Search found 143 matches

by parameciumkid
Sun Apr 25, 2010 4:01 am
Forum: Ship Archive
Topic: I return too.
Replies: 11
Views: 5645

Re: I return too.

I don't understand why everyone has to bring up that the core is visible and core = bad. Does the core actually look ugly to you, or are you just mentioning it because it's there?
by parameciumkid
Sat Apr 24, 2010 5:19 am
Forum: Ship Archive
Topic: I return too.
Replies: 11
Views: 5645

Re: I return too.

Here is a recolored version of the Rotifer that you guys can hopefully see better:
Image
by parameciumkid
Sat Apr 24, 2010 5:13 am
Forum: Ship Archive
Topic: Maarten's wip page.
Replies: 12
Views: 5129

Re: Maarten's wip page.

Out of curiosity and being too lazy t ogo and look for it myself, could you tell me where you got that lightning doodad / post it for me?
by parameciumkid
Thu Apr 22, 2010 4:32 am
Forum: Ship Archive
Topic: Randoms spacecraft
Replies: 18
Views: 7507

Re: Randoms spacecraft

I think the Dst_ori sprites work best when they're darkened/colored or as a form of substructure, e.g. what I did here (Not to plug, it's just relevant). In my case I think I may have darkened them a bit too much, but I think a medium gray shading would help with the clutteredness. You should also t...
by parameciumkid
Wed Apr 21, 2010 5:02 am
Forum: Shipmaker Info and Help II
Topic: Help on backgroud colours
Replies: 3
Views: 2409

Re: Help on backgroud colours

That's actually a good thing to know; thanks for mentioning it! :D
by parameciumkid
Wed Apr 21, 2010 4:58 am
Forum: General Discussion
Topic: .enc file
Replies: 2
Views: 3243

Re: .enc file

In other words, go to the "Custom Game" menu and click "Play Encounter" or "Load Encounter".
by parameciumkid
Tue Apr 20, 2010 6:46 am
Forum: General Discussion
Topic: Previous versions of BSF
Replies: 12
Views: 10127

Re: Previous versions of BSF

I'd actually like to play some of the older versions too, to see how BSF has changed since its inception and which versions were recognized by the gaming companies, etc. Also I have a ship in SB2 format that I can't open with my version of ShipMaker. It would be nice if perhaps someone could create ...
by parameciumkid
Wed Apr 14, 2010 9:21 am
Forum: Ship Archive
Topic: I return too.
Replies: 11
Views: 5645

Re: I return too.

The design is basically inspired by this animal: http://www.sciencedaily.com/images/2008/04/080402145746-large.jpg ...which is called, unsurprisingly, a rotifer. They are small aquatic animals and the only group of animals with two mouths. Their name means "wheel bearer," the animal being ...
by parameciumkid
Mon Apr 12, 2010 3:13 am
Forum: Ship Archive
Topic: I return too.
Replies: 11
Views: 5645

I return too.

I tried to resist the peer pressure, but sooner or later I inevitably had to jump onto the SW bandwagon. So I made a couple ships and was sure to include lots of trippy glow effects to make all of you think it's pretty. Rotifer - yet another giant capital ship, only this time with SW sprites. And no...
by parameciumkid
Tue Apr 06, 2010 3:45 am
Forum: General Discussion
Topic: Updated to phpBB3
Replies: 46
Views: 20666

Re: Updated to phpBB3

This is cool and all, but I couldn't log in at first!
The old forum/login page redirects to "Http://wyrdysm.com/phpBB3/login.php," which doesn't exist. One of you needs to change it to redirect to the real login page:
ucp.php?mode=login
by parameciumkid
Fri Apr 02, 2010 6:06 am
Forum: Ship Archive
Topic: XS fleet, fleet of ever morphing ships.
Replies: 71
Views: 18931

like i said, its difficult. No, "good-looking clutter" does not exist . Period. Don't delude yourself. :| ah, but you don't see what i see do you. color seer XD. ever seen a mone` (no idea how to spell...) painting. it looks like shit up close but when you step back and think on it, its b...
by parameciumkid
Sun Mar 28, 2010 12:41 am
Forum: Shipmaker Info and Help II
Topic: Help with weapon stats
Replies: 7
Views: 3164

Not to just be argumentative, but I've noticed that when you use an animated sprite for the missile launcher, it plays the reload/recoil animation after every shot, at least when the fire rate is low.
by parameciumkid
Thu Mar 04, 2010 7:13 am
Forum: Custom Designs & Ships
Topic: The Kysatria of Samsara
Replies: 32
Views: 16245

Wow really? That's pretty cool, thanks for mentioning it.
by parameciumkid
Wed Dec 23, 2009 2:57 am
Forum: General Discussion
Topic: encouters and module questions
Replies: 12
Views: 5511

The encounter maker seems to work fine for me, except that if you die before a wave is finished, and you have ships queued for the next wave, the game doesn't end and you just have to watch the enemies mill around aimlessly for eternity or quit. But other than that I haven't had any problems. What a...