Search found 12 matches

by EadTaes
Mon Feb 02, 2009 8:24 am
Forum: . _ _._. (Etcetera)
Topic: You sunk my...
Replies: 87
Views: 26340

Missiles in space wouldn't work as a long range weapon. True as long they have fuel they will go faster and faster but not to infinity because of Einstein's law of relativity E=MC^2 witch means that for a mass to at a certain speed need energy and that on a missile energy is combustible which means ...
by EadTaes
Mon Feb 02, 2009 12:36 am
Forum: . _ _._. (Etcetera)
Topic: You sunk my...
Replies: 87
Views: 26340

Like stated missiles would take so long that they would be infective. Conventional chemical propelled projectiles would be viable but only if you get them going at 4 or 5 times the speed of sound. Faster then missiles but still to slow IMO. Railguns would probably the minimum norm anything slower th...
by EadTaes
Sun Feb 01, 2009 10:30 am
Forum: . _ _._. (Etcetera)
Topic: You sunk my...
Replies: 87
Views: 26340

But still he does have a point. And to clarify on history and a few things. During and after WWII was the starting point of the decline of battleships, not because they weren't useful anymore but because, they cost just as much as a carrier to operate but aren't as flexible. Also carrier can indeed ...
by EadTaes
Sun Feb 01, 2009 6:29 am
Forum: Ship Archive
Topic: 5th, 6th and 7th ships but first fleet. Need comments.
Replies: 17
Views: 2904

Well progress is being made and i still have 3 more ships to do. 2 cruiser/destroyer sized and one carrier that is smaller then this dread. I think i am beginning to understand what blocky means and my dread if very blocky. How ever i am unsure to to fix blockiness. Tips and suggestions are needed. ...
by EadTaes
Thu Jan 29, 2009 10:22 am
Forum: Ship Archive
Topic: UPDATED creation, need constructive input (still)
Replies: 49
Views: 8075

I'm asking the same question here. I'm trying to use a lightning effect used over the section of my ship that is the power core and having a pause between executions would help to make it more realistic.
by EadTaes
Thu Jan 29, 2009 6:25 am
Forum: Shipmaker Info and Help II
Topic: ShipDeployer
Replies: 3
Views: 1449

Oh wow absolutely crazy thanks this gives me ideas.
by EadTaes
Thu Jan 29, 2009 3:43 am
Forum: Shipmaker Info and Help II
Topic: ShipDeployer
Replies: 3
Views: 1449

ShipDeployer

Okay new guys with potentially a very noob question. In the Modules their is a ShipDeployer module that i figure pops out into space a new ship. And i read in the treat for making small fleet balanced fleet that you can make fighters that are to be deployed from carriers. So this reinfored my belief...
by EadTaes
Wed Jan 28, 2009 10:51 am
Forum: Shipmaker Info and Help II
Topic: Only 24 sections? No R/E template strings?
Replies: 14
Views: 6516

Also in the editor no matter how hard i try i can't get into the new models. The thing is my ~ key and an alt activated key. And i don't think the ship builder recognizes this. Their really should and alternative way to get there or a more convenient key used instead.
by EadTaes
Wed Jan 28, 2009 10:26 am
Forum: Ship Archive
Topic: 5th, 6th and 7th ships but first fleet. Need comments.
Replies: 17
Views: 2904

Well I toke note from what i was told and tried my current best to address my issues. So I updated the new picture and kept the old ones. More comments are required as are tips on how to do things. Are my weapons still spamy? I hope not. Also o left my parenting lines visible for verification and i ...
by EadTaes
Tue Jan 27, 2009 1:03 pm
Forum: Ship Archive
Topic: 5th, 6th and 7th ships but first fleet. Need comments.
Replies: 17
Views: 2904

Thanks for the parenting apparently all my weapons were parented to the back of my ship lol. Fixing it. Gonna try modding the weapons See what I can do.
by EadTaes
Tue Jan 27, 2009 12:04 pm
Forum: Ship Archive
Topic: 5th, 6th and 7th ships but first fleet. Need comments.
Replies: 17
Views: 2904

1) Smooth the outline okay, witch ones and how? 2) Jerky yeah only 5 hours of playing with editor, they are my 5th 6th and 7th ship ever. That's gonna improve with time. 3) But I like the amount of weapons i don't want big bangs, I want lost of fireworks. Lots of lights animations ect. I actually ne...
by EadTaes
Tue Jan 27, 2009 10:24 am
Forum: Ship Archive
Topic: 5th, 6th and 7th ships but first fleet. Need comments.
Replies: 17
Views: 2904

5th, 6th and 7th ships but first fleet. Need comments.

Well very knew to BF and after reading some of the info pages and how tos i decided to make ships 5, 6 and 7 a small fleet pack. One Battleship, one Destroyer and one Frigate. Old http://img403.imageshack.us/img403/2725/kirabm2.jpg New http://img291.imageshack.us/img291/6623/kiraix1.png First up, Th...