Search found 18 matches

by Kruxynus
Sat Jan 31, 2009 8:46 am
Forum: Shipmaker Info and Help II
Topic: Shipmaking Q&A
Replies: 541
Views: 637654

Kruxynus - Well, at least to get you started, go to Ed2 tab on a desired section. Set the Rotating option to Enabled. Then set CW Rot Speed to 1 and CCW Rot Speed to 0.04. There, You should have a basic rotation Section. i would like an explanation of what the propeties ACTUALLY DO instead of "...
by Kruxynus
Fri Jan 30, 2009 12:51 pm
Forum: Shipmaker Info and Help II
Topic: Shipmaking Q&A
Replies: 541
Views: 637654

At Kae: Well, Good news I guess. Kruxynus - Well, at least to get you started, go to Ed2 tab on a desired section. Set the Rotating option to Enabled. Then set CW Rot Speed to 1 and CCW Rot Speed to 0.04. There, You should have a basic rotation Section. i would like an explanation of what the prope...
by Kruxynus
Fri Jan 30, 2009 11:34 am
Forum: Shipmaker Info and Help II
Topic: Shipmaking Q&A
Replies: 541
Views: 637654

" Advanced component parameters and features All components... ...rotating and moving sections, section effects, triggers, and more. For more information on how to use them, refer to forums. " Do NOT tell me to look at the F1 manual, because i did, and it told me to look here. *cough* how ...
by Kruxynus
Fri Jan 30, 2009 9:03 am
Forum: Shipmaker Info and Help II
Topic: Shipmaking Q&A
Replies: 541
Views: 637654

EDIT: Nevermind.
by Kruxynus
Thu Jan 29, 2009 11:40 am
Forum: Shipmaker Info and Help II
Topic: Shipmaking Q&A
Replies: 541
Views: 637654

please don't type useful information into barely readable text. I do not have vista, but i did install it to program files. why is that a problem?
by Kruxynus
Thu Jan 29, 2009 11:31 am
Forum: Shipmaker Info and Help II
Topic: Shipmaking Q&A
Replies: 541
Views: 637654

I can't get the ship deployer to work. I type in the filename of the ship, "Custom Ships\PAS.shp" but when i try to use it in sandbox, it simply says "invalid ship". "PAS.shp" is in the "Custom Ships" folder, can a ship not deploy itself or am i just doing som...
by Kruxynus
Sat Dec 06, 2008 11:01 am
Forum: Ship Archive
Topic: Kruxynian Fleet!
Replies: 15
Views: 2335

I've never been good at making anything all that big, on any game like this. (make ship/creature/etc. out of parts) :?
by Kruxynus
Sat Dec 06, 2008 9:52 am
Forum: Ship Archive
Topic: Kruxynian Fleet!
Replies: 15
Views: 2335

the last two ships have weapon crowding issues (i.e. the gatblaster, pulsar, and particle guns). Design wise, your last ship seems to be made of thrown together parts with no coherence. That and your two fighters are completely different in terms of design from the rest of your fleet (they look ter...
by Kruxynus
Sat Dec 06, 2008 2:24 am
Forum: Ship Archive
Topic: Kruxynian Fleet!
Replies: 15
Views: 2335

Sorry, I forgot to convert them to png, and if you don't like their names then suggest some, I think that since they're my fleet I can name them whatever I want, and fyi, their names were meant to be similar to my username.
by Kruxynus
Sat Dec 06, 2008 12:14 am
Forum: Ship Archive
Topic: Kruxynian Fleet!
Replies: 15
Views: 2335

Kruxynian Fleet!

yay? anyway, i threw a fleet together when i got bored in the middle of the night. images uploaded. will upload ships for download if people actually want to, which i doubt. Xy http://www.filecram.com/files/xy.PNG this is just a small, easily destroyed interceptor ship. Xur http://www.filecram.com/f...
by Kruxynus
Thu Dec 04, 2008 10:20 am
Forum: General Discussion
Topic: Battleships Forever Info | 0.90d released 14 Apr
Replies: 1154
Views: 1003190

elecboy wrote:Although there a few bugs in the new version, I'm glad its out. I was waiting for it to come before posting here again. :D
"a few" we can't even load custom ships, the new version is broken. th15, put .88 back up, the new version is broken.
by Kruxynus
Wed Dec 03, 2008 11:10 pm
Forum: Ship Archive
Topic: Small ship
Replies: 13
Views: 1934

i came here from fraxy, if you make a ship with bad parenting in fraxy, well, let me explain this: when a part gets destroyed in fraxy, it's parent also takes damage, and there's a maximum of children(16) per parent. so if you have 16 parts parented to a core, the core gets owned after destroying th...
by Kruxynus
Wed Dec 03, 2008 1:57 pm
Forum: General Discussion
Topic: Battleships Forever Info | 0.90d released 14 Apr
Replies: 1154
Views: 1003190

[offtopic] to the person above me, lrn 2 p1v0t, n3wb. [/offtopic]

i thought the code tags would make a small box with a scrolll-bar >.> sorry.
by Kruxynus
Wed Dec 03, 2008 12:40 pm
Forum: General Discussion
Topic: Battleships Forever Info | 0.90d released 14 Apr
Replies: 1154
Views: 1003190

i have a massive error log for you. all i tried to do was load a ship from the custom ships folder. ERROR in action number 1 of Mouse Event for Left Released for object GUI_SpawnAllied: Data structure with index does not exist. ERROR in action number 1 of Mouse Event for Glob Left Released for objec...
by Kruxynus
Tue Dec 02, 2008 1:10 pm
Forum: Ship Archive
Topic: Small ship
Replies: 13
Views: 1934

Let me explain why there are so many aegises: first of all, the ship has very little health and would get ownified without them. second: i wanted to make a ship which involves some strategy to beat, like, targeting a specific part, rather than "point click pewpewpew lazor bemz olol ded" th...