Search found 692 matches

by lightstriker
Tue May 18, 2010 6:12 am
Forum: Ship Archive
Topic: My first ship
Replies: 8
Views: 4632

Re: My first ship

Basically, one of the biggest things to remember is that poorly done weapons are UGLY. Because of all the layering/ color weapons stuff, you can build weapons into ships quite nicely now, making them part of the actual ship's aesthetics as opposed to sticking out (as these do). With that said, the a...
by lightstriker
Sat Jan 09, 2010 4:12 am
Forum: Meta2 Discussion Archive
Topic: Fighters
Replies: 27
Views: 11569

even the gunships are pushing it a bit though. I think the biggest problem is that until min-max targeting actually works, fighters'll end up being far more of a problem then they're worth. Besides being absolutely shredded by big guns, there's also the problem that big guns waste shots on fighters,...
by lightstriker
Sat Dec 05, 2009 10:48 am
Forum: Ship Archive
Topic: More nooby creations. Catastrophe: I have returned
Replies: 95
Views: 189104

it's not bad at all. I believe that you might want to take another look at that central glowy bit. Besides that, something about the frontal two prongs looks off. The shape and design looks good, but I think they're a bit too sharp, and their contour doesn't quite match the rest of the ship, in my o...
by lightstriker
Fri Dec 04, 2009 11:42 am
Forum: NUD
Topic: NUD beta build
Replies: 178
Views: 123451

anyone else find it somewhat awesome that the top 106 scores for Just Build on Normal are all 61618? Surprised that using glow nuds was actually remotely viable. Although the fact that I actually deoptimized my maze gives me hope that it's possible to do with one less nud, or a bit slower... hm.. ed...
by lightstriker
Sun Nov 15, 2009 10:16 pm
Forum: "Metagame 2.0" Planning
Topic: System/Planet Specifications
Replies: 22
Views: 18908

or if other actions besides simply changing the tax level changed the morale level as well.
by lightstriker
Sat Nov 07, 2009 12:40 am
Forum: "Metagame 2.0" Planning
Topic: Starting Templates
Replies: 10
Views: 11514

Name: Scouts Requirements: Have to start at the edge of a map, or adjacent to some sort of special entrance point to the map (if there is such a thing). The captain of a group of ships sent ahead of a colonization fleet Effect 1: All assault carriers/ carriers come built with 1 scout already attach...
by lightstriker
Sat Nov 07, 2009 12:25 am
Forum: "Metagame 2.0" Planning
Topic: Maps for Individual Star Systems
Replies: 18
Views: 17138

also, being able to provide/ receive information about what's going on besides "that goes... thereishkindainthatgeneraldirectionorso!" would be extremely helpful/ useful. A grid would probably also allow for "real" (if you will) scouting and maneuvering, at least in an out of bat...
by lightstriker
Wed Nov 04, 2009 4:00 am
Forum: Ship Archive
Topic: cycerin's ~Space Chippe Shoppe~
Replies: 18
Views: 11251

I must say, my absolute favorite would be... well, for lack of a better way to identify it: http://i14.photobucket.com/albums/a350/cycerin/SMscreen052.png this one. Very well done all around though. By the way, for the "Uh, I dunno" have you considered closing out the back? I think it'd wo...
by lightstriker
Wed Oct 28, 2009 10:39 am
Forum: . _ _._. (Etcetera)
Topic: stupid game concepts - real games
Replies: 11
Views: 5203

y'know that farmville is probably one of the most popular games on facebook right now, if not THE most popular? :D
So, uhm, if you were wondering who would play a farming simulator...
by lightstriker
Sat Oct 03, 2009 10:46 pm
Forum: General Discussion
Topic: Whoa, okay what has changed?
Replies: 10
Views: 5896

to quote someone I know:
"Damn gravity ruining all my awesome ideas"
by lightstriker
Sat Oct 03, 2009 2:44 am
Forum: Ship Archive
Topic: Chainship project 2: Ship harder
Replies: 100
Views: 42687

probably caused by somebody using mirror >.> guys, when you're making a chainship, PLEASE don't use the mirror function, as you don't know how the guy before you built the ship, etc. etc.
Just... yeah.
by lightstriker
Wed Sep 30, 2009 10:37 am
Forum: Shipmaker Info and Help II
Topic: Weird Error when loading a custom ship
Replies: 7
Views: 3421

8 sections, and... god knows how many weapons?
really? Oo
by lightstriker
Sun Sep 27, 2009 11:13 am
Forum: Ship Archive
Topic: Chainship project 2: Ship harder
Replies: 100
Views: 42687

alright, so, what are we going to do? Simply letting intuensio continue from se7en's ship seems most logical.
by lightstriker
Wed Sep 23, 2009 11:39 pm
Forum: Shipmaker Info and Help II
Topic: Shipmaking Q&A
Replies: 541
Views: 642756

or what if you're building on both sides at once for whatever reason?
by lightstriker
Wed Sep 23, 2009 12:33 am
Forum: Custom Designs & Ships
Topic: HorseMonster Spaceships
Replies: 231
Views: 56915

first is rather interesting. 2nd... is really missing what makes the first one good. The outlining is overdone, and the black feels a bit too black, you lose a lot of the detailing, although that could be the contrast of the grid lines with the ship itself. The front is also just overdone in general...