Search found 58 matches
- Thu Dec 03, 2009 8:04 pm
- Forum: NUD
- Topic: Ideas for new NUD maps
- Replies: 3
- Views: 6593
- Thu Dec 03, 2009 7:53 pm
- Forum: NUD
- Topic: ideas for new NUD (first eva post here^^)
- Replies: 8
- Views: 8522
To be perfectly honest I should be thankful that people have even bothered to reply to my ideas, because it obviously shows that pplz care about what other people think (god its hard to get appreciated these days) Well, at least you haven't made the n00bish mistake of taking criticisms personally. ...
- Sun Nov 29, 2009 8:08 pm
- Forum: NUD
- Topic: ideas for new NUD (first eva post here^^)
- Replies: 8
- Views: 8522
- Sun Nov 01, 2009 12:55 am
- Forum: NUD
- Topic: NUD - Suggestions and requests
- Replies: 8
- Views: 8156
First off, I'm going to have to mirror what the other two have said, your english is appalling, though it would be excusable if english wasn't your native language. Either way, you need to touch up on english grammar because I can barely make out a word you're saying. As for the suggestions (at leas...
- Tue Sep 29, 2009 11:23 pm
- Forum: Ship Archive
- Topic: Well it seems I'm popping back in for a visit
- Replies: 18
- Views: 7041
It is good to know that NUD is still being developed. Of all the games you've made, this one has to be my favourite. I'm glad you took up the tier 4 upgrade idea (I also particularly like the idea of branching upgrades), it should definitely make the late game more interesting. As for re-naming the ...
- Tue Sep 29, 2009 4:42 am
- Forum: Ship Archive
- Topic: Experimenting with a few ideas...
- Replies: 6
- Views: 1946
Taking your comments into account, I've redesigned the ship as follows... http://img8.imageshack.us/img8/4420/avengerbeta2y.png I've ditched the red ageis for now (it was supposed to be something like an exhaust glow, I didn't want to spend masses of time on it so I just used fake ageis for a quick ...
- Sat Sep 26, 2009 8:49 pm
- Forum: Ship Archive
- Topic: Experimenting with a few ideas...
- Replies: 6
- Views: 1946
Experimenting with a few ideas...
Hello one and all! The Mulletron is back after a brief hiatus, with a brand new ship design. http://img197.imageshack.us/img197/8997/avengerbeta1.png The overall concept of this design is to create a ship with a core section, surrounded with various outer sections, with gaps separating them. The cor...
- Fri Jul 24, 2009 8:28 pm
- Forum: Ship Archive
- Topic: Terran Fleet: Version 2
- Replies: 12
- Views: 3131
After fiveish months of lurking at the bottom of the forums, I've decided to dig up this old thread and continue work on this again, and after about a week's work, here's what I have to show for it... http://img406.imageshack.us/img406/3491/tercruisr.png Cruiser - Terran Scimitar http://img413.image...
- Fri Jul 24, 2009 7:23 pm
- Forum: Ship Archive
- Topic: Cyc's misc stuff - SWA-style ship on page 2
- Replies: 33
- Views: 9842
The general shape of the first two ships are good, and you use the glows to good effect, but you have gone way overboard with the detail. IMO, the interior is way too busy, to the point where its distracting me from the rest of the ship. You could probably do with throwing in some low-detail section...
- Sat Jul 04, 2009 8:32 am
- Forum: General Discussion
- Topic: BSF 2 suggestion topic.
- Replies: 491
- Views: 195161
Obviously you don't have any idea how resource-intensive vector graphics are. Actually, I know more than you may think (if I didn't knew what I was talking about, I never would have suggested it). Yes, you can argue that bitmaps are less resource-intensive because raster-based graphics don't requir...
- Sat Jul 04, 2009 1:55 am
- Forum: Ship Archive
- Topic: Col.Jason's 1st proper ship
- Replies: 40
- Views: 6045
I would have to mimic what the others are saying about the ablative armour. The way it follows the outline of the ship is fairly awkward, and it overlaps the ship sections in several areas. If I were using ablative armour, I would use it sparingly, and would also avoid spamming the same section too ...
- Sat Jul 04, 2009 1:21 am
- Forum: General Discussion
- Topic: BSF 2 suggestion topic.
- Replies: 491
- Views: 195161
- Wed May 20, 2009 10:59 pm
- Forum: Ship Archive
- Topic: Xor Fleet: Version 3.5 (Dreadnought added)
- Replies: 46
- Views: 8690
Im not registering to just see a ship, go use www.majhost.com, easy fast host where you can also use subfolders, as well as uploading .zip files where the content images will be unzipped Damn it! Didn't realize that you had to log in beforehand to view it. What a pain in the arse. ¦o Its fixed now ...
- Wed May 20, 2009 10:24 pm
- Forum: Ship Archive
- Topic: Xor Fleet: Version 3.5 (Dreadnought added)
- Replies: 46
- Views: 8690
After a couple of weeks working on and off on this, I have finally finished my latest iteration of the new Xor design... http://i615.photobucket.com/albums/tt240/the_mulletron/Xor_Carier_Protyp.png I chose the carrier as the guinea pig for my new design idea. The idea is the same as the idea for the...