Search found 515 matches

by Slayer0019
Mon Aug 03, 2009 5:24 am
Forum: . _ _._. (Etcetera)
Topic: MY HAMMER IS FIGHT!
Replies: 56
Views: 14394

The same PC that plays Unreal Tournament 3 maxed can't handle a mouse sensitivity boost on a 2D indie game?

It seems that config.ini is being completely ignored, or at least my changes are. Any more ideas?
by Slayer0019
Mon Aug 03, 2009 4:46 am
Forum: Ship Archive
Topic: My first two ships
Replies: 6
Views: 1280

The ships themselves are... eh. They are pretty definition penisbrick, and the stock green is irritating.
On that first one, the railguns are spammy. Also, they are gonna get shot off. There's no avoiding that.

All in all, they are not the worst we see around here, but they need work.
by Slayer0019
Mon Aug 03, 2009 4:41 am
Forum: . _ _._. (Etcetera)
Topic: MY HAMMER IS FIGHT!
Replies: 56
Views: 14394

Sponge, I tried that, it was default at 3.2, but I cranked it to 8 and saw no improvement. I then cranked it to 80 and saw no improvement. After testing it at 80 I checked the file and it still said 80, so for some reason it must be ignoring that value.
by Slayer0019
Sun Aug 02, 2009 11:26 pm
Forum: . _ _._. (Etcetera)
Topic: MY HAMMER IS FIGHT!
Replies: 56
Views: 14394

I hope so. Because as much as I love just fighting random things with no idea as to why, it's nice knowing what's going on. Also, I can't seem to get the mouse sensitivity thing to work. I can edit the value and save the file, but in-game sensitivity stays the same. Unless I have to put in enormous ...
by Slayer0019
Sun Aug 02, 2009 11:14 pm
Forum: . _ _._. (Etcetera)
Topic: MY HAMMER IS FIGHT!
Replies: 56
Views: 14394

I personally cannot wait for this to be finished. It's such an epically great game. The main thing holding me back from playing this a lot more (I played this version in about 1 level and stopped) is the lack of english. Now I know, it's a russian game, but the previous version (when it was still Ha...
by Slayer0019
Sat Aug 01, 2009 6:50 pm
Forum: Ship Archive
Topic: Noobs first ship
Replies: 11
Views: 1741

This is a really cool style you got going here. Good glows, you made purple work, cool shape.
Success!
by Slayer0019
Thu Jul 30, 2009 7:10 am
Forum: . _ _._. (Etcetera)
Topic: MP Gaming
Replies: 53
Views: 48288

I like navyfield a lot. I gave up after level 28-ish because I was unable to make the switch from the automatic targeting system to the manual. For those who don't know, the automatic is just that, the computer automatically aligns your guns and sets their angle to hit more or less where you aimed. ...
by Slayer0019
Thu Jul 30, 2009 7:06 am
Forum: . _ _._. (Etcetera)
Topic: MY HAMMER IS FIGHT!
Replies: 56
Views: 14394

I love the game. Known of it for a while, can't wait for the full release (or even a new version). Little trick (actually a pretty hugely significant trick): Somewhere in one of the ini files is a setting for mouse sensitivity. Multiply it by 6, and you're 6 times faster, and therefore so are your w...
by Slayer0019
Wed Jul 29, 2009 5:28 am
Forum: Ship Archive
Topic: first ship
Replies: 16
Views: 2030

I declare success. Tactically speaking those flak guns are vulnerable, but the ship is pretty nice. Good sectionwork, not much repetition, good job. Might wanna hid the Minimissiles under something, or at least part of them, because as is it's rather a block of white on the wings. I wish more first ...
by Slayer0019
Wed Jul 29, 2009 5:21 am
Forum: Shipmaker Info and Help II
Topic: The Inverted Section Tutorial
Replies: 11
Views: 2879

Is a sprite pack planned? Frankly these are outright beautiful, and I want them in a way a therapist would want to hear about.
by Slayer0019
Tue Jul 28, 2009 8:56 am
Forum: Ship Archive
Topic: A Novice's Early Ships
Replies: 8
Views: 1257

You should also generally avoid acute angles. ...? Weapons are, as stated, part of the ship. One strategy I use to keep my ships weapons-hot (Read: a lot of guns) is to take the A-10 Approach. With the A-10 Warthog, they did not decide to make the plane into an anti-tank powerhouse. They decided to...
by Slayer0019
Tue Jul 28, 2009 6:59 am
Forum: Ship Archive
Topic: A Novice's Early Ships
Replies: 8
Views: 1257

One word: Lancet.

Use less weapons. They hide the ship, which makes it difficult for us to comment on.

Also, got enough deflectors there?
by Slayer0019
Sun Jul 19, 2009 10:27 pm
Forum: Shipmaker Info and Help II
Topic: Custom core sprites and a other question
Replies: 3
Views: 1060

Classifying it is entirely relative, depending on how big ships in your fleet will get. If that's as big as you're going to go, then it's a battleship. If that's your smallest, then it is is a corvette/gunship.
by Slayer0019
Tue Jul 14, 2009 7:13 am
Forum: Shipmaker Info and Help II
Topic: answered....
Replies: 4
Views: 997

Paint. You don't need a link, you already have it. Using anything other than paint is overkill, you're making pixelated sprites. You don't need photoshop.
by Slayer0019
Mon Jul 13, 2009 9:48 am
Forum: Ship Archive
Topic: <insert name of big circular ship here>
Replies: 15
Views: 4378

Design is definitely improved, as is coloring.

However, I take issue with the repeated use of those large sections for the internals. They're repetitive.

From a combat perspective, your core is now very exposed. Also, mirroring error directly in front of the core.