Search found 12 matches

by Boarthephoenix
Fri Jun 26, 2009 9:24 am
Forum: General Discussion
Topic: BSF 2 suggestion topic.
Replies: 491
Views: 159172

That would work, but I was thinking more along the lines of NWN. Nwn had a sever client that ran the "mod" the players wold need all the same files to play on the "mod" or persistent worlds as they are called. This sever client could then be left to run on a sever comp or outsour...
by Boarthephoenix
Fri Jun 26, 2009 5:41 am
Forum: General Discussion
Topic: BSF 2 suggestion topic.
Replies: 491
Views: 159172

There are services that people could pay for that will run dedicated severs for most games. These services usually are able to support many players and a verity of games. Yes it would have to be out of the hosts pocket but that is what donations are for.
by Boarthephoenix
Thu Jun 25, 2009 1:51 am
Forum: General Discussion
Topic: BSF 2 suggestion topic.
Replies: 491
Views: 159172

First I would like to say I am sorry if I repeat anything The player hosts its own game. If this could be integrated without too much memory use. Then MMO would be possible without having to raise paid multiplayer subscriptions due to server costs. Instead of it being a MMO how about each player hos...
by Boarthephoenix
Sat May 09, 2009 3:37 am
Forum: Shipmaker Info and Help II
Topic: Turret Help
Replies: 5
Views: 1513

Ok thanks I will try and work on it and see what happens
by Boarthephoenix
Thu May 07, 2009 3:06 am
Forum: Shipmaker Info and Help II
Topic: Turret Help
Replies: 5
Views: 1513

Sorry for the delay in the response been away for a while.

I have tired both those solutions and neither work
by Boarthephoenix
Tue Apr 14, 2009 5:00 am
Forum: Ship Archive
Topic: Trying "unconventional" spaceship design, C&C
Replies: 30
Views: 3878

The girders under the armor is a really cool idea, I had toyed around with it my self once or twice. Keep up the good work and tone down those crazy thrusters :P
by Boarthephoenix
Tue Apr 14, 2009 4:12 am
Forum: Shipmaker Info and Help II
Topic: Turret Help
Replies: 5
Views: 1513

Turret Help

I have made a turret and it works to a certain point. But the ship turns and the turret continues to face it original direction which will cause the turret to move beyond the arc rage of its drive and essentially getting stuck, is there a way to fix this?
by Boarthephoenix
Tue Apr 14, 2009 3:52 am
Forum: Custom Content & Sprites
Topic: BH's random sprite collection!
Replies: 28
Views: 15208

Be nice if you would put them in to a zip for dl so that way if we ever dl any of your ships we won't have to guess what the names are to make them work.
by Boarthephoenix
Mon Apr 13, 2009 4:03 am
Forum: Shipmaker Info and Help II
Topic: Shipmaking Q&A
Replies: 541
Views: 639519

Hello, I was wondering if there is a nice idiot proof guide to making rotating turrets? I have been using Mako's Guide to Triggers and so far so good, just a bit confused on the making of turrets. Thanks for any help.
by Boarthephoenix
Sat Apr 11, 2009 8:04 am
Forum: Shipmaker Info and Help II
Topic: Mako's guide to triggers
Replies: 21
Views: 29537

ACK sorry for the double post! Also, some how I fixed the error....weird.....
by Boarthephoenix
Sat Apr 11, 2009 8:02 am
Forum: Shipmaker Info and Help II
Topic: Mako's guide to triggers
Replies: 21
Views: 29537

ERROR in action number 1 of Create Event for object __newobject994: In script nTur2: Error in code at line 24: l_section[argument6].l_child[l_section[argument6].l_childnum] = l_weapon[wj] at position 4: Unknown variable l_section or array index out of bounds I get this error in the sandbox, it works...
by Boarthephoenix
Sat Jul 26, 2008 1:40 pm
Forum: Galactic Databank
Topic: Phoenix Inc. Shipyard
Replies: 1
Views: 1841

Phoenix Inc. Shipyard

Phoenix Inc. was founded by Cornelius “Founder” Phoenix. It was originally developed to deliver safe, fast and spacious transport craft for the people of the universe. Cornelius had two sons a, Andrew “Boar the Phoenix” Phoenix and Kyros “Free Spirit” Phoenix. The boys had a good child hood and form...