Search found 124 matches
- Thu Feb 19, 2009 10:57 pm
- Forum: General Discussion
- Topic: v0.90b Bug Reports - READ FIRST POST
- Replies: 149
- Views: 51499
- Thu Feb 19, 2009 12:31 pm
- Forum: General Discussion
- Topic: BSF 2 suggestion topic.
- Replies: 491
- Views: 195076
- Thu Feb 19, 2009 12:12 pm
- Forum: General Discussion
- Topic: v0.90b Bug Reports - READ FIRST POST
- Replies: 149
- Views: 51499
This ship: http://www.wyrdysm.com/battleshipsforev ... y-Adol.zip
When its section 'fly off' from its body, the mining beams fire at the flying section but doing no damage. The beams just pass over it.

When its section 'fly off' from its body, the mining beams fire at the flying section but doing no damage. The beams just pass over it.

- Wed Feb 18, 2009 8:00 pm
- Forum: General Discussion
- Topic: Battleships Forever Info | 0.90d released 14 Apr
- Replies: 1154
- Views: 1259099
- Wed Feb 18, 2009 7:38 pm
- Forum: General Discussion
- Topic: v0.90b Bug Reports - READ FIRST POST
- Replies: 149
- Views: 51499
Weapons parented to a section which is parented to a rotating section rotates/moves with the parented section perfectly but its firing arc does not rotate accordingly. This ship demonstrates this: http://www.wyrdysm.com/battleshipsforever/shipdatabase/uploads/Voyhan.zip http://img25.imageshack.us/im...
- Mon Feb 16, 2009 8:46 pm
- Forum: General Discussion
- Topic: v0.90b Bug Reports - READ FIRST POST
- Replies: 149
- Views: 51499
This ship: http://www.wyrdysm.com/battleshipsforev ... Milatu.zip
I have created a rotating section and then mirror it. They rotates perfectly in Shipmaker preview but the mirrored one refuse to rotate in game.
I have created a rotating section and then mirror it. They rotates perfectly in Shipmaker preview but the mirrored one refuse to rotate in game.
- Mon Feb 16, 2009 8:45 pm
- Forum: Ship Archive
- Topic: Ship Database Created! | Improved 24th July
- Replies: 25
- Views: 19310
- Mon Feb 16, 2009 8:22 pm
- Forum: General Discussion
- Topic: v0.90b Bug Reports - READ FIRST POST
- Replies: 149
- Views: 51499
- Sat Aug 30, 2008 10:18 am
- Forum: Shipmaker Info and Help II
- Topic: Lern2Constructive Criticism - A Guide, ver. 2.1
- Replies: 16
- Views: 10685
Firstly, you spell 'learn' wrong... Do I have to give more examples? like 'There's something wrong with the parenting, please check (image of floating section after destruction of a certain section)' 'The bottom rectangular section has been offset downward by 1 pixel' 'Your ship have too many beamer...
- Mon Aug 25, 2008 9:09 pm
- Forum: Shipmaker Info and Help II
- Topic: (outdated) Guide of random shipmaking stuff you want to know
- Replies: 46
- Views: 62061
- Thu Aug 21, 2008 10:12 pm
- Forum: Shipmaker Info and Help II
- Topic: (outdated) Advanced Weapon Customizing Techniques
- Replies: 263
- Views: 220154
I think it worth mentioning, though it is only one weapon :? The single beamer that can keep firing non-stop, and can start and stop firing at any time. weapon|Laser|45|0|1|30|-1|-1|-1|-1|-1|Non-stop Beamer|16776960|31|-1|-1|-1|-1|-1|1|0.90 It's principle is to set the beam duration slightly higher ...
- Sun Aug 10, 2008 11:14 pm
- Forum: General Discussion
- Topic: What are you up to, th15?
- Replies: 72
- Views: 13018
- Fri Jun 13, 2008 5:59 pm
- Forum: Tournament and Encounter Archive
- Topic: Group Of Ardo (New chapter 5-6 Released :: 13/6/2008)
- Replies: 9
- Views: 6510
And one more...... (Note: You are warned that in this mission there would be quite a large amount of ships on screen at once. Actually for the next mission also, so it might lag...) http://www.wyrdysm.com/battleshipsforever/shipdatabase/uploads/Chapter_6_A_New_Start.enc Though we have successfully e...
- Fri Jun 13, 2008 5:57 pm
- Forum: Tournament and Encounter Archive
- Topic: Group Of Ardo (New chapter 5-6 Released :: 13/6/2008)
- Replies: 9
- Views: 6510
Anyway, please give feedback or I do not have the motivation to work on... In addition to a long period of update-less... http://www.wyrdysm.com/battleshipsforever/shipdatabase/uploads/Chapter_5_Escort_the_Technology.enc It's good to see there are remaining allied forces, as well as seeing your flee...
- Tue Jun 10, 2008 12:45 pm
- Forum: . _ _._. (Etcetera)
- Topic: Advertisements in Games?
- Replies: 9
- Views: 2271