Search found 625 matches

by Silverware
Wed Apr 23, 2014 12:56 pm
Forum: th15's New Game
Topic: Prototype Build (Download Here)
Replies: 100
Views: 877640

Re: Prototype Build (Download Here)

This is coming along nicely.
The new logic for ship part parenting is impressive.
Although I would like to see an ability to affix the camera's location and rotation to the ship, so you can keep track of left and right easier.
by Silverware
Mon Jun 13, 2011 3:14 am
Forum: Custom Designs & Ships
Topic: AD-istic shenanigans
Replies: 16
Views: 16725

Re: AD-istic shenanigans

"And it was good"

mostly it just needs more colour, because the small patches of yellow don't work on their own.
by Silverware
Tue Jun 07, 2011 8:26 pm
Forum: Custom Designs & Ships
Topic: AD-istic shenanigans
Replies: 16
Views: 16725

Re: AD-istic shenanigans

The first one, sorry about the non-specificity.
The new version is MUCH better, the tail still doesn't fit right, but that seems more an issue of the shading being too dark, and the front nose's shading is also too dark. Either that or the lines of white in the middle make them seem broken.
by Silverware
Tue Jun 07, 2011 7:29 am
Forum: Custom Designs & Ships
Topic: AD-istic shenanigans
Replies: 16
Views: 16725

Re: AD-istic shenanigans

The wings on the tail are strange, and I think it would look better without them, but other that that its a nice ship with an unusual design.
by Silverware
Fri May 20, 2011 5:40 pm
Forum: Custom Content & Sprites
Topic: Icy's junk
Replies: 7
Views: 7250

Re: Icy's junk

The camo looks good when used right, but it is simple for anyone to make, so there is no real point. The launcher would look better with something more than stripes on the top. Maybe a set of sensors or something. Also the launcher holes look too square. Like it fires long voxel missiles rather than...
by Silverware
Tue May 03, 2011 7:39 pm
Forum: Custom Designs & Ships
Topic: Combine Scout
Replies: 8
Views: 3949

Re: Combine Scout

Who cares? it looks good.
by Silverware
Sun Apr 24, 2011 9:05 am
Forum: Holodeck
Topic: The Spore Game -- species A
Replies: 313
Views: 1193200

Re: The Spore Game -- species A

If you wanted to do that I would recommend LARGE boards. And allowing each species to name everything differently. It will cause more chaos and confusion. Especially if you don't mention its being run with other people.
by Silverware
Sat Apr 23, 2011 6:52 pm
Forum: Holodeck
Topic: The Spore Game -- species A
Replies: 313
Views: 1193200

Re: The Spore Game -- species A

If you want I started one awhile ago over here
And have just started up the second version of it.
by Silverware
Fri Apr 22, 2011 8:30 am
Forum: Holodeck
Topic: Conflicting Factions the 7th - Rules Draft
Replies: 18
Views: 28477

Re: Conflicting Factions the 7th - Rules Draft

The individual tables. Also check boxes to display cirtain data would be good, and on_hover expanded tooltips of somekind
by Silverware
Thu Apr 21, 2011 12:42 pm
Forum: Holodeck
Topic: Conflicting Factions the 7th - Rules Draft
Replies: 18
Views: 28477

Re: Conflicting Factions the 7th - Rules Draft

You should try making it able to scoll horizontally for one, and also when you select a base/district, it should also highlight the planet its on, for simplicities sake.
by Silverware
Wed Apr 20, 2011 6:51 am
Forum: Holodeck
Topic: The Spore Game -- species A
Replies: 313
Views: 1193200

Re: The Spore Game -- species A

I say we take the time to evolve, Increase Mental Capacity (-1 HP) (6) and Increase Mass (5).
Make us more intelligent without lowering our current stats, just talking a little more DNA.
by Silverware
Tue Apr 19, 2011 2:46 pm
Forum: Holodeck
Topic: The Spore Game -- species A
Replies: 313
Views: 1193200

Re: The Spore Game -- species A

I suggest we each build our respective projects THEN get together and make a new colony, explain it to "B" maybe he will be willing.
by Silverware
Tue Apr 19, 2011 2:45 pm
Forum: Holodeck
Topic: Conflicting Factions the 7th - Rules Draft
Replies: 18
Views: 28477

Re: Conflicting Factions the 7th - Rules Draft

Yes a strong economy based game with good conflict rules and WMD's would be rather fun with some unstable players. =P
by Silverware
Mon Apr 18, 2011 3:23 pm
Forum: Holodeck
Topic: The Spore Game -- species A
Replies: 313
Views: 1193200

Re: The Spore Game -- species A

You know the kinds of ships I make ;) that would not be a good idea haha.