Search found 41 matches

by Nyme
Tue Mar 24, 2009 8:15 pm
Forum: NUD
Topic: NUD beta build
Replies: 178
Views: 154248

Hey, the patch notes sound great!

I hope the Shrap becomes balanced after the change, but not underpowered. I also hope that Mono damage bonus will not make Mono too powerful again.

Keep up the good work.
by Nyme
Fri Feb 13, 2009 6:51 pm
Forum: NUD
Topic: Best Runs
Replies: 49
Views: 24641

Thought this would be worth posting, and also showing something about balance. http://i254.photobucket.com/albums/hh91/MetalHammer/NUDv007_bifurcation_wave73.png NUD v0.07 (you know, the "harder" version) Wave reached: 73 Hardest: normal, tough Survival Bifurcation I still fail to understa...
by Nyme
Fri Feb 13, 2009 6:17 pm
Forum: NUD
Topic: NUD beta build
Replies: 178
Views: 154248

There is a bug while unpausing the game. I think it only occurs after the game has been paused with esc key for a while. It gives the error message ERROR in action number 1 of End Step Event for object hvjyx0___GW_3saD_E9k_My: Trying to use non-existing surface. After clicking through several of the...
by Nyme
Wed Feb 11, 2009 5:33 pm
Forum: NUD
Topic: NUD beta build
Replies: 178
Views: 154248

Weird that I remember when building a sharpnud, creeps went straight through it like it wasn't there. Oh...and should I build right before enemies enter the main area to get a better interest at the start? If you first sell a nud and then place another in its place, it will let the creeps through f...
by Nyme
Wed Feb 11, 2009 5:20 pm
Forum: NUD
Topic: NUD beta build
Replies: 178
Views: 154248

In which order should I build to survive that level? The level offers plenty of space, so you can make a long corridor, guarded by multiple Lancets and slowed down by Warps. First, of course, build the maze (just look at some setups in the Best runs thread if you need help), then other Nuds. After ...
by Nyme
Mon Feb 09, 2009 11:13 pm
Forum: NUD
Topic: NUD beta build
Replies: 178
Views: 154248

A good update. The first flaw is that the speed is not working. Apparently the maximum speed you can run the game decreases as time passes. While on Bifurcation, I noticed that in the beginning I could set it to at least 5x, but near wave 60 it was running 2x, no matter how high I tried to put it. I...
by Nyme
Thu Feb 05, 2009 10:19 pm
Forum: NUD
Topic: NUD Balance?
Replies: 31
Views: 21621

I can tell you what's really broken in the game now. Surround a fully-upgraded Warp with Di/Tri nuds. It will have so high fire rate that the creeps advance extremely slowly. I mean, it's like 1 or 2 Warps and you can stall them indefinitely. As you can see in my screenshot, there are likely more th...
by Nyme
Mon Feb 02, 2009 1:59 am
Forum: Ship Archive
Topic: Dynamic turrets!
Replies: 28
Views: 4286

Nice.

The real reason for my post, though, is to point out that it is not Manvor, it's Mavor. As a fan of Supreme Commander, I'm looking forward to seeing that.
by Nyme
Sun Jan 25, 2009 4:58 pm
Forum: NUD
Topic: NUD beta build
Replies: 178
Views: 154248

Very nice update. I found the accuracy display extremely handy when determining how much shots Shrapnuds waste, and how many creeps Lances hit on average. You increased the range bonus Lances give, but didn't mention it in the changelog. I have yet to test the anti-juggling system. Edit: tested, the...
by Nyme
Fri Jan 16, 2009 8:21 pm
Forum: NUD
Topic: Nud Guide
Replies: 11
Views: 7113

lightstriker wrote:Just to clarify, I am mainly creating this guide (or at least this portion) as a guide to NORMAL mode, not survival.
Please point it out in your first post.
by Nyme
Thu Jan 15, 2009 8:40 pm
Forum: NUD
Topic: Nud Guide
Replies: 11
Views: 7113

Nice to see you doing a guide.

Shard is actually Shrap. You know, coming from Shrapnel.

Also, perhaps 4x3 and bigger boxes of Monos are not constructable on small maps like Baby steps and even In Out, but it is very possible to build them in a map like Bifurcation or Twoway.
by Nyme
Mon Jan 12, 2009 9:58 pm
Forum: NUD
Topic: Who is This?
Replies: 25
Views: 61698

I realized something about highscores. They can't see if you are juggling or not. For those who don't know: juggling is building a two-way maze, where you can block and open the paths as you like by selling and placing towers. This allows for practically unlimited holding of multiple waves (creeps m...
by Nyme
Sun Jan 11, 2009 5:53 pm
Forum: NUD
Topic: NUD beta build
Replies: 178
Views: 154248

In your post you said "Updated the link above.", so I thought you updated the link you gave for v004 in your post (which was above that post). Yeah, the main page link works.
by Nyme
Sun Jan 11, 2009 5:10 pm
Forum: NUD
Topic: NUD beta build
Replies: 178
Views: 154248

th15, the link does not work. It still points to NUDv004.zip. I got the newest version by changing the address manually to NUDv004a.zip.
by Nyme
Sat Jan 10, 2009 9:07 pm
Forum: NUD
Topic: NUD beta build
Replies: 178
Views: 154248

Great update! The Shrap seems useful, but there's still lots to figure out about that turret. I'm also pointing out a bug in the highscore system. While going through the levels, it worked well for the first three levels or so, but after that, it wouldn't put my name on the list, just showing "...