Search found 35 matches
- Sun Dec 14, 2008 10:58 am
- Forum: Ship Archive
- Topic: Supreme Commander Cybran T3 Battleship
- Replies: 21
- Views: 3585
Looks almost like the ship off of Starship troopers. The coloring works well enough. I want to ask when is the best way to choose when to shade sections to show depth? You did a pretty good job outlining the sections off, and you seem to enjoy creating larger vessels. Any pointers, that you can show...
- Sun Dec 14, 2008 6:51 am
- Forum: Ship Archive
- Topic: Medium Ship for review
- Replies: 4
- Views: 756
Medium Ship for review
I just started messing around and didn't really have a design in mind and happened to put this together. I call her the Titrin
- Fri Dec 12, 2008 10:55 am
- Forum: Ship Archive
- Topic: My first large ship
- Replies: 11
- Views: 987
- Fri Dec 12, 2008 5:26 am
- Forum: Ship Archive
- Topic: My first large ship
- Replies: 11
- Views: 987
Why thank you Arcalane. That's got to be the nicest thing you have said to me thus far. :) And yes, having a Red Baron ship in space is pretty much an eye sore. The red was one of the base colors I selected as one of the default three and will make the colors much easier on the eyes when I finalize ...
- Fri Dec 12, 2008 5:14 am
- Forum: Ship Archive
- Topic: My first large ship
- Replies: 11
- Views: 987
I know this ship like the back of my hand
He stretch was yet another quick fix for the spires. The best way would have been to use a few more sections, but this is a work in progress. I know, it sticks out rather poorly. EDIT Fixing that would prevent the aegis from having so many white spots and let the affect seem less of a fuzz and more ...
- Fri Dec 12, 2008 4:36 am
- Forum: Ship Archive
- Topic: My first large ship
- Replies: 11
- Views: 987
- Fri Dec 12, 2008 4:24 am
- Forum: Ship Archive
- Topic: My first large ship
- Replies: 11
- Views: 987
Actually the light blue spires are “warp” Pylons for moving the ship faster than light. I have 3D render of that same ship at home that makes it a pit clearer. Sorry about the PNG thing, Image changed. EDIT As far as the ship looking familiar, some said it looked klingonish and like the battleships ...
- Fri Dec 12, 2008 4:10 am
- Forum: Ship Archive
- Topic: My first large ship
- Replies: 11
- Views: 987
My first large ship
I’m sorry I’m using a Gif image, the MS paint here is the best I got at work. The Jpeg was even worse. I rather work on smaller ships and fighters, but I wanted to give this a try. I am running into issues where the mirrored sections are overlapping in the wrong places and it’s incredibly difficult ...
- Sun Dec 07, 2008 3:28 am
- Forum: Ship Archive
- Topic: Paring issue with a design
- Replies: 15
- Views: 1414
It worked!
Thank you again Slayer. I placed some Ablative sections on the Cerimar legs and it worked! http://members.cox.net/ltfoxfire/BFscreen00a.jpg One more time on the other side http://members.cox.net/ltfoxfire/BFscreen02a.jpg Still a leg to stand on! http://members.cox.net/ltfoxfire/BFscreen04a.jpg Even ...
- Sat Dec 06, 2008 1:53 pm
- Forum: Ship Archive
- Topic: Paring issue with a design
- Replies: 15
- Views: 1414
- Sat Dec 06, 2008 7:08 am
- Forum: Ship Archive
- Topic: The new ships for review
- Replies: 2
- Views: 482
Smaller is better
Wow. I got to look into that when I get back home. Are they found in the shp, sb3, or can it be done right in the Shipmaker?
EDIT: Woops sorry, I responded before the edit. Thank you.
EDIT: Woops sorry, I responded before the edit. Thank you.
- Sat Dec 06, 2008 7:04 am
- Forum: Ship Archive
- Topic: Paring issue with a design
- Replies: 15
- Views: 1414
Just like..
Sort of like the darker brown fin, on the bottom leg, does but a few more of them?
- Sat Dec 06, 2008 6:58 am
- Forum: Ship Archive
- Topic: The new ships for review
- Replies: 2
- Views: 482
The new ships for review
Skimmer: Scout/Defender Fighter HP: 40 http://members.cox.net/ltfoxfire/skimmer.JPG The guns were given a 90 degree turn to adjust the arcs for 220 degrees so they don't fire through the fighter. This was made from an old 3D render design I did a while back shown below. I could have done better, but...
- Sat Dec 06, 2008 6:43 am
- Forum: Ship Archive
- Topic: Paring issue with a design
- Replies: 15
- Views: 1414
Rehash the issue
I couldn’t leave it alone and I didn’t want to continue to make new mistakes not learning from the old ones so I tested out the Cerimar with one leg, void of many of the “extras” while leaving the other with. Blowing up the upper leg resulted in a one legged ship while blowing up the bottom resulted...
- Fri Dec 05, 2008 4:36 am
- Forum: Ship Archive
- Topic: Paring issue with a design
- Replies: 15
- Views: 1414
Another one.
The proximity of the two legs may be exactly what’s causing the premature detonation. I may just chalk it up to an Achilles heel of the ship or take the Ablative armor option. Thanks everyone.