Search found 452 matches
- Tue Jul 21, 2009 2:36 pm
- Forum: Ship Archive
- Topic: FireStorm's Creations: C&C Please
- Replies: 15
- Views: 7188
- Sun Jul 12, 2009 5:09 pm
- Forum: Ship Archive
- Topic: FireStorm's Creations: C&C Please
- Replies: 15
- Views: 7188
Which ship are you talking about AD? The big one only has glows around the reactor, and the smaller one has very few WF sections, all of which are covered I believe. In the mean time, here's another. I like the style of adding spikes, but I'm not sure if coloring them all was a good idea. http://i35...
- Sun Jul 12, 2009 3:49 pm
- Forum: Ship Archive
- Topic: Fraxy Ship Update
- Replies: 2
- Views: 1610
First, I'd suggest that you take your pictures from preview mode(F11) thus avoiding seeing flashing blue sections. As far as the ships go, I like your colors; they work very well. There's not much to say about the first ship, but on the second one I think it would look much better if the side pods w...
- Sun Jul 12, 2009 3:42 pm
- Forum: Ship Archive
- Topic: <insert name of big circular ship here>
- Replies: 15
- Views: 4680
This new version is a big improvement over your latest versions, and the colors are now OK, if nothing special. Now look at the way that some of the sharp, angular section you used clash with the smooth curves also present. Either stick to one style (curvy or angles) or make them work together bette...
- Sun Jul 12, 2009 3:08 pm
- Forum: Ship Archive
- Topic: FireStorm's Creations: C&C Please
- Replies: 15
- Views: 7188
- Thu Jul 09, 2009 3:05 pm
- Forum: Ship Archive
- Topic: FireStorm's Creations: C&C Please
- Replies: 15
- Views: 7188
Based on criticism of my last ship, I think using mostly kae_mecha sections doesn't work very well. After seeing Commodore 111's holy ship, I decided to try a similar mecha sections + warning forever approach. It's still a work in progress; I'm happy with the bottom two layers, but I'm far less plea...
- Sat Jun 27, 2009 12:28 pm
- Forum: Ship Archive
- Topic: FireStorm's Creations: C&C Please
- Replies: 15
- Views: 7188
Update: I removed almost all of the outlining except for some around the bridge so it stands out better. I also made some minor modifications to the glows: glow behind the wings has been reduced while the glow around the main weapon has been increased. default zoom: http://i353.photobucket.com/album...
- Fri Jun 26, 2009 8:41 am
- Forum: Ship Archive
- Topic: FireStorm's Creations: C&C Please
- Replies: 15
- Views: 7188
FireStorm's Creations: C&C Please
New Stuff: (need and want C&C) I saw TSA's fancy new color inverted sections, and decided to try and make some myself. They aren't nearly as good, but they are something to play with until he releases that section pack. How's the ship? http://i353.photobucket.com/albums/r363/FIRESTORM_000/SMscr...
- Tue May 05, 2009 12:06 pm
- Forum: Ship Archive
- Topic: 4th BP: Final Scores are up.
- Replies: 90
- Views: 60071
thanks ; here's the model:
http://www.scifi-meshes.com/forums/down ... file&id=76
I believe you have to make an account before you can DL anything unfortunately. A few different angles would be helpful, but mostly I just need the top down view.
http://www.scifi-meshes.com/forums/down ... file&id=76
I believe you have to make an account before you can DL anything unfortunately. A few different angles would be helpful, but mostly I just need the top down view.
- Tue May 05, 2009 6:27 am
- Forum: Ship Archive
- Topic: 4th BP: Final Scores are up.
- Replies: 90
- Views: 60071
- Fri Apr 24, 2009 8:39 am
- Forum: Ship Archive
- Topic: I'm back (unfortunatly for you all), with ship(s)
- Replies: 18
- Views: 7030
Ok, updated ship. Shield is gone; I tried using the blue WF sprite, but that comes out looking purple, so hell with it. Since the shield's gone, I see no reason that I shouldn't just make it an alliance ship, so the sabot cannons have been replaced by kinetic cannons (auto cannons), and I have added...
- Thu Apr 23, 2009 11:22 am
- Forum: Ship Archive
- Topic: I'm back (unfortunatly for you all), with ship(s)
- Replies: 18
- Views: 7030
I'm back (unfortunatly for you all), with ship(s)
Real life has been kicking my ass lately, but I have had time to build one ship I'm at least moderately happy with. I'll hopefully get to build a few more too soon. It's roughly balanced to go along with the alliance meta game, but it obviously doesn't follow the rules (note the shield), so I'm even...
- Thu Feb 26, 2009 2:27 pm
- Forum: . _ _._. (Etcetera)
- Topic: Let's Play Fate/Stay Night! Updated March 2nd
- Replies: 37
- Views: 24362
- Wed Feb 25, 2009 2:17 pm
- Forum: General Discussion
- Topic: Shipmaker feature requests
- Replies: 155
- Views: 48625
A module that absorbs damage taken by a ship (either total damage, or damage to one section), and is then able to give bonus damage to a weapon, or buff a targeted weapon by a percentage relative to damage absorbed. Also, a whole ship deflector module that is able to reduce incoming damage for as lo...
- Tue Feb 24, 2009 3:14 pm
- Forum: . _ _._. (Etcetera)
- Topic: Let's Play Fate/Stay Night! Updated March 2nd
- Replies: 37
- Views: 24362