Nice ship.
You should use "Mov. Reach Target (s)" and "Mov. Reach Origin (s)" instead of "Frames elapsed (s)". Because, as it is now, parts will become misaligned through repeated transformations.
Search found 9 matches
- Sun Mar 01, 2009 2:32 pm
- Forum: Ship Archive
- Topic: Ye olde ship list
- Replies: 13
- Views: 5414
- Tue Feb 10, 2009 10:21 am
- Forum: Custom Content & Sprites
- Topic: Kiran Sprites
- Replies: 1
- Views: 3673
- Sat Jan 31, 2009 8:37 am
- Forum: Ship Archive
- Topic: Consortium Battlefleet 2009
- Replies: 19
- Views: 7527
- Thu Jan 29, 2009 4:17 pm
- Forum: Ship Archive
- Topic: UPDATED creation, need constructive input (still)
- Replies: 49
- Views: 8063
- Wed Jan 28, 2009 8:26 pm
- Forum: . _ _._. (Etcetera)
- Topic: Fraxy (New Update 8/14/08)
- Replies: 22
- Views: 6210
- Wed Jan 28, 2009 7:49 pm
- Forum: . _ _._. (Etcetera)
- Topic: Fraxy (New Update 8/14/08)
- Replies: 22
- Views: 6210
I love this game.
The compendium's current address is http://fraxy.kafuka.org/wiki/Main_Page
There seems to be another update to Fraxy on the horizon.

The compendium's current address is http://fraxy.kafuka.org/wiki/Main_Page
There seems to be another update to Fraxy on the horizon.

- Wed Jan 28, 2009 7:07 pm
- Forum: Ship Archive
- Topic: UPDATED creation, need constructive input (still)
- Replies: 49
- Views: 8063
- Wed Jan 28, 2009 6:54 pm
- Forum: General Discussion
- Topic: v0.9 Bug Report Thread
- Replies: 81
- Views: 83647
The problem This occurs when a TacNukeCannon or a RepeatingArtillery are linked to another weapon and have a link delay, and then try to fire when the thing they were shooting at isn't there any more. Also happens when fired via direct control. ______________________________________ ERROR in action...
- Wed Jan 28, 2009 5:51 pm
- Forum: Shipmaker Info and Help II
- Topic: Weapon depthing - neat weapon layering trick
- Replies: 23
- Views: 4159