Search found 16 matches

by Beamnuds
Tue Apr 07, 2009 7:56 am
Forum: NUD
Topic: WarpNUDs
Replies: 8
Views: 6515

Well, I can get to >level 200 if I make a boss maze. =P

Perhaps warps should increase range by 10 every time they are upgraded? Right now, they have pretty bad coverage.
by Beamnuds
Sat Apr 04, 2009 7:14 am
Forum: NUD
Topic: Request thread
Replies: 10
Views: 8880

Request thread

#1: some way to speed up time even more (maybe in options, or a different key, or something) #2: a nud that's useful in places that are far away from monsters (should be a weak nud, or an expensive one, or have a nerf in some way) #3: a sandbox mode (maybe) In gameplay, I see that each nud has its o...
by Beamnuds
Sat Apr 04, 2009 3:50 am
Forum: NUD
Topic: Best Runs
Replies: 49
Views: 22090

th15 wrote:Obstructing GlowNUDs line of sight too much can result in slower effective fire rate (because it is unable to find a valid target, even though its cooldown is up).
That's why you try to have all the monsters die at the end.
by Beamnuds
Sat Apr 04, 2009 3:50 am
Forum: NUD
Topic: NUD beta build
Replies: 178
Views: 123609

It's not diminishing returns, it's constant returns. If it was 20% * 20% * ..., it would be exponential returns (like what happened to the normal scoreboards)
by Beamnuds
Fri Apr 03, 2009 12:30 pm
Forum: NUD
Topic: NUD beta build
Replies: 178
Views: 123609

Mhm! Sharps just don't seem to get along very well. I've noticed that Monos, on higher upgrades give lower bonuses than Glows. Single beam Gives 40% speed bonus to adjacent NUDs. So while mono gives higher bonus on lower levels to other Monos and Glows, it is not so for Sharps, Lancets and upgraded...
by Beamnuds
Fri Apr 03, 2009 12:27 pm
Forum: NUD
Topic: Best Runs
Replies: 49
Views: 22090

Monos, warps, and lancets go behind front lines. Lancets should be placed everywhere, you need 5 spaces of enemy path to be at maximum efficacy for those big O's in my In and Out run. Warps should be placed at the end unless you're having trouble killing bosses. Monos should be placed where the boos...
by Beamnuds
Fri Apr 03, 2009 11:09 am
Forum: NUD
Topic: NUD beta build
Replies: 178
Views: 123609

The shraps are missing something right now. It will actually be possible get creep traveling through all 8 surrounding squares of a shrap because of the coloured invaders and coloured blockers. So the red invaders might go around one side and green invaders might go around the other. This full cove...
by Beamnuds
Fri Apr 03, 2009 11:05 am
Forum: NUD
Topic: Best Runs
Replies: 49
Views: 22090

Artman40 wrote:So putting glows in In-Out even where they don't have a clear line of fire, is a good idea?
The goal in TD is always to do the most damage. Having lots of clear sight only helps if the glow can attack lots of enemies at once.
by Beamnuds
Thu Apr 02, 2009 10:20 am
Forum: NUD
Topic: NUD beta build
Replies: 178
Views: 123609

How about just making the lancet pierce through everything.
by Beamnuds
Wed Apr 01, 2009 2:42 pm
Forum: NUD
Topic: NUD beta build
Replies: 178
Views: 123609

Also, interest stops at the end of the level. So you can't keep juggling for lots of interest. :wink:
by Beamnuds
Wed Apr 01, 2009 1:20 pm
Forum: NUD
Topic: NUD Balance?
Replies: 31
Views: 18509

Perhaps you should create a different thread for each build, and list out the detailed specs for each tower so we can critique more easily. :P
by Beamnuds
Wed Apr 01, 2009 1:16 pm
Forum: NUD
Topic: Best Runs
Replies: 49
Views: 22090

I used my straight-line surv build for "just build", adding a warpnud surrounded by 4 beams in the very end and got to wave 110 on 0.08. So warpnuds where they can attack, monos and one warp. Had trouble with teleporting fast enemies, groups of 3 with lots of health, and large things with ...
by Beamnuds
Tue Mar 31, 2009 4:51 pm
Forum: NUD
Topic: Best Runs
Replies: 49
Views: 22090

So what's the hit rate on those shraps?
by Beamnuds
Mon Mar 30, 2009 4:51 pm
Forum: NUD
Topic: Best Runs
Replies: 49
Views: 22090

75 just build, a straight path from beginning to end. =)

Beamers on the inside, not-fully upgraded monos on the outside.
by Beamnuds
Mon Mar 30, 2009 4:26 pm
Forum: NUD
Topic: Broken
Replies: 14
Views: 6443

Interest should stop when the last enemy is released!