Ah, I tend to ship over that.Normandy wrote:Just to make things clear, I'm saying the drama that takes place every now and then is very entertaining to watch.
Welcome back. I see things haven't changed, then.
Search found 154 matches
- Sun Sep 26, 2010 7:27 am
- Forum: . _ _._. (Etcetera)
- Topic: It has been...quite a while, hasn't it?
- Replies: 7
- Views: 3739
Re: It has been...quite a while, hasn't it?
- Fri Sep 24, 2010 2:22 pm
- Forum: . _ _._. (Etcetera)
- Topic: It has been...quite a while, hasn't it?
- Replies: 7
- Views: 3739
Re: It has been...quite a while, hasn't it?
I left shortly after turn 2 if I can remember right. I did come back every once and a while to see how it was going.Normandy wrote:Hehehe. This forum has a metagame all itself.
- Mon Sep 20, 2010 4:46 pm
- Forum: . _ _._. (Etcetera)
- Topic: It has been...quite a while, hasn't it?
- Replies: 7
- Views: 3739
Re: It has been...quite a while, hasn't it?
whip out some ships and we'll decide if your welcome ;), I don't really know what your previous mistakes were, but to be honest everyone needs to forgive and forget and have a fresh start, so even though your obviously before my time unless someone says otherwise and you demonstrate a willingness t...
- Mon Sep 20, 2010 3:08 pm
- Forum: . _ _._. (Etcetera)
- Topic: It has been...quite a while, hasn't it?
- Replies: 7
- Views: 3739
It has been...quite a while, hasn't it?
It has been quite some time since I've been here on wyrdysm, and a lot has changed. The community has changed a lot, with plenty of new faces, and all of the old powerhouses. If, at all possible, I would like to rejoin the community, a fresh start of you would, and this time, not make the idiotic mi...
- Sat Jun 20, 2009 8:34 am
- Forum: Carpe Universum
- Topic: CU: Plans for CU
- Replies: 14
- Views: 6739
- Sun Apr 12, 2009 11:02 am
- Forum: Ship Archive
- Topic: Iamshamoht's Fleets Update 2: Strikeforce Beta redone
- Replies: 14
- Views: 1538
Ah, Noctis and his doodles, wasn't that stickied somewhere?Danny420Dale wrote: it's 'LIBERATE TUTEMET EX INFERIS' anyway.
- Sun Apr 12, 2009 7:31 am
- Forum: . _ _._. (Etcetera)
- Topic: The Hype Thread
- Replies: 97
- Views: 54035
Mythic map pack for Halo 3, WAY over-hyped. Short of Sandbox, which, is an absolute forgers paradice and far exceeded expectations, the maps brought little to the game. Orbital ends out being a spawn camping nighmare. (rockets are painful) Assembly is petty much the same effect. (gravity has never b...
- Thu Apr 02, 2009 1:13 pm
- Forum: Custom Content & Sprites
- Topic: More Customized Backgrounds
- Replies: 9
- Views: 4615
The negatives were a good idea though, useful for those blueprints everyone makes. Thank you Update on current projects: 1. Making dot grids in the colours I have posted. 2. Making Star fields for those Ship Maker pics. 3. More colours for the plain and negative backgrounds. 4. Making Organization ...
- Wed Apr 01, 2009 3:54 pm
- Forum: NUD
- Topic: NUD beta build
- Replies: 178
- Views: 123209
- Wed Apr 01, 2009 3:11 pm
- Forum: NUD
- Topic: NUD beta build
- Replies: 178
- Views: 123209
- Wed Apr 01, 2009 3:08 pm
- Forum: Custom Content & Sprites
- Topic: More Customized Backgrounds
- Replies: 9
- Views: 4615
- Wed Apr 01, 2009 12:49 pm
- Forum: Custom Content & Sprites
- Topic: More Customized Backgrounds
- Replies: 9
- Views: 4615
- Wed Apr 01, 2009 12:40 pm
- Forum: Custom Content & Sprites
- Topic: More Customized Backgrounds
- Replies: 9
- Views: 4615
- Wed Apr 01, 2009 12:34 pm
- Forum: Custom Content & Sprites
- Topic: More Customized Backgrounds
- Replies: 9
- Views: 4615
More Customized Backgrounds
First off, tanks to Arcalane for the idea. Here are some backgronds available for the Ship maker. Note that I have made the grid sharper, althogh this took some of the colour variation away. There are some negatives where the black was replaced with white. Although I'm not sure of many people, I'm s...
- Tue Mar 31, 2009 5:46 am
- Forum: NUD
- Topic: NUD Balance?
- Replies: 31
- Views: 18492
The speed 5 arrow enemies are extensively hard to hit. Even with ~800 DPS, I was unable to kill hardly any of them, (they had 200-240 HP) even in the long corridors of my setup. It seems as if the mono's fire at random at them instead of actually aiming at them. 4's werent as bad but still were dif...