Search found 19 matches

by Aerth Child
Sat Feb 28, 2009 12:34 pm
Forum: Custom Content & Sprites
Topic: VNilla's Sprites - Update #7 (3/24) ["First Attempts]
Replies: 28
Views: 13515

You are a very humorous person, and you remind me of a friend of mine.

As for the sprites, I think you should continue making some comedic ones for me, but also some serious ones for everybody else, because I seem to be the only one who wholeheartedly wants to make a pineapple tree ship now.
by Aerth Child
Mon Feb 23, 2009 9:21 am
Forum: NUD
Topic: Broken
Replies: 14
Views: 6442

Just make it so any change on the map will only effect the paths of the baddies who have not spawned yet. We all should know that building a nud on an enemy will allow them to walk right through, and I've even gotten it to glitch and make a nud walk through it three times with warp nuds, so simply m...
by Aerth Child
Mon Feb 16, 2009 12:03 pm
Forum: Custom Content & Sprites
Topic: Kaelis' Section Factory
Replies: 379
Views: 468161

I love your curvy/spiky! If you enjoy it, may I ask you to continue down that avenue? I see you have created a massive steampunk collection, and I love the detail you put into it. Those gears are absolutely amazing, and I know how difficult those can become. If you need some inspiration; This is a b...
by Aerth Child
Mon Feb 16, 2009 11:19 am
Forum: Ship Archive
Topic: Solar Station
Replies: 0
Views: 3852

Solar Station

I was very bored. I decided to play around with some movement, and made a sun http://i189.photobucket.com/albums/z306/Damius_the_one_who_rode/SMscreen00.png That is the parenting. The diagonal arrows from the orange sections lead to the orange support sections here. http://i189.photobucket.com/album...
by Aerth Child
Mon Feb 16, 2009 10:52 am
Forum: Shipmaker Info and Help II
Topic: Shipmaking Q&A
Replies: 541
Views: 642519

ODST wrote:How would one set a section to rotate in one direction indefinitely?
Set the Rotating in Ed2 to enabled.

Then set the CW rotation speed to what you want.

Then make sure borders are disabled

Vuala!
by Aerth Child
Mon Feb 16, 2009 10:35 am
Forum: Shipmaker Info and Help II
Topic: Downloading sprites
Replies: 6
Views: 1258

Thanks for all the info. I will use one of these programs for my own sprites, when I finally make them. This was very helpful.
by Aerth Child
Sun Feb 15, 2009 5:32 pm
Forum: Shipmaker Info and Help II
Topic: Downloading sprites
Replies: 6
Views: 1258

Downloading sprites

This may make me seem stupid, but I try to download some of Kaelis' amazing custom sprites, but I can't make the file work. It becomes a .rar, and I don't know how to use those types of files. Help?
by Aerth Child
Sun Feb 15, 2009 5:06 pm
Forum: . _ _._. (Etcetera)
Topic: You sunk my...
Replies: 87
Views: 21359

As well, any cultures that stem from off the planet Earth, and consequently away from British naval design, should not use the "Dreadnought" moniker to describe a class of ships, due to cultural differences. Please use other, more educated-sounding terms, like "supercapital battleshi...
by Aerth Child
Sat Feb 14, 2009 1:13 pm
Forum: Ship Archive
Topic: Azaran Federation - Valkyrie & Balmung
Replies: 56
Views: 5491

I can't help you with the spawning problem, but I recommend you layer the two Ragnarok cannons to be underneath everything else, making it seem to be attached to the ship, rather than floating alongside it. I personally think it's way too f***ing big, but I'm more for fleets than oober-high-powered,...
by Aerth Child
Sat Feb 14, 2009 12:28 pm
Forum: General Discussion
Topic: Helios Scandal
Replies: 15
Views: 5305

Someone's playing a bit too much R:TW. ~.~ I'll Scipii your Brutii with my Julii. :'3 What is R:TW? Yeah, ok. I guess the Helios just isn't designed as a "rambo ship". Also, maybe th15 can give us some clarification on the correct plural form of 'Helios'. And Cronus, Tmolus, Proteus, Thet...
by Aerth Child
Thu Feb 12, 2009 1:10 pm
Forum: . _ _._. (Etcetera)
Topic: You sunk my...
Replies: 87
Views: 21359

Then an easy way to fix the heat issue on a stealth ship is to add a layer of armor with a vacuum separating it from the rest of the ship. That would dampen the heat signature to the point of background radiation, thus rendering it invisible. Right?
by Aerth Child
Thu Feb 12, 2009 12:56 pm
Forum: . _ _._. (Etcetera)
Topic: You sunk my...
Replies: 87
Views: 21359

May I point out that heat signatures will be invisible in space? Heat needs a medium to travel through, so in space, the only thing a hot ship will do is give off a very small amount of particles, which are given off by everything in space. There is no feasible way to detect a heat source in space. ...
by Aerth Child
Thu Feb 12, 2009 12:41 pm
Forum: General Discussion
Topic: Battleships Forever Info | 0.90d released 14 Apr
Replies: 1154
Views: 1010420

I would like to thank you for your immense effort in continuing to improve this amazing game. All of those who have contributed are very much appreciated.
by Aerth Child
Wed Feb 11, 2009 11:26 am
Forum: General Discussion
Topic: Shipmaker feature requests
Replies: 155
Views: 40461

How about we expand upon this by also adding a toggle-able function. Yes, and for all ships. That way, you can swap control of your scouts to 'allied' and focus on non-flanking ships. Or the other way around, just as long as you can set something to AI and just forget about it. Also, I had the stra...
by Aerth Child
Tue Feb 10, 2009 1:05 pm
Forum: General Discussion
Topic: Shipmaker feature requests
Replies: 155
Views: 40461

Damn. All the good requests have been taken. I would simply like to second the need for an ability to edit your core, but only to an extent that Gamemaker will allow. I would also like to request that BSF2 is not made with Gamemaker, although I'd think you already know that. . . I just wish I was mo...