The same PC that plays Unreal Tournament 3 maxed can't handle a mouse sensitivity boost on a 2D indie game?
It seems that config.ini is being completely ignored, or at least my changes are. Any more ideas?
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- Mon Aug 03, 2009 5:24 am
- Forum: . _ _._. (Etcetera)
- Topic: MY HAMMER IS FIGHT!
- Replies: 56
- Views: 14394
- Mon Aug 03, 2009 4:46 am
- Forum: Ship Archive
- Topic: My first two ships
- Replies: 6
- Views: 1280
- Mon Aug 03, 2009 4:41 am
- Forum: . _ _._. (Etcetera)
- Topic: MY HAMMER IS FIGHT!
- Replies: 56
- Views: 14394
- Sun Aug 02, 2009 11:26 pm
- Forum: . _ _._. (Etcetera)
- Topic: MY HAMMER IS FIGHT!
- Replies: 56
- Views: 14394
I hope so. Because as much as I love just fighting random things with no idea as to why, it's nice knowing what's going on. Also, I can't seem to get the mouse sensitivity thing to work. I can edit the value and save the file, but in-game sensitivity stays the same. Unless I have to put in enormous ...
- Sun Aug 02, 2009 11:14 pm
- Forum: . _ _._. (Etcetera)
- Topic: MY HAMMER IS FIGHT!
- Replies: 56
- Views: 14394
I personally cannot wait for this to be finished. It's such an epically great game. The main thing holding me back from playing this a lot more (I played this version in about 1 level and stopped) is the lack of english. Now I know, it's a russian game, but the previous version (when it was still Ha...
- Sat Aug 01, 2009 6:50 pm
- Forum: Ship Archive
- Topic: Noobs first ship
- Replies: 11
- Views: 1741
- Thu Jul 30, 2009 7:10 am
- Forum: . _ _._. (Etcetera)
- Topic: MP Gaming
- Replies: 53
- Views: 48288
I like navyfield a lot. I gave up after level 28-ish because I was unable to make the switch from the automatic targeting system to the manual. For those who don't know, the automatic is just that, the computer automatically aligns your guns and sets their angle to hit more or less where you aimed. ...
- Thu Jul 30, 2009 7:06 am
- Forum: . _ _._. (Etcetera)
- Topic: MY HAMMER IS FIGHT!
- Replies: 56
- Views: 14394
I love the game. Known of it for a while, can't wait for the full release (or even a new version). Little trick (actually a pretty hugely significant trick): Somewhere in one of the ini files is a setting for mouse sensitivity. Multiply it by 6, and you're 6 times faster, and therefore so are your w...
- Wed Jul 29, 2009 5:28 am
- Forum: Ship Archive
- Topic: first ship
- Replies: 16
- Views: 2030
I declare success. Tactically speaking those flak guns are vulnerable, but the ship is pretty nice. Good sectionwork, not much repetition, good job. Might wanna hid the Minimissiles under something, or at least part of them, because as is it's rather a block of white on the wings. I wish more first ...
- Wed Jul 29, 2009 5:21 am
- Forum: Shipmaker Info and Help II
- Topic: The Inverted Section Tutorial
- Replies: 11
- Views: 2879
- Tue Jul 28, 2009 8:56 am
- Forum: Ship Archive
- Topic: A Novice's Early Ships
- Replies: 8
- Views: 1257
You should also generally avoid acute angles. ...? Weapons are, as stated, part of the ship. One strategy I use to keep my ships weapons-hot (Read: a lot of guns) is to take the A-10 Approach. With the A-10 Warthog, they did not decide to make the plane into an anti-tank powerhouse. They decided to...
- Tue Jul 28, 2009 6:59 am
- Forum: Ship Archive
- Topic: A Novice's Early Ships
- Replies: 8
- Views: 1257
- Sun Jul 19, 2009 10:27 pm
- Forum: Shipmaker Info and Help II
- Topic: Custom core sprites and a other question
- Replies: 3
- Views: 1060
- Tue Jul 14, 2009 7:13 am
- Forum: Shipmaker Info and Help II
- Topic: answered....
- Replies: 4
- Views: 997
- Mon Jul 13, 2009 9:48 am
- Forum: Ship Archive
- Topic: <insert name of big circular ship here>
- Replies: 15
- Views: 4378