Search found 15 matches
- Mon May 04, 2009 7:48 am
- Forum: Ship Archive
- Topic: The New Kreigsmarine
- Replies: 91
- Views: 6462
You can increase the life of a ship with ablative armoring, small HP changes, or TASTEFUL use of deflectors. Invincibility or near-invincibility is usually frowned upon because it takes very little skill to make, is uncreative, and generally does not result in enjoyable gameplay. There are other way...
- Fri May 01, 2009 3:54 pm
- Forum: Ship Archive
- Topic: First ever Fleet, First ever Post
- Replies: 4
- Views: 865
I'm kinda iffy on the colors, first of all. Red and green don't mix well unless you seriously like the holiday season. You may be able to make them work together somehow, but the bright glow on the green isn't helping. Try a bit of variation in the shade of grey you use to indicate depth and make it...
- Thu Apr 30, 2009 8:12 am
- Forum: Ship Archive
- Topic: Federated Elysian States - Naval Inventory
- Replies: 15
- Views: 2353
- Wed Apr 29, 2009 10:40 am
- Forum: Ship Archive
- Topic: Tempest Exemption Star Fleet
- Replies: 20
- Views: 2447
I would like to comment on the seeming lack of unity in structure style for a fleet. The frigate seems to be a large pod-shaped ship, while others seem to have outriggers/wings. I'm not getting a huge feel of cohesion here. That and the shapes aren't particularly interesting, although in my opinion ...
- Fri Apr 17, 2009 4:39 am
- Forum: Ship Archive
- Topic: CT-00A13 Hart-class Armed Merchantman
- Replies: 13
- Views: 2180
- Wed Apr 15, 2009 2:15 pm
- Forum: Ship Archive
- Topic: CT-00A13 Hart-class Armed Merchantman
- Replies: 13
- Views: 2180
- Wed Apr 15, 2009 9:43 am
- Forum: Custom Content & Sprites
- Topic: BH's random sprite collection!
- Replies: 28
- Views: 15333
- Wed Apr 15, 2009 3:17 am
- Forum: Ship Archive
- Topic: CT-00A13 Hart-class Armed Merchantman
- Replies: 13
- Views: 2180
Thanks for the comments. @Elias_The_Crimson The centre hatch on the core opens and closes periodically, and the port/starboard lights slowly blink on and off. @Slayer0019 Yeah, I was thinking about releasing it, but there's only a measly 13 or 14 sections done so far. I'll release summa these once I...
- Wed Apr 15, 2009 1:59 am
- Forum: Ship Archive
- Topic: CT-00A13 Hart-class Armed Merchantman
- Replies: 13
- Views: 2180
CT-00A13 Hart-class Armed Merchantman
http://xs138.xs.to/xs138/09162/smscreen08929.png Insert backstory and product information here. Fiddling around with custom sections. No weapons/modules yet. Radiators are only there because they're shiny, so if glow is in excess I'll tone it down. I can assure you that parenting is sound. C&C ...
- Tue Apr 14, 2009 2:06 am
- Forum: General Discussion
- Topic: Battleships Forever Info | 0.90d released 14 Apr
- Replies: 1154
- Views: 1067660
- Sat Apr 11, 2009 1:05 pm
- Forum: General Discussion
- Topic: BSF 2 suggestion topic.
- Replies: 491
- Views: 162609
- Wed Apr 08, 2009 10:26 am
- Forum: Ship Archive
- Topic: Random Ship Thread (TM) - pg. 1 Zelus verEX
- Replies: 46
- Views: 5746
- Wed Apr 01, 2009 9:49 am
- Forum: Ship Archive
- Topic: Single ship
- Replies: 7
- Views: 1129
- Wed Apr 01, 2009 7:51 am
- Forum: Ship Archive
- Topic: Single ship
- Replies: 7
- Views: 1129
- Tue Mar 31, 2009 2:04 pm
- Forum: Ship Archive
- Topic: Single ship
- Replies: 7
- Views: 1129
Single ship
Not very experienced at this so rip apart at will. Mostly looking for aesthetics criticism and parenting, but a download is provided for balance and gameplay testing. The theme I was going for was a long-ranged bombardment platform that was tough in terms of pure armoring but that was not very mobil...