Search found 81 matches

by Elias_The_Crimson
Fri May 08, 2009 3:40 am
Forum: Shipmaker Info and Help II
Topic: Oddball Trigger Guide - Eri's TRIGGER IT OR NOT
Replies: 9
Views: 5061

That's absolutely genius! :)
by Elias_The_Crimson
Thu May 07, 2009 1:26 pm
Forum: Ship Archive
Topic: Newbie ship
Replies: 13
Views: 1317

That's really good for a first ship. The shape is quite interesting, almost unique. You appear to have figured out the basics about simulating depth with the use of different-shade colors, which is great! I suggest you solve the repetition of some sections. The repetition of the Stock22 section look...
by Elias_The_Crimson
Thu May 07, 2009 4:28 am
Forum: Shipmaker Info and Help II
Topic: Old question regarding black areas on GIFs...
Replies: 5
Views: 1071

Hmm, I think I've gotten it figured out now :) I could never figure out how that friggin' wand worked, so I picked up the Paint Bucket/Fill tool and found a wonderful option called "Fill Similar Color". One can use this to fill the entire background with pure black by setting the color dif...
by Elias_The_Crimson
Wed May 06, 2009 1:14 am
Forum: Ship Archive
Topic: The New Kreigsmarine
Replies: 91
Views: 6383

Who reads the manual/help file these days? Not you, obviously. I can assure you that everyone else on this forum has skimmed through it once or twice once however. The manual is there for a reason. As well as all the information threads on this forum. Read, learn and you'll become wiser. The BSF Sh...
by Elias_The_Crimson
Tue May 05, 2009 3:33 pm
Forum: Ship Archive
Topic: The New Kreigsmarine
Replies: 91
Views: 6383

The Bismarck is bad, I know, what can I do to improve it? I put 20 more sections in the back, to form a carrier deck. Would anyone like to describe the Drache? Looking at the Bismark, I suspect you went to create the outline of the ship hull first using the Stock22 section, and then omitted filling...
by Elias_The_Crimson
Mon May 04, 2009 6:18 am
Forum: Shipmaker Info and Help II
Topic: Old question regarding black areas on GIFs...
Replies: 5
Views: 1071

I believe its at least one layer not being full black. I grabbed that gun when you posted it and noticed this. Mostly fixed it by going back over each layer with true black. You're indeed right, but what could possibly be causing it? All I can think of is that I used non-opaque paint brushes to cre...
by Elias_The_Crimson
Mon May 04, 2009 5:58 am
Forum: Shipmaker Info and Help II
Topic: Old question regarding black areas on GIFs...
Replies: 5
Views: 1071

Old question regarding black areas on GIFs...

When making animated GIF images for turrets, I seem to get random black/non-transparent areas on most or all frames on the animation. Black is supposed to be the transparent color, right? Well, it doesn't seem to work always: http://imgkk.com/i/GyKpESwM.png I have no idea what's going on. I'm using ...
by Elias_The_Crimson
Mon May 04, 2009 5:24 am
Forum: Ship Archive
Topic: The New Kreigsmarine
Replies: 91
Views: 6383

I'll try not to sound rude here, but what kind of reception are you expecting for a ship that is virtually invulnerable thanks to aegis spam, and also equipped with an array of heavy weapons to go with it? I like the hull shape, but the concept of "Aegis cruiser" is just plain ridiculous f...
by Elias_The_Crimson
Mon Apr 20, 2009 6:56 am
Forum: Ship Archive
Topic: Trying "unconventional" spaceship design, C&C
Replies: 30
Views: 3880

Here's what I imagine in-game: http://imgkk.com/images/kmueucmw.png However, I have two problems: First, I get some weird black areas on the should-be transparent parts of the gun (look closely on the pic above). Also, like I said, I can't mirror the weapons without getting fatal crash errors when I...
by Elias_The_Crimson
Mon Apr 20, 2009 6:36 am
Forum: Ship Archive
Topic: Trying "unconventional" spaceship design, C&C
Replies: 30
Views: 3880

Semi-bumping the thread with some new content, namely gun sprites! Thanks a bunch-o again for tipping me off about GIMP :) I'm having a really hard time with these, especially implementing them on the ship because I get ERRORS whenever I have mirrored them. Anyway here's what I came up with during l...
by Elias_The_Crimson
Wed Apr 15, 2009 5:12 am
Forum: Ship Archive
Topic: Earth Federation fleet: Strike Carrier and fighters
Replies: 62
Views: 6265

The Heritage heritage is so sexy I'd be humping it if I had the chance! The rest are awesome too, but I like the BC the most.
The usage of the ancient BSF sections is impressive to say the least, I almost began thinking they had no place at all on awesome ships today ^^
by Elias_The_Crimson
Wed Apr 15, 2009 4:36 am
Forum: Ship Archive
Topic: Trying "unconventional" spaceship design, C&C
Replies: 30
Views: 3880

Thanks :) Not sure exactly sure how to fit a massive artillery unit in there, specific suggestions would be nice x). What I had in mind was something huge hidden inside the nose of the ship (the armor plates separate when it deploys). To be really honest, belt-feeding is not what I had in mind when ...
by Elias_The_Crimson
Wed Apr 15, 2009 2:24 am
Forum: Ship Archive
Topic: CT-00A13 Hart-class Armed Merchantman
Replies: 13
Views: 2132

That looks absolutely gorgeous, the glow in particular - That's a winner, is it animated by any chance? :)
Those engine sections look fantastic as well!
Not sure I like the vertical mirroring you did on the middle/main body (the tall light-gray structure), but that's just nitpicking :)
by Elias_The_Crimson
Wed Apr 15, 2009 2:13 am
Forum: Ship Archive
Topic: G.D.F. Fleet -Terran Division-
Replies: 90
Views: 8818

I kindof like the general shape of the first ship; It wouldn't be bad if you could just have pulled it off without so much section clutter/repetition, and with a better color job. The second one looks neater, but try to avoid section stretching! You may also want to use thrusterEx modules instead of...
by Elias_The_Crimson
Tue Apr 14, 2009 3:05 pm
Forum: Ship Archive
Topic: Trying "unconventional" spaceship design, C&C
Replies: 30
Views: 3880

Well like they say, guns are extensions... ;) On a serious note, it DOES look awfully phallic now when I think about it... I think I can coverthe rear part up with a section though, right? Also thinking about making sprites for a smaller tri-barrel MG (as substitute for the stock machinegun), and so...