Search found 26 matches
- Sat Feb 14, 2009 6:23 am
- Forum: Ship Archive
- Topic: Xor Fleet: Version 3.5 (Dreadnought added)
- Replies: 46
- Views: 8719
...still missing something... As always, comments and criticisms welcome. Some sort of visible engine. Being asymmetric, your ships can look like a jumble of scrap, but if there were some sort of visible engine nacelle or something, you can at least tell what direction is forwards on the ship. In m...
- Fri Feb 13, 2009 7:28 pm
- Forum: Ship Archive
- Topic: Noctis's work Currently Mechanist Fleet (clockwork)
- Replies: 304
- Views: 32074
- Fri Feb 13, 2009 6:24 pm
- Forum: Ship Archive
- Topic: Azaran Federation - Valkyrie & Balmung
- Replies: 56
- Views: 8348
- Tue Feb 10, 2009 12:26 pm
- Forum: Ship Archive
- Topic: The occasional builders shipyard
- Replies: 17
- Views: 2582
The shape is pretty good, but it looks fairly flat. try changing the color of the sections along the centerline to something else, even a different shade of grey would help. Maybe lower the nose and tail sections to be below what their attached to as well. when I look at your ship it seems bent up a...
- Tue Feb 10, 2009 10:45 am
- Forum: Ship Archive
- Topic: Warships of the Galchi Uras
- Replies: 10
- Views: 1601
- Sun Feb 08, 2009 4:53 pm
- Forum: Ship Archive
- Topic: My first ship!! [UPDATED!!]
- Replies: 14
- Views: 2169
- Sun Feb 08, 2009 4:43 pm
- Forum: Ship Archive
- Topic: New Fleet in work the Dune Fleet
- Replies: 17
- Views: 2664
It would look better if you layered the colors better. at first it looks like it's layered red > grey > yellow, but some of the grey parts overlap the red. It really ruins the illusion of depth. Edit: Having looked at it again, I agree with the people who say the rear main turret should be flipped t...
- Sun Feb 08, 2009 4:40 pm
- Forum: Ship Archive
- Topic: Wherein Zirik tries out the new features
- Replies: 10
- Views: 2024
- Fri Feb 06, 2009 1:35 pm
- Forum: Ship Archive
- Topic: Azaran Federation - Valkyrie & Balmung
- Replies: 56
- Views: 8348
The way the forward section attaches to the blue circular section seems really flimsy. I think it would look better to have a collar or something extending over the front so it doesn't look quite so flat. and personally, I would put something around the blue section and and try to get it to rotate s...
- Fri Feb 06, 2009 1:07 pm
- Forum: Ship Archive
- Topic: New Shipmaker, New Ships
- Replies: 14
- Views: 2235
- Fri Feb 06, 2009 11:51 am
- Forum: Ship Archive
- Topic: New Shipmaker, New Ships
- Replies: 14
- Views: 2235
A WIP ship that won't be completed until triggers are non-buggy, the Laudatus. Shields open to reveal powerful broadside torpedo and blaster bays. What exactly isn't working for you? if those plates just need to slide back then it's entirely possible right now. although I suppose getting the weapon...
- Fri Feb 06, 2009 11:32 am
- Forum: Ship Archive
- Topic: Recoiling Cannon
- Replies: 1
- Views: 818
Recoiling Cannon
Since superweapons seem to be the new cool thing to make, here's mine: http://i198.photobucket.com/albums/aa238/Aederrex/BFscreen012.jpg Armored sections closed http://i198.photobucket.com/albums/aa238/Aederrex/BFscreen013.jpg And Open. I seem to have a thing for moving armor. It's not all that big,...
- Thu Feb 05, 2009 2:46 pm
- Forum: Ship Archive
- Topic: New Fighter (used Kaelis' mini-sections)
- Replies: 7
- Views: 1233
- Tue Feb 03, 2009 5:18 pm
- Forum: Ship Archive
- Topic: UPDATED creation, need constructive input (still)
- Replies: 49
- Views: 8045
I appreciate the upload. In sandbox, I can't get that ship to fire, though, so I haven't been able to recreate the blast you have, by either piloting yours or remaking something of my own similar. How did you get it to fire? Otherwise, it doesn't work for me. And I redid the ship, and have the .sb4...
- Mon Feb 02, 2009 4:26 pm
- Forum: Ship Archive
- Topic: UPDATED creation, need constructive input (still)
- Replies: 49
- Views: 8045
For thrusters: I tried that. You attach the thrusters to a lower piece, and then stack something on top them both, like the weapons, right? I can't seem to get that to work for me with the thrusters. No matter what the host piece for the thrusters Depth is, the thruster is always on top. Did I miss...