Search found 31 matches
- Fri Mar 20, 2009 1:09 pm
- Forum: Shipmaker Info and Help II
- Topic: driver problems
- Replies: 4
- Views: 1228
- Sun Mar 15, 2009 7:19 pm
- Forum: Shipmaker Info and Help II
- Topic: Mako's guide to triggers
- Replies: 21
- Views: 29644
For a railgun the reload time is 120 frames. Go back to the pivots' ED2 menu and set CCW Rot frames to 5, and CW Rot frames to 95. When the weapon is fired, this results in the bow arm quickly drawing back, then slowly returning to the original position before standing still for 20 frames till the ...
- Sat Mar 07, 2009 8:07 am
- Forum: Shipmaker Info and Help II
- Topic: Need some on triggers
- Replies: 5
- Views: 1061
Y harlo thar 1. If it keeps moving back and forth then you havent set the trigger off actions. You should have movement reach target/origin (self). This means that they'll stop constantly moving. 2. An alternate to Arcalanes sugestion of link delay (although doesn't work alot of the time :lol:) is t...
- Thu Feb 26, 2009 4:09 pm
- Forum: Shipmaker Info and Help II
- Topic: How to add depth to weapons
- Replies: 7
- Views: 1701
Mirroring and group copying does indeed mess up not only depthing but triggers and drivers, so yes, you are going to have to build each side manually :cry:. A big tip if you're not already doing it is highlighting over pieces and presing 'h' to hide that piece, and using 'Shift+U' to unhide hidden p...
- Tue Feb 24, 2009 6:11 am
- Forum: Ship Archive
- Topic: Mako's trigger fleet
- Replies: 21
- Views: 2426
@Shadow: I think it looks good like a starcraft SCV :) @Hiant: cheers, hope to see some good triggerwork out of ya :wink: @VNilla: The Hiesta looking types are snipers, the front hatch opens when an enemy is close. And the fighter types are, well, fighters with machine guns that slide forward from t...
- Mon Feb 23, 2009 11:37 am
- Forum: Ship Archive
- Topic: Mako's trigger fleet
- Replies: 21
- Views: 2426
- Mon Feb 23, 2009 5:53 am
- Forum: General Discussion
- Topic: need help please
- Replies: 3
- Views: 1579
- Sat Feb 21, 2009 3:57 pm
- Forum: Shipmaker Info and Help II
- Topic: A Small Request...
- Replies: 6
- Views: 1424
Maok's guide to triggers
If you've read it, all i can say is that it doesn't get any easier than that, and having pictures and me saying "left-click/rightclick" it probably won't ever. Besides, all good editors have a learning curve
If you've read it, all i can say is that it doesn't get any easier than that, and having pictures and me saying "left-click/rightclick" it probably won't ever. Besides, all good editors have a learning curve
- Fri Feb 20, 2009 5:04 am
- Forum: Ship Archive
- Topic: Hello once more, this time with a turret... If you remember
- Replies: 21
- Views: 2289
- Thu Feb 19, 2009 3:43 pm
- Forum: Ship Archive
- Topic: Hello once more, this time with a turret... If you remember
- Replies: 21
- Views: 2289
@Slayer: Seeing someone that looks new to triggers starting off with a turret i find impressive in that they were able to pick it up reasonably quickly. On the other hand, something like EriErins Nanz battlestation :o would be impressive on the grounds of skill and dedication. @Fusion: I gotta agree...
- Thu Feb 19, 2009 3:38 pm
- Forum: Ship Archive
- Topic: Ti's ships - Hephaestus Airship & Fighter
- Replies: 15
- Views: 3439
- Thu Feb 19, 2009 8:15 am
- Forum: Ship Archive
- Topic: Hello once more, this time with a turret... If you remember
- Replies: 21
- Views: 2289
Very fruity colour-scheme ya have there fusion :) I have to say, i'm thoroughly impressed with your turret, (functions very well), but it wasnt really clear in your post that the large central block was the rotating turret. What really impressed me was the way you used the weapon (forgot it's name) ...
- Thu Feb 19, 2009 7:29 am
- Forum: Ship Archive
- Topic: The Grundam Private Contractor Opens
- Replies: 6
- Views: 2277
- Wed Feb 18, 2009 1:46 pm
- Forum: Shipmaker Info and Help II
- Topic: Mako's guide to triggers
- Replies: 21
- Views: 29644
@Blue: Done! thx for the advice @Paramecium: Yes, i know real bows work the other way ;) hence my stating bow shaped..thing If it were more accurate to a real bow you just need to turn the CW rot frames to something low so the bow draws and snaps back as soon as it fires. But for a tute on rotation ...
- Wed Feb 18, 2009 11:42 am
- Forum: Ship Archive
- Topic: Mako's trigger fleet
- Replies: 21
- Views: 2426