Search found 144 matches

by Gkug
Tue Feb 17, 2009 1:17 am
Forum: Ship Archive
Topic: The Heathren (My First Ship)
Replies: 9
Views: 1116

The only major problem i can see is that the colour scheme needs work, other than that it looks quite good.
by Gkug
Sat Feb 14, 2009 7:33 am
Forum: General Discussion
Topic: v0.90b Bug Reports - READ FIRST POST
Replies: 149
Views: 45962

Happens when firing the repeating artillery. ___________________________________________ ERROR in action number 1 of Other Event: User Defined 1 for object RepeatingArtillery: Error in code at line 23: bullet.sprite_index = l_bulletsprite at position 26: Unknown variable l_bulletsprite _____________...
by Gkug
Fri Feb 13, 2009 5:08 pm
Forum: . _ _._. (Etcetera)
Topic: Space ship games. Know any?
Replies: 81
Views: 17333

by Gkug
Thu Feb 12, 2009 5:43 pm
Forum: Shipmaker Info and Help II
Topic: Shimmer problems
Replies: 3
Views: 931

In your battleships forever folder.
by Gkug
Thu Feb 12, 2009 5:30 am
Forum: . _ _._. (Etcetera)
Topic: Space ship games. Know any?
Replies: 81
Views: 17333

Nearly forgot this one Jets N Guns.
by Gkug
Thu Feb 05, 2009 3:07 am
Forum: . _ _._. (Etcetera)
Topic: Space ship games. Know any?
Replies: 81
Views: 17333

I see noone has mentioned sword of the stars or genesis rising.
by Gkug
Wed Jan 28, 2009 5:40 am
Forum: Ship Archive
Topic: My first (half decent) fleet.
Replies: 39
Views: 4157

New colour scheme still needs some work on it, and why are the bottom thrusters pointing inwards?
by Gkug
Wed Jan 28, 2009 4:35 am
Forum: General Discussion
Topic: v0.9 Bug Report Thread
Replies: 81
Views: 81078

No, its still at the default value. It might be worth mentioning that I have only edited the damage (not submunition damage) and the range.
by Gkug
Wed Jan 28, 2009 4:31 am
Forum: General Discussion
Topic: v0.9 Bug Report Thread
Replies: 81
Views: 81078

Got this error when testing out the twin autocannon. ___________________________________________ ERROR in action number 1 of Destroy Event for object EBulletTwinAC: Error in code at line 14: bullet.direction = direction+(random(l_subspread)*bullet.lr) at position 47: Unknown variable l_subspread ___...
by Gkug
Tue Jan 27, 2009 5:50 am
Forum: Shipmaker Info and Help II
Topic: How do i install and use Custom Sprites on Ship Maker?
Replies: 16
Views: 2783

If you have the newest version then the folder already there.
by Gkug
Tue Jan 27, 2009 5:22 am
Forum: Ship Archive
Topic: My first (half decent) fleet.
Replies: 39
Views: 4157

Re: So I was toying with the new shipmaker...

The colour scheme could do with some work.
IF and when I figure out how to upload them.
Use this either in .rar or upload them individually.
http://www.wyrdysm.com/battleshipsforev ... upload.htm
by Gkug
Tue Jan 27, 2009 4:02 am
Forum: Ship Archive
Topic: Aegian Empire
Replies: 5
Views: 759

The stretched sections look terrible, also it looks cluttered around the center.
by Gkug
Tue Jan 27, 2009 2:01 am
Forum: Shipmaker Info and Help II
Topic: How do i install and use Custom Sprites on Ship Maker?
Replies: 16
Views: 2783

You drag and drop them into the ship maker.
by Gkug
Fri Jan 02, 2009 6:51 pm
Forum: . _ _._. (Etcetera)
Topic: Who plays warhammer 40k
Replies: 24
Views: 6376

Space marines and eldar.
by Gkug
Tue Dec 23, 2008 2:35 am
Forum: Ship Archive
Topic: A reattempt at creating ships.
Replies: 23
Views: 2600

You need to organise the insides of the ship out, as it looks like you just randomly placed the sections on the inside.