Search found 692 matches
- Tue May 18, 2010 6:12 am
- Forum: Ship Archive
- Topic: My first ship
- Replies: 8
- Views: 5003
Re: My first ship
Basically, one of the biggest things to remember is that poorly done weapons are UGLY. Because of all the layering/ color weapons stuff, you can build weapons into ships quite nicely now, making them part of the actual ship's aesthetics as opposed to sticking out (as these do). With that said, the a...
- Sat Jan 09, 2010 4:12 am
- Forum: Meta2 Discussion Archive
- Topic: Fighters
- Replies: 27
- Views: 12779
even the gunships are pushing it a bit though. I think the biggest problem is that until min-max targeting actually works, fighters'll end up being far more of a problem then they're worth. Besides being absolutely shredded by big guns, there's also the problem that big guns waste shots on fighters,...
- Sat Dec 05, 2009 10:48 am
- Forum: Ship Archive
- Topic: More nooby creations. Catastrophe: I have returned
- Replies: 95
- Views: 240338
it's not bad at all. I believe that you might want to take another look at that central glowy bit. Besides that, something about the frontal two prongs looks off. The shape and design looks good, but I think they're a bit too sharp, and their contour doesn't quite match the rest of the ship, in my o...
- Fri Dec 04, 2009 11:42 am
- Forum: NUD
- Topic: NUD beta build
- Replies: 178
- Views: 152346
anyone else find it somewhat awesome that the top 106 scores for Just Build on Normal are all 61618? Surprised that using glow nuds was actually remotely viable. Although the fact that I actually deoptimized my maze gives me hope that it's possible to do with one less nud, or a bit slower... hm.. ed...
- Sun Nov 15, 2009 10:16 pm
- Forum: "Metagame 2.0" Planning
- Topic: System/Planet Specifications
- Replies: 22
- Views: 20358
- Sat Nov 07, 2009 12:40 am
- Forum: "Metagame 2.0" Planning
- Topic: Starting Templates
- Replies: 10
- Views: 12468
Name: Scouts Requirements: Have to start at the edge of a map, or adjacent to some sort of special entrance point to the map (if there is such a thing). The captain of a group of ships sent ahead of a colonization fleet Effect 1: All assault carriers/ carriers come built with 1 scout already attach...
- Sat Nov 07, 2009 12:25 am
- Forum: "Metagame 2.0" Planning
- Topic: Maps for Individual Star Systems
- Replies: 18
- Views: 18147
- Wed Nov 04, 2009 4:00 am
- Forum: Ship Archive
- Topic: cycerin's ~Space Chippe Shoppe~
- Replies: 18
- Views: 11643
- Wed Oct 28, 2009 10:39 am
- Forum: . _ _._. (Etcetera)
- Topic: stupid game concepts - real games
- Replies: 11
- Views: 5756
- Sat Oct 03, 2009 10:46 pm
- Forum: General Discussion
- Topic: Whoa, okay what has changed?
- Replies: 10
- Views: 6334
- Sat Oct 03, 2009 2:44 am
- Forum: Ship Archive
- Topic: Chainship project 2: Ship harder
- Replies: 100
- Views: 48592
- Wed Sep 30, 2009 10:37 am
- Forum: Shipmaker Info and Help II
- Topic: Weird Error when loading a custom ship
- Replies: 7
- Views: 3974
- Sun Sep 27, 2009 11:13 am
- Forum: Ship Archive
- Topic: Chainship project 2: Ship harder
- Replies: 100
- Views: 48592
- Wed Sep 23, 2009 11:39 pm
- Forum: Shipmaker Info and Help II
- Topic: Shipmaking Q&A
- Replies: 541
- Views: 799835
- Wed Sep 23, 2009 12:33 am
- Forum: Custom Designs & Ships
- Topic: HorseMonster Spaceships
- Replies: 231
- Views: 63680
first is rather interesting. 2nd... is really missing what makes the first one good. The outlining is overdone, and the black feels a bit too black, you lose a lot of the detailing, although that could be the contrast of the grid lines with the ship itself. The front is also just overdone in general...