Hey, the patch notes sound great!
I hope the Shrap becomes balanced after the change, but not underpowered. I also hope that Mono damage bonus will not make Mono too powerful again.
Keep up the good work.
Search found 41 matches
- Fri Feb 13, 2009 6:17 pm
- Forum: NUD
- Topic: NUD beta build
- Replies: 178
- Views: 154248
There is a bug while unpausing the game. I think it only occurs after the game has been paused with esc key for a while. It gives the error message ERROR in action number 1 of End Step Event for object hvjyx0___GW_3saD_E9k_My: Trying to use non-existing surface. After clicking through several of the...
- Wed Feb 11, 2009 5:33 pm
- Forum: NUD
- Topic: NUD beta build
- Replies: 178
- Views: 154248
Weird that I remember when building a sharpnud, creeps went straight through it like it wasn't there. Oh...and should I build right before enemies enter the main area to get a better interest at the start? If you first sell a nud and then place another in its place, it will let the creeps through f...
- Wed Feb 11, 2009 5:20 pm
- Forum: NUD
- Topic: NUD beta build
- Replies: 178
- Views: 154248
In which order should I build to survive that level? The level offers plenty of space, so you can make a long corridor, guarded by multiple Lancets and slowed down by Warps. First, of course, build the maze (just look at some setups in the Best runs thread if you need help), then other Nuds. After ...
- Mon Feb 09, 2009 11:13 pm
- Forum: NUD
- Topic: NUD beta build
- Replies: 178
- Views: 154248
A good update. The first flaw is that the speed is not working. Apparently the maximum speed you can run the game decreases as time passes. While on Bifurcation, I noticed that in the beginning I could set it to at least 5x, but near wave 60 it was running 2x, no matter how high I tried to put it. I...
- Thu Feb 05, 2009 10:19 pm
- Forum: NUD
- Topic: NUD Balance?
- Replies: 31
- Views: 21621
I can tell you what's really broken in the game now. Surround a fully-upgraded Warp with Di/Tri nuds. It will have so high fire rate that the creeps advance extremely slowly. I mean, it's like 1 or 2 Warps and you can stall them indefinitely. As you can see in my screenshot, there are likely more th...
- Mon Feb 02, 2009 1:59 am
- Forum: Ship Archive
- Topic: Dynamic turrets!
- Replies: 28
- Views: 4286
- Sun Jan 25, 2009 4:58 pm
- Forum: NUD
- Topic: NUD beta build
- Replies: 178
- Views: 154248
Very nice update. I found the accuracy display extremely handy when determining how much shots Shrapnuds waste, and how many creeps Lances hit on average. You increased the range bonus Lances give, but didn't mention it in the changelog. I have yet to test the anti-juggling system. Edit: tested, the...
- Mon Jan 12, 2009 9:58 pm
- Forum: NUD
- Topic: Who is This?
- Replies: 25
- Views: 61698
I realized something about highscores. They can't see if you are juggling or not. For those who don't know: juggling is building a two-way maze, where you can block and open the paths as you like by selling and placing towers. This allows for practically unlimited holding of multiple waves (creeps m...
- Sun Jan 11, 2009 5:53 pm
- Forum: NUD
- Topic: NUD beta build
- Replies: 178
- Views: 154248
- Sun Jan 11, 2009 5:10 pm
- Forum: NUD
- Topic: NUD beta build
- Replies: 178
- Views: 154248
- Sat Jan 10, 2009 9:07 pm
- Forum: NUD
- Topic: NUD beta build
- Replies: 178
- Views: 154248