Search found 16 matches

by Dreamyr
Fri Dec 25, 2009 3:15 pm
Forum: Ship Archive
Topic: cycerin's ~Space Chippe Shoppe~
Replies: 18
Views: 11250

Agreed. Never been a fan of overly glowy ships. Glows should be used more to accentuate the ship and depth as well as for things like landing bays and stuff. Otherwise I generally stay away from them. To me when I see a ship with a lot of glows it's like the builder isn't confident enough with their...
by Dreamyr
Sun Dec 20, 2009 9:56 am
Forum: Shipmaker Info and Help II
Topic: Driver Turret troubleshooting
Replies: 2
Views: 1012

I went and cloned the weapons instead of making them from scratch the first time around. I just went and redid all the turrets from scratch and them mirrored and set the links/drivers. Tested it out in grinder real quick and it seemed to work for a little bit but then started pulling the same crap o...
by Dreamyr
Sat Dec 19, 2009 9:47 am
Forum: Shipmaker Info and Help II
Topic: Driver Turret troubleshooting
Replies: 2
Views: 1012

Driver Turret troubleshooting

I'm having a bit of a problem with some turrets on one of my ships. The only turret that I made from scratch(base->driver->linked weapons etc) that works is the one on the center line of the ship. The others on this particular ship for some reason are firing the opposite of their firing arcs as far ...
by Dreamyr
Tue Dec 15, 2009 12:39 pm
Forum: Ship Archive
Topic: cycerin's ~Space Chippe Shoppe~
Replies: 18
Views: 11250

I think it needs a bit of green to fit in with rest of your ships.

Just my opinion though.
by Dreamyr
Fri Nov 06, 2009 6:01 am
Forum: Ship Archive
Topic: Boredom, it does things to me
Replies: 8
Views: 3182

Updated version of the Sternfalken, messed with the colors a bit. I'm a bit leery of adding a fourth color/shade to the mix though. That would make the complexity skyrocket and it's not something I'm sure I can do and make look good.

Image
by Dreamyr
Thu Nov 05, 2009 10:53 am
Forum: Ship Archive
Topic: Boredom, it does things to me
Replies: 8
Views: 3182

yea, I'm not really satisfied with the placement of the colored sections myself on the fighters and in places on some of the larger ships but I wasn't really seeing where to put them on some of them. The Schneide I think came out the best when it comes to coloring with the Sternfalken coming in seco...
by Dreamyr
Thu Nov 05, 2009 10:21 am
Forum: Ship Archive
Topic: Boredom, it does things to me
Replies: 8
Views: 3182

Boredom, it does things to me

So recently I've noticed that despite TSA finally releasing his sprites I'm not seeing many ships here made in with them. Combine that with a distinct lack of anything else to do, as I can't seem to get a job, over the past few weeks I've picked up Battleships Forever again and made some stuff. Don'...
by Dreamyr
Tue Sep 08, 2009 6:16 am
Forum: Custom Content & Sprites
Topic: Se7eN's SW weapons
Replies: 28
Views: 37170

unsunghero10 wrote:Go to EDIT2 and click custom sprite.

Need more kinetics. =P
That doesn't work for modules, just weapons, so the new aegis sprite is rather useless to me right now. :D
by Dreamyr
Thu Aug 20, 2009 9:15 am
Forum: Ship Archive
Topic: Abaddon Battlecruiser
Replies: 3
Views: 1231

As someone who once played EVE inaccuracies dealing with it are a bit irritating. Aside from the afor mentioned ugly stretching the Abaddon is a Amarr tier 3 Battleship. The Amarr battlecruisers are the Prophecy and the Harbinger. :roll:
by Dreamyr
Sun Mar 29, 2009 5:32 am
Forum: . _ _._. (Etcetera)
Topic: "Realistic" Space Combat/Travel Discussion Thread
Replies: 58
Views: 18280

just a thought I had about armor. You guys are saying nano-carbon is the best you'll get and that you'd still need a crap ton of it to be effective thus slowing you down. What about energized armor. you know, running a current through a material that when a certain type/frequency of energy is channe...
by Dreamyr
Wed Mar 25, 2009 7:14 am
Forum: General Discussion
Topic: v0.90b Bug Reports - READ FIRST POST
Replies: 149
Views: 42639

I've been getting this error whenever I try to add one of my more recent ships to the game in sandbox mode. ___________________________________________ ERROR in action number 1 of Create Event for object __newobject994: In script nWep2a: Error in code at line 121: l_weapon[wj].l_bulletsprite = conve...
by Dreamyr
Thu Sep 25, 2008 4:20 am
Forum: General Discussion
Topic: The Troubleshooting Thread
Replies: 112
Views: 97872

I don't think my computer hibernates at all. Also why would it affect BF when I didn't have it but the BFSM open? It doesn't make much sense to me.
by Dreamyr
Wed Sep 24, 2008 11:12 am
Forum: Ship Archive
Topic: Imperial Terran Fleet
Replies: 7
Views: 942

ah thanks for the links to the ship building guides lightstriker. I'd looked through a couple but I get a feeling that I'll be using them(or atleast looking through them) a lot more. I doubt that I'll ever be able to create a ship on par with some of the stuff I've seen here but I appreciate the hel...
by Dreamyr
Wed Sep 24, 2008 10:12 am
Forum: Ship Archive
Topic: Imperial Terran Fleet
Replies: 7
Views: 942

ah yeah, I haven't really messed around with the stats that much before because I'm not quite sure of the values to put in compared to the original values. The most i've ever done was mess around with the values on a missile launcher so that it fired 8 missiles a clip 5 frames apart. It was a bit ov...
by Dreamyr
Wed Sep 24, 2008 8:49 am
Forum: Ship Archive
Topic: Imperial Terran Fleet
Replies: 7
Views: 942

Imperial Terran Fleet

Ok so I've been playing BF for a few months and I've finally decided it's time to parade around some of my creations. I have some more as well as the stuff you will see today but they aren't upgraded yet as I made them back right after I first got the game and they look rather horrible(single color,...