 am
- Forum: Custom Designs & Ships
- Topic: AD-istic shenanigans
- Replies: 16
- Views: 20494
Re: AD-istic shenanigans
The wings on the tail are strange, and I think it would look better without them, but other that that its a nice ship with an unusual design.
- Sat May 21, 2011 9:12 am
- Forum: Holodeck
- Topic: The Long Night - Demon: The Fallen Campaign (OOC and Signup)
- Replies: 15
- Views: 22605
Re: The Long Night - Demon: The Fallen Campaign (OOC and Sig
Sounds cool looking into it
- Fri May 20, 2011 5:40 pm
- Forum: Custom Content & Sprites
- Topic: Icy's junk
- Replies: 7
- Views: 7840
Re: Icy's junk
The camo looks good when used right, but it is simple for anyone to make, so there is no real point. The launcher would look better with something more than stripes on the top. Maybe a set of sensors or something. Also the launcher holes look too square. Like it fires long voxel missiles rather than...
- Tue May 03, 2011 7:39 pm
- Forum: Custom Designs & Ships
- Topic: Combine Scout
- Replies: 8
- Views: 4571
Re: Combine Scout
Who cares? it looks good.
- Sun Apr 24, 2011 9:05 am
- Forum: Holodeck
- Topic: The Spore Game -- species A
- Replies: 313
- Views: 1477503
Re: The Spore Game -- species A
If you wanted to do that I would recommend LARGE boards. And allowing each species to name everything differently. It will cause more chaos and confusion. Especially if you don't mention its being run with other people.
- Sat Apr 23, 2011 6:52 pm
- Forum: Holodeck
- Topic: The Spore Game -- species A
- Replies: 313
- Views: 1477503
Re: The Spore Game -- species A
If you want I started one awhile ago over here
And have just started up the second version of it.
And have just started up the second version of it.
- Fri Apr 22, 2011 8:30 am
- Forum: Holodeck
- Topic: Conflicting Factions the 7th - Rules Draft
- Replies: 18
- Views: 32343
Re: Conflicting Factions the 7th - Rules Draft
The individual tables. Also check boxes to display cirtain data would be good, and on_hover expanded tooltips of somekind
- Thu Apr 21, 2011 12:42 pm
- Forum: Holodeck
- Topic: Conflicting Factions the 7th - Rules Draft
- Replies: 18
- Views: 32343
Re: Conflicting Factions the 7th - Rules Draft
You should try making it able to scoll horizontally for one, and also when you select a base/district, it should also highlight the planet its on, for simplicities sake.
- Wed Apr 20, 2011 6:51 am
- Forum: Holodeck
- Topic: The Spore Game -- species A
- Replies: 313
- Views: 1477503
Re: The Spore Game -- species A
I say we take the time to evolve, Increase Mental Capacity (-1 HP) (6) and Increase Mass (5).
Make us more intelligent without lowering our current stats, just talking a little more DNA.
Make us more intelligent without lowering our current stats, just talking a little more DNA.
- Tue Apr 19, 2011 2:46 pm
- Forum: Holodeck
- Topic: The Spore Game -- species A
- Replies: 313
- Views: 1477503
Re: The Spore Game -- species A
I suggest we each build our respective projects THEN get together and make a new colony, explain it to "B" maybe he will be willing.
- Tue Apr 19, 2011 2:45 pm
- Forum: Holodeck
- Topic: Conflicting Factions the 7th - Rules Draft
- Replies: 18
- Views: 32343
Re: Conflicting Factions the 7th - Rules Draft
Yes a strong economy based game with good conflict rules and WMD's would be rather fun with some unstable players. =P
- Mon Apr 18, 2011 3:23 pm
- Forum: Holodeck
- Topic: The Spore Game -- species A
- Replies: 313
- Views: 1477503
Re: The Spore Game -- species A
You know the kinds of ships I make that would not be a good idea haha.