Search found 12 matches
- Mon Feb 02, 2009 8:24 am
- Forum: . _ _._. (Etcetera)
- Topic: You sunk my...
- Replies: 87
- Views: 26340
Missiles in space wouldn't work as a long range weapon. True as long they have fuel they will go faster and faster but not to infinity because of Einstein's law of relativity E=MC^2 witch means that for a mass to at a certain speed need energy and that on a missile energy is combustible which means ...
- Mon Feb 02, 2009 12:36 am
- Forum: . _ _._. (Etcetera)
- Topic: You sunk my...
- Replies: 87
- Views: 26340
Like stated missiles would take so long that they would be infective. Conventional chemical propelled projectiles would be viable but only if you get them going at 4 or 5 times the speed of sound. Faster then missiles but still to slow IMO. Railguns would probably the minimum norm anything slower th...
- Sun Feb 01, 2009 10:30 am
- Forum: . _ _._. (Etcetera)
- Topic: You sunk my...
- Replies: 87
- Views: 26340
But still he does have a point. And to clarify on history and a few things. During and after WWII was the starting point of the decline of battleships, not because they weren't useful anymore but because, they cost just as much as a carrier to operate but aren't as flexible. Also carrier can indeed ...
- Sun Feb 01, 2009 6:29 am
- Forum: Ship Archive
- Topic: 5th, 6th and 7th ships but first fleet. Need comments.
- Replies: 17
- Views: 2904
Well progress is being made and i still have 3 more ships to do. 2 cruiser/destroyer sized and one carrier that is smaller then this dread. I think i am beginning to understand what blocky means and my dread if very blocky. How ever i am unsure to to fix blockiness. Tips and suggestions are needed. ...
- Thu Jan 29, 2009 10:22 am
- Forum: Ship Archive
- Topic: UPDATED creation, need constructive input (still)
- Replies: 49
- Views: 8075
- Thu Jan 29, 2009 6:25 am
- Forum: Shipmaker Info and Help II
- Topic: ShipDeployer
- Replies: 3
- Views: 1449
- Thu Jan 29, 2009 3:43 am
- Forum: Shipmaker Info and Help II
- Topic: ShipDeployer
- Replies: 3
- Views: 1449
ShipDeployer
Okay new guys with potentially a very noob question. In the Modules their is a ShipDeployer module that i figure pops out into space a new ship. And i read in the treat for making small fleet balanced fleet that you can make fighters that are to be deployed from carriers. So this reinfored my belief...
- Wed Jan 28, 2009 10:51 am
- Forum: Shipmaker Info and Help II
- Topic: Only 24 sections? No R/E template strings?
- Replies: 14
- Views: 6516
- Wed Jan 28, 2009 10:26 am
- Forum: Ship Archive
- Topic: 5th, 6th and 7th ships but first fleet. Need comments.
- Replies: 17
- Views: 2904
Well I toke note from what i was told and tried my current best to address my issues. So I updated the new picture and kept the old ones. More comments are required as are tips on how to do things. Are my weapons still spamy? I hope not. Also o left my parenting lines visible for verification and i ...
- Tue Jan 27, 2009 1:03 pm
- Forum: Ship Archive
- Topic: 5th, 6th and 7th ships but first fleet. Need comments.
- Replies: 17
- Views: 2904
- Tue Jan 27, 2009 12:04 pm
- Forum: Ship Archive
- Topic: 5th, 6th and 7th ships but first fleet. Need comments.
- Replies: 17
- Views: 2904
1) Smooth the outline okay, witch ones and how? 2) Jerky yeah only 5 hours of playing with editor, they are my 5th 6th and 7th ship ever. That's gonna improve with time. 3) But I like the amount of weapons i don't want big bangs, I want lost of fireworks. Lots of lights animations ect. I actually ne...
- Tue Jan 27, 2009 10:24 am
- Forum: Ship Archive
- Topic: 5th, 6th and 7th ships but first fleet. Need comments.
- Replies: 17
- Views: 2904
5th, 6th and 7th ships but first fleet. Need comments.
Well very knew to BF and after reading some of the info pages and how tos i decided to make ships 5, 6 and 7 a small fleet pack. One Battleship, one Destroyer and one Frigate. Old http://img403.imageshack.us/img403/2725/kirabm2.jpg New http://img291.imageshack.us/img291/6623/kiraix1.png First up, Th...