Search found 9 matches

by Burg Hammer Achtzehn
Sun Mar 01, 2009 2:32 pm
Forum: Ship Archive
Topic: Ye olde ship list
Replies: 13
Views: 3495

Nice ship.

You should use "Mov. Reach Target (s)" and "Mov. Reach Origin (s)" instead of "Frames elapsed (s)". Because, as it is now, parts will become misaligned through repeated transformations.
by Burg Hammer Achtzehn
Tue Feb 10, 2009 10:21 am
Forum: Custom Content & Sprites
Topic: Kiran Sprites
Replies: 1
Views: 3535

Good work on those sprites; even if they are mostly based off of other sprites.
I like how kiran_base01-06 are basically variations of the same section.
by Burg Hammer Achtzehn
Sat Jan 31, 2009 8:37 am
Forum: Ship Archive
Topic: Consortium Battlefleet 2009
Replies: 19
Views: 6057

That's a good looking ship. Nice work on the custom sections too.
by Burg Hammer Achtzehn
Thu Jan 29, 2009 4:17 pm
Forum: Ship Archive
Topic: UPDATED creation, need constructive input (still)
Replies: 49
Views: 5385

When you select a section, click on the "ED2" button. It's a nice looking ship by the way. Edit: I noticed that the ship is made exclusively of parts from the first section group. Did you know that you can change the pallet of sections to choose from by pressing the tilde key (~) and then ...
by Burg Hammer Achtzehn
Wed Jan 28, 2009 8:26 pm
Forum: . _ _._. (Etcetera)
Topic: Fraxy (New Update 8/14/08)
Replies: 22
Views: 5303

It seemed better than making a new thread at the time.

Sorry if it bothers people. :/
by Burg Hammer Achtzehn
Wed Jan 28, 2009 7:49 pm
Forum: . _ _._. (Etcetera)
Topic: Fraxy (New Update 8/14/08)
Replies: 22
Views: 5303

I love this game.

The compendium's current address is http://fraxy.kafuka.org/wiki/Main_Page

There seems to be another update to Fraxy on the horizon.
Image
by Burg Hammer Achtzehn
Wed Jan 28, 2009 7:07 pm
Forum: Ship Archive
Topic: UPDATED creation, need constructive input (still)
Replies: 49
Views: 5385

I noticed some faulty parenting on the back of the ship, but it should be fairly obvious where it is.

Nice use of doodads on the inward-facing spikes.
by Burg Hammer Achtzehn
Wed Jan 28, 2009 6:54 pm
Forum: General Discussion
Topic: v0.9 Bug Report Thread
Replies: 81
Views: 61456

The problem This occurs when a TacNukeCannon or a RepeatingArtillery are linked to another weapon and have a link delay, and then try to fire when the thing they were shooting at isn't there any more. Also happens when fired via direct control. ______________________________________ ERROR in action...
by Burg Hammer Achtzehn
Wed Jan 28, 2009 5:51 pm
Forum: Shipmaker Info and Help II
Topic: Weapon depthing - neat weapon layering trick
Replies: 23
Views: 3146

CmdrTimo wrote:Offtopic:Are you the same Darlos the modder for DarkStrom?
Same name, same quote in the signature; there's a pretty good chance.

Either way, this is a good tip. Thanks Darlos.