Search found 20 matches

by Zae
Thu Feb 19, 2009 12:44 pm
Forum: Shipmaker Info and Help II
Topic: Shipmaking Q&A
Replies: 541
Views: 640627

okay, thanks. It's fixed
by Zae
Thu Feb 19, 2009 5:18 am
Forum: Shipmaker Info and Help II
Topic: Shipmaking Q&A
Replies: 541
Views: 640627

Well, i fixed the problem by making them GIFS, but now i got another. |Now youve probably heard this question before, but frankly i don't have the toime to search through the forums for the answer. Here is the problem: there is a yellow box-like effect around my sprites. How did i get it, and how do...
by Zae
Wed Feb 18, 2009 4:23 am
Forum: Shipmaker Info and Help II
Topic: Shipmaking Q&A
Replies: 541
Views: 640627

File Extensisons? that dosnt seem to have any effect.
by Zae
Tue Feb 17, 2009 1:31 pm
Forum: Shipmaker Info and Help II
Topic: Shipmaking Q&A
Replies: 541
Views: 640627

I have a Custom Sprite problem. Okay, so im testing the sprites feature, and i made some aztec-ish weapons. I named the folder Zae_weapons and created 4 weapons, Zae_wep01, Zae_wep02, Zae_wep03 and Zae_wep04. Now is the weird part. And let me tell you, ive read the sprite name rules topic. All the s...
by Zae
Wed Jan 28, 2009 4:55 pm
Forum: Shipmaker Info and Help II
Topic: Demented Turret Direction
Replies: 6
Views: 1298

Demented Turret Direction

So, i've been making a 3 barreled artillery unit, so ive made three cannons slaves of a turret (it's a weapon that dosnt shoot). I get this outsome when facing forward: http://www.iaza.com/work/090128C/scr136191.PNG See the three barreled artillery? Now, look what happens when my ship changes direct...
by Zae
Wed Jan 28, 2009 5:00 am
Forum: Shipmaker Info and Help II
Topic: What does this mean?
Replies: 2
Views: 914

What does this mean?

I have a problem. Whenever i change my ship values (top speed, acceleration, turning) it come up with this. ERROR in action number 1 of Create Event for object __newobject992: In script nTur2: Error in code at line 24: l_section[argument6].l_child[l_section[argument6].l_childnum] = l_weapon[wj] at p...
by Zae
Tue Jan 27, 2009 2:47 pm
Forum: General Discussion
Topic: Battleships forever: the buggy game.
Replies: 3
Views: 1746

Battleships forever: the buggy game.

The following what im about to say is a complaint, as you could guess, and also a request. Now, i've been playing BSF for a while, and im pretty good at shipbuilding, and sure, the game and shipmaker is great, but overall, i think the 0,90 update was relesead prematurely. For one thing, yea, sure yo...
by Zae
Tue Jan 27, 2009 9:06 am
Forum: General Discussion
Topic: v0.9 Bug Report Thread
Replies: 81
Views: 61378

Here's the ship, Kaelis. It's just a test one.

http://www.mediafire.com/?sharekey=20ae ... b646a932ef

It has the sb4 and shp file included.
by Zae
Tue Jan 27, 2009 8:19 am
Forum: General Discussion
Topic: v0.9 Bug Report Thread
Replies: 81
Views: 61378

Massive error! i downloaded the new shipmkaer and BSF forever but when i try and load my custom ship it says: ERROR in action number 1 of Create Event for object __newobject992: In script initSections: In script setSectionColours: Error in code at line 15: amt = point_distance(0,0,lengthdir_x(l_offs...
by Zae
Tue Jan 27, 2009 5:58 am
Forum: Shipmaker Info and Help II
Topic: How do i install and use Custom Sprites on Ship Maker?
Replies: 16
Views: 2675

And what's the latest version?! 0.90? because i don't know any other version.
by Zae
Tue Jan 27, 2009 5:47 am
Forum: Shipmaker Info and Help II
Topic: How do i install and use Custom Sprites on Ship Maker?
Replies: 16
Views: 2675

where about's is this directory? i got into my BSF folder, but there's no custom sprites folder. Do i just, paste the sprites in there, or make a folder called custom sprites, or what?
by Zae
Mon Jan 26, 2009 2:46 pm
Forum: Ship Archive
Topic: Keirosian Battle Fleet
Replies: 2
Views: 588

Keirosian Battle Fleet

CURRENTLY NEW SHIPS BEING MADE STORY: The keirosian empire is a highly advanced civilization currently owning a small amount of land in the omega galaxy. Recently they have stumbled upon an acient alien City on the planet Umine-3, and have come across much advanced technology. The Keirosian scienti...
by Zae
Mon Jan 26, 2009 12:09 pm
Forum: Galactic Databank
Topic: Kerios: Inter Universal Travellers
Replies: 9
Views: 9435

Fixed. Ill continue updating it time to time.
by Zae
Sun Jan 25, 2009 5:15 am
Forum: Galactic Databank
Topic: Kerios: Inter Universal Travellers
Replies: 9
Views: 9435

Thnx for the advice. I updated.
by Zae
Fri Jan 23, 2009 4:10 am
Forum: Galactic Databank
Topic: Kerios: Inter Universal Travellers
Replies: 9
Views: 9435

Well, okay. They have SOME military, and i admit, they have had some wars in the past, wether it be by their own kind or some other sentient race. But those wars were bloodthirsty, and frankly, soon forgotten. Bersides, those sentient races that attacked their system were usually battlefleets headin...