pulse guns inaccuracy is countered by their short range. when something is that close you can have a hard time not hitting it. what shots that don't hit act as environmentally friendly flack to distract the enemy's PD.
oh, and the shields are just sections.
Search found 24 matches
- Sun Dec 20, 2009 9:36 am
- Forum: Ship Archive
- Topic: New Alien Fleet
- Replies: 43
- Views: 11579
- Sun Dec 20, 2009 3:02 am
- Forum: Ship Archive
- Topic: New Alien Fleet
- Replies: 43
- Views: 11579
I think they would go with energy projectile type weapons. lasers would eat up too much energy with their sustained blasts, conventional weaponry would also work, as they are simple and efficient to manufacture and maintain, but the bullet propellant would be seen as wasteful (the bullets themselves...
- Wed Dec 16, 2009 7:03 am
- Forum: Ship Archive
- Topic: Pseudo-Chainship! New ship starts on page 4.
- Replies: 92
- Views: 25167
- Tue Dec 15, 2009 12:11 pm
- Forum: Ship Archive
- Topic: Pseudo-Chainship! New ship starts on page 4.
- Replies: 92
- Views: 25167
- Tue Dec 15, 2009 11:36 am
- Forum: Ship Archive
- Topic: Pseudo-Chainship! New ship starts on page 4.
- Replies: 92
- Views: 25167
- Tue Dec 15, 2009 11:27 am
- Forum: Ship Archive
- Topic: Pseudo-Chainship! New ship starts on page 4.
- Replies: 92
- Views: 25167
- Tue Dec 15, 2009 11:21 am
- Forum: Ship Archive
- Topic: Pseudo-Chainship! New ship starts on page 4.
- Replies: 92
- Views: 25167
Re: Pseudo-Chainship! New ship starts on page 4.
same rules, so...
Anna wrote:3) If you remove any sections added by someone else, they count as sections you used. If you remove eight sections, you can't add any. If you remove five, you can add three. And so on. This is to discourage people from erasing other people's work while still allowing for it.
- Tue Dec 15, 2009 10:57 am
- Forum: Ship Archive
- Topic: Pseudo-Chainship! New ship starts on page 4.
- Replies: 92
- Views: 25167
I'd like to (re)start this with something a little different. I've made something just plain awful. actually, it's a recreation of Anna's guide to good shipbuilding's test ship, just in sw sprites. it's up to you to make it, at there very least, bearable. is bearable really spelled bear-able? or is ...
- Mon Dec 14, 2009 3:14 pm
- Forum: Shipmaker Info and Help II
- Topic: missile deviation
- Replies: 9
- Views: 2061
- Mon Dec 14, 2009 8:46 am
- Forum: Shipmaker Info and Help II
- Topic: Nooby Question
- Replies: 7
- Views: 1243
- Mon Dec 14, 2009 8:38 am
- Forum: Shipmaker Info and Help II
- Topic: missile deviation
- Replies: 9
- Views: 2061
and now I'm going to be lost in tvtropes for the next few days...thanks also: mostly I have settled for the slower turn rate, but that means I can't have missiles explode from all sides of the ship (not literally) to suppress an area target...(maybe if I set the deviation supper high, but then the m...
- Sun Dec 13, 2009 2:28 pm
- Forum: Shipmaker Info and Help II
- Topic: missile deviation
- Replies: 9
- Views: 2061
missile deviation
I've done a little tweaking with the missile stats (particularly the minimissile) but I haven't been able to achieve what I think I want, which is inaccurate missiles that can turn sharply. from what I've seen, the deviation only controls the initial deviation, and if turning is set to high, they wi...
- Sun Dec 13, 2009 12:49 pm
- Forum: General Discussion
- Topic: how do you add doodads
- Replies: 3
- Views: 2885
open up the ini file that tells ship maker what to put on the pallet in the terms of doodads and sections. by default it is smsprites. type in a new 'pos' (position) (remember that 10 goes after 1, not 9. it is alphabetical order, not numerical) and then fill in the new directory to your desired spr...
- Fri Dec 11, 2009 4:21 pm
- Forum: General Discussion
- Topic: BSF 2 suggestion topic.
- Replies: 491
- Views: 160296
yeah...somehow I knew something like that was going to happen, useually does for me... but hey, now I have that tool today! probably better than having it tomorrow with my name written on it. edit: this tool does not seem efficient for things like parenting or driving items, where you have to right ...
- Wed Dec 09, 2009 3:46 pm
- Forum: Custom Content & Sprites
- Topic: Kaelis' Section Factory
- Replies: 379
- Views: 475929