Search found 105 matches

by LukeRM
Fri Jan 01, 2010 2:29 am
Forum: . _ _._. (Etcetera)
Topic: HAPPY NEW YEAR!
Replies: 17
Views: 7788

Around 3 hours past New Year (12 midnight), since I live in southeast Asia. Happy New Year, everyone.
by LukeRM
Fri Dec 25, 2009 11:19 am
Forum: . _ _._. (Etcetera)
Topic: Merry Christmas Wyrdysm!
Replies: 12
Views: 5423

I think it would be better if the bastard gave th15 complete (and bug-free) C++ or C# conversions of his games and the knowledge to code in the two easily.

EDIT: Merry Christmas anyway
by LukeRM
Sat Nov 07, 2009 12:53 am
Forum: "Metagame 2.0" Planning
Topic: Starting Templates
Replies: 10
Views: 11513

Name: Expeditionary Starship Requirements: Must start in an unpopulated system far from any populated systems Effect 1: Starts with no planet and a good amount of resources. Effect 2: Starts the game with a very large lightly armed modular vessel [upgradeable] and 4 light escorts. Effect 3: Has a s...
by LukeRM
Sat Nov 07, 2009 12:20 am
Forum: "Metagame 2.0" Planning
Topic: Ship Specifications/Technology
Replies: 11
Views: 10016

Bored. Starship Control: Command Interface: An advanced ship-control system based on neural networking and AI. Takes up less space than classic control due to the reduced crew requirements and etc. but requires additional costs. Classic Control: The traditional system of commanding starships. - Auto...
by LukeRM
Sun Sep 13, 2009 2:51 pm
Forum: . _ _._. (Etcetera)
Topic: Cortex Command
Replies: 8
Views: 5455

I love nuking the enemy base or sending my customized browncoats in.
I remember making huge piles of dropship debris using both stock and modded turrets. They keep falling on my turrets, though.
by LukeRM
Fri Sep 04, 2009 10:20 pm
Forum: Custom Content & Sprites
Topic: StarPath Sprites
Replies: 38
Views: 16366

Please create more gun emplacements and armor plates for the Earthan set. :D I feel like building something with them.
by LukeRM
Mon Aug 31, 2009 11:33 am
Forum: . _ _._. (Etcetera)
Topic: World of text
Replies: 90
Views: 113603

Registered as LukeRM.
by LukeRM
Fri Aug 21, 2009 10:41 am
Forum: . _ _._. (Etcetera)
Topic: Transcendence
Replies: 9
Views: 2777

It's quite fun for me, although I had it and lots of mods about 1-2 years ago.
by LukeRM
Sun Jul 12, 2009 10:40 pm
Forum: Ship Archive
Topic: I've been working on the sections... FINAL UPDATE
Replies: 133
Views: 68685

They don't seem to be as good as your other ships, but they're still excellent.

P.S. IN 4 MONTHS?!?
by LukeRM
Wed Jul 08, 2009 7:26 pm
Forum: Shipmaker Info and Help II
Topic: Weird colors
Replies: 4
Views: 1199

In the options screen, cycle the colours until you get to "Glow".
Set this to colour black.
by LukeRM
Fri Jun 12, 2009 2:29 pm
Forum: General Discussion
Topic: BSF 2 suggestion topic.
Replies: 491
Views: 159417

I'm sorry if this was already posted, but -
Ability to toggle selection circles on/off.
Ability to use any section as the core.
by LukeRM
Mon Apr 27, 2009 1:10 pm
Forum: Custom Content & Sprites
Topic: Stock ++ Stock Plus!
Replies: 6
Views: 4686

Now I can finally finish my bulky ships.
by LukeRM
Fri Mar 13, 2009 6:42 pm
Forum: Ship Archive
Topic: I've been working on the sections... FINAL UPDATE
Replies: 133
Views: 68685

.....FAIL?.....


You definitely need more faith in your shipbuilding.
Excellent ships, by the way.
by LukeRM
Sat Mar 07, 2009 5:28 pm
Forum: Ship Archive
Topic: As-of-yet unnamed minifleet (WIP)
Replies: 6
Views: 1062

Thanks for the comments, guys. Fixing it in a while, heh. I'll try to fix my coloring (for the last time!). And, yes the shields, I didn't think they would look good myself, so I'll replace them with ablatives. EDIT: Clear pic of the last PLUNGER with no shielding- http://i458.photobucket.com/albums...
by LukeRM
Sat Mar 07, 2009 2:10 pm
Forum: Ship Archive
Topic: As-of-yet unnamed minifleet (WIP)
Replies: 6
Views: 1062

As-of-yet unnamed minifleet (WIP)

EDIT: Ships being reworked.



NON-FLEET:

Suggestions for starship and fleet names up!