Search found 242 matches

by Homer
Mon Mar 30, 2009 12:40 am
Forum: Ship Archive
Topic: AD's cunning concepts: Adelaide class on page 11.
Replies: 185
Views: 110355

The ships look very nice but the coloring is a little misplaced in some areas. Also these ships look very similar to a couple ships EriErin made. Now on the Polaris some of the sections could be benefited if you made them slightly darker or lighter. And the detailing on the back of the Polaris reall...
by Homer
Mon Mar 30, 2009 12:33 am
Forum: Ship Archive
Topic: Random Ship Thread (TM) - pg. 1 Zelus verEX
Replies: 46
Views: 6196

parameciumkid wrote:ZOMG how did you make that hexagon shimmer? That looks so awesome, subtle but impressive.
Para, I would assume she used a modified doo-hex very carefully with additive blending. As for the ship it looks very well executed and designed and the Hex shield is win.
by Homer
Sun Mar 29, 2009 2:57 pm
Forum: Ship Archive
Topic: Aceship Experimental Ship A-27
Replies: 18
Views: 2292

The ship has a nice shape as a whole, but your custom sections are rather ugly and repetitive. Also the weapon... congrats you figured out how to use the x-y scaling option. the ship has a fair amount of potential its just you need to work on those custom sections and find a better wank weapon. Also...
by Homer
Sun Mar 29, 2009 8:08 am
Forum: . _ _._. (Etcetera)
Topic: "Realistic" Space Combat/Travel Discussion Thread
Replies: 58
Views: 20112

What about energized armor. you know, running a current through a material that when a certain type/frequency of energy is channeled through it it reinforces the bonds between the molecules making it tougher without weighing you down overly much. From what i know.. That wouldn't really work since y...
by Homer
Sat Mar 28, 2009 2:09 pm
Forum: . _ _._. (Etcetera)
Topic: The Hype Thread
Replies: 97
Views: 68191

Im rather excited About the upcoming 2500+ sytems for EVE online meaning that they'll be over 5000 systems to look around in :D . And i guess im rather excited my God damn evil math teacher is out of town for a month.
by Homer
Sat Mar 28, 2009 2:03 pm
Forum: Ship Archive
Topic: Kai's Ships
Replies: 18
Views: 2251

The big ship has a nice appeal but the sudden transition to light to dark is rather hard on the eyes, if you used value (light to dark or other way around) you can get a much better appeal. Also wtf? :?: on those fighters... you know you can shrink weapons with A & Q (plus shift). Plus the bigge...
by Homer
Sat Mar 28, 2009 12:16 pm
Forum: Ship Archive
Topic: Fraxy fanship
Replies: 17
Views: 3584

Your station has a fair space for improvement but as it is it looks generally nice. For improvement f you connected all the parts so no floatys, it would look a hell lot better. Though if you want floatys could you atleast put some doosparks tp make it look like a energy field or somthing :? is hold...
by Homer
Sat Mar 28, 2009 9:58 am
Forum: . _ _._. (Etcetera)
Topic: "Realistic" Space Combat/Travel Discussion Thread
Replies: 58
Views: 20112

Space has no gravity or inertia Now I'm no physicist, but I'm pretty sure everything has inertia wherever it is. That would be just silly otherwise. If there were no inertia, you could throw hammers across the room and never worry about breaking things. That just isn't right. Slayer i should of bee...
by Homer
Sat Mar 28, 2009 6:52 am
Forum: . _ _._. (Etcetera)
Topic: "Realistic" Space Combat/Travel Discussion Thread
Replies: 58
Views: 20112

Space has no gravity or inertia because if there was inertia it would not be good for rapid acceleration in basic you don’t need giant thrusters. All you need is short bursts of powerful thrusters and just a bunch of micro management to regulate position. And normal guns will fire in sapce since as ...
by Homer
Thu Mar 26, 2009 11:11 am
Forum: Ship Archive
Topic: Gisie's ships
Replies: 11
Views: 1167

the entire ship save the core is a turret driven by an invisible beamer


So you are saying that the ship will turn to face its target regardless of its direction? If so i must say thats absolutely brilliant! On the otherhand :x at the stretching.
by Homer
Thu Mar 26, 2009 6:40 am
Forum: Custom Content & Sprites
Topic: VNilla's Sprites - Update #7 (3/24) ["First Attempts]
Replies: 28
Views: 14553

This new "expansion" you put down has alot of nice new things in it. But 2 things that bug me are the electric beam with its over pronounced spikes (frequency like things) and the sliding beams looks more like of a doodad. Maybe you could soften the edges and increase the slide speed?
by Homer
Wed Mar 25, 2009 6:42 am
Forum: Ship Archive
Topic: Fraxy fanship
Replies: 17
Views: 3584

It has a nice general flow to the shape but i disagree with those weapons. A suggestion might be to use a custom fraxy turret or fraxy gun.
by Homer
Mon Mar 23, 2009 12:40 pm
Forum: . _ _._. (Etcetera)
Topic: "Realistic" Space Combat/Travel Discussion Thread
Replies: 58
Views: 20112

FTL travel is not possible but there is a subsitute, there is no law in quantum mechanics or physics thats prevents you from bending space like a taco. So in theory you pass through this small passage instally. How you acomplish this im not sure. Also weapon wise nukes are the way.
by Homer
Mon Mar 23, 2009 11:28 am
Forum: Custom Content & Sprites
Topic: Blue Echo Works
Replies: 32
Views: 26733

Wow all of these shields are amazing, and that ani shield would probably kill BSF on my comp.. Also what program did you use to make these?

P.S. i have a sugestion for a shield a surface shield that has a slight shimmer animation on it kinda like the new shield boost effect in EVE online.
by Homer
Sun Mar 22, 2009 11:59 am
Forum: General Discussion
Topic: BSF 2 suggestion topic.
Replies: 491
Views: 175563

I would like a option to where you can make your ships jump out, Also as a weapon i would like a weapon that operates on the princaples of frosch guns but creats a giant omnidirectional wave that "shocks" enemy ships and they lose a variety of systems and possibly blow up. Another option i...