Search found 68 matches

by Blue-Rex
Thu Aug 04, 2011 12:29 pm
Forum: Shipmaker Info and Help II
Topic: Confusing Error Message
Replies: 1
Views: 3484

Confusing Error Message

___________________________________________ ERROR in action number 1 of Other Event: User Defined 0 for object gui_tools: Invalid format! Custom sprites\Remade sprites\AD_Fr010.PNG Press ignore to replace with '?' sprite, or abort to terminate the game. Was Trying to make some old sprites into SW, a...
by Blue-Rex
Wed Dec 01, 2010 3:04 pm
Forum: Custom Content & Sprites
Topic: Se7eN's SW weapons
Replies: 28
Views: 37124

Re: Se7eN's SW weapons

Thank you very much! :D
by Blue-Rex
Sun Nov 28, 2010 12:55 pm
Forum: Custom Content & Sprites
Topic: Se7eN's SW weapons
Replies: 28
Views: 37124

Re: Se7eN's SW weapons

It seems the download link has broken. Would anyone happen to have a new download link?
by Blue-Rex
Tue Jun 22, 2010 10:17 am
Forum: Ship Archive
Topic: Shock Ships: The Progen Second Generation Fleet
Replies: 27
Views: 25097

Re: Shock Ships: The Progen Second Generation Fleet

Well, since all my school work was done for the summer, and I finally had some open time again, I was able to get back to the Progen Fleet. Last time I worked on this, I was able to finish all the small ships,and was working on the capital class ships when I was drawn away for finals. Im back and ha...
by Blue-Rex
Tue Mar 23, 2010 11:59 am
Forum: Ship Archive
Topic: Shock Ships: The Progen Second Generation Fleet
Replies: 27
Views: 25097

Great, that is exactly what I was going for. The Progens have a tendency of building bulky looking ships, and they go more for ability than looks, but they still want to look good. Even the larger ships I am working on have that bulky feeling, more of an Irish boxer, than a samurai warrior( first an...
by Blue-Rex
Mon Mar 22, 2010 9:55 am
Forum: Ship Archive
Topic: Shock Ships: The Progen Second Generation Fleet
Replies: 27
Views: 25097

Huge bump this time! I had spring break to work on my stuff, and got a lot done. New ships have been weaponized and balanced. Download soon. The Fleet as it stands: Aron Class Corvette: http://i420.photobucket.com/albums/pp285/268353/SMscreen04-1.png http://i420.photobucket.com/albums/pp285/268353/S...
by Blue-Rex
Sat Mar 20, 2010 2:50 pm
Forum: Shipmaker Info and Help II
Topic: Charging weapon system problem
Replies: 2
Views: 2086

Thanks a lot man. I thought that was what I was supposed to do, but I'm not good enough with all this yet to know for sure. Now I can focus on the rest of the fleet I have designed and get some ships out. Thanks again Squishy!
by Blue-Rex
Fri Mar 19, 2010 10:28 am
Forum: Shipmaker Info and Help II
Topic: Charging weapon system problem
Replies: 2
Views: 2086

Charging weapon system problem

Ok, I've been working on my fleet over spring break, and I came up with a capital killer in a corvette body. What I wanted was a weapon that after acquiring target, charged ( separate sections fade in, then condense), then fired. I wanted it to look like a particle accelerator system where the energ...
by Blue-Rex
Fri Mar 12, 2010 11:59 am
Forum: Ship Archive
Topic: Shock Ships: The Progen Second Generation Fleet
Replies: 27
Views: 25097

Ok, big bump. i finally finished some of my original ships Saber: http://i420.photobucket.com/albums/pp285/268353/SMscreen027.png Cutlass: http://i420.photobucket.com/albums/pp285/268353/SMscreen028.png Rapier: http://i420.photobucket.com/albums/pp285/268353/SMscreen029.png Dagger: http://i420.photo...
by Blue-Rex
Thu Mar 04, 2010 11:52 am
Forum: Shipmaker Info and Help II
Topic: Totally confused how I make SHIP SUMMARY
Replies: 4
Views: 2512

Hey, welcome to the forums man. Now for your question, when you build a ship, any information about the ship including sprite total, speed, acceleration, etc. will be on that page. Weapon and module information and stats will be there. This is not for putting in a note or back-story about your ship,...
by Blue-Rex
Tue Mar 02, 2010 11:10 am
Forum: Ship Archive
Topic: Shock Ships: The Progen Second Generation Fleet
Replies: 27
Views: 25097

Now, this is a small ship, so I don't know what kind of details I can put on these without them feeling cluttered, besides weapons and systems of course. what details do you think would work?
by Blue-Rex
Mon Mar 01, 2010 12:09 pm
Forum: Ship Archive
Topic: Shock Ships: The Progen Second Generation Fleet
Replies: 27
Views: 25097

Well, the only reason I went with it was because I couldn't figure out ANY other combination that worked. Also, I'm with you, I have no idea why it looks so good, but it works so I'm not complaining. All ships have been recolored. Here they are: Saber mk1 v2 Deleted Cutlass mk1 v2 Deleted Dagger mk1...
by Blue-Rex
Mon Mar 01, 2010 5:24 am
Forum: Shipmaker Info and Help II
Topic: Questions about Speed and Accel.
Replies: 2
Views: 2111

Questions about Speed and Accel.

Ok, I want to make my ships consistent, but I'm not sure how the program figures out the actual speed of the ship. Is there some kind of formula that I can use to get the actual speed of each ship? Does the pixel size of a ship change this, or is it the sprite count? Is there a formula to figure the...
by Blue-Rex
Mon Mar 01, 2010 4:35 am
Forum: Ship Archive
Topic: Shock Ships: The Progen Second Generation Fleet
Replies: 27
Views: 25097

I agree. The reason I put them up was because I thought it may just be me. I decided to change the green too, and reworked the Saber again. Since it is my principle ship, I need to have it right before I move on. Here is a GIF of the newest style. How about this? http://i420.photobucket.com/albums/p...
by Blue-Rex
Sun Feb 28, 2010 5:21 pm
Forum: Ship Archive
Topic: Shock Ships: The Progen Second Generation Fleet
Replies: 27
Views: 25097

Im glad you noticed that. I actually decided to leave that part blue because it did look like a command center. Now, back to the change in color. I swapped out the colors, but I couldn't decide. Please tell me which color combo looks best. combo 1: green and red deleted for space! combo 2: green and...