Search found 32 matches
- Sun Apr 05, 2009 3:00 pm
- Forum: Ship Archive
- Topic: Aceship Experimental Ship A-27
- Replies: 18
- Views: 2165
- Fri Apr 03, 2009 5:14 pm
- Forum: Ship Archive
- Topic: Aceship Experimental Ship A-27
- Replies: 18
- Views: 2165
- Sun Mar 29, 2009 8:20 pm
- Forum: Ship Archive
- Topic: Aceship Experimental Ship A-27
- Replies: 18
- Views: 2165
- Sun Mar 29, 2009 5:09 pm
- Forum: Ship Archive
- Topic: Aceship Experimental Ship A-27
- Replies: 18
- Views: 2165
- Sun Mar 29, 2009 2:16 pm
- Forum: Ship Archive
- Topic: Aceship Experimental Ship A-27
- Replies: 18
- Views: 2165
Aceship Experimental Ship A-27
My First Full Custom Section Ship http://filesmelt.com/Imagehosting/pics/1957944f5bc42876803dfaefb99522f1.png http://filesmelt.com/Imagehosting/pics/9addccd48a01b8d8bf8ec7c4e443f625.png this ship only have one Weapon 1x Experimental Railgun I'l Post my whole fleet if this Was a good one Edit: New Co...
- Sat Mar 21, 2009 11:59 pm
- Forum: Shipmaker Info and Help II
- Topic: Shipmaking Q&A
- Replies: 541
- Views: 651465
- Mon Mar 02, 2009 11:06 pm
- Forum: Ship Archive
- Topic: Aceship Battlestation - Amagumara - added .shp
- Replies: 7
- Views: 2799
http://www.wyrdysm.com/battleshipsforev ... gumara.rar
My Ship .shp file
Darchzero: Because UAN(Ujian Akhir Nasional)(final exam)
(,)(comma) to transform
My Ship .shp file
Darchzero: Because UAN(Ujian Akhir Nasional)(final exam)
(,)(comma) to transform
- Mon Feb 23, 2009 7:02 am
- Forum: Ship Archive
- Topic: Aceship Battlestation - Amagumara - added .shp
- Replies: 7
- Views: 2799
- Sun Feb 22, 2009 5:10 pm
- Forum: Ship Archive
- Topic: Aceship Battlestation - Amagumara - added .shp
- Replies: 7
- Views: 2799
Aceship Battlestation - Amagumara - added .shp
My First Posted Battlestation Battlestation Amagumara http://filesmelt.com/Imagehosting/pics/3cb98de3ed00fb93623443df997288fc.png can Transform into: http://filesmelt.com/Imagehosting/pics/d0b010c4a2d0f30727c89ef21bb0b6bf.png can't Upload the Gif one, To Big >.shp file in rar http://www.wyrdysm.com/...
- Fri Feb 20, 2009 1:17 am
- Forum: Shipmaker Info and Help II
- Topic: Shipmaking Q&A
- Replies: 541
- Views: 651465
- Thu Feb 12, 2009 6:56 pm
- Forum: General Discussion
- Topic: v0.90b Bug Reports - READ FIRST POST
- Replies: 149
- Views: 42791
Is the Trigger that saved not correctly was a bug too? when i use Trigger on action 1: Key Pressed: / (slash) (s) Trigger on action 2: Disabled ----------------------------- Trigger off action 1: Mov.reach origin (s) Trigger off action 2: Mov.reach target (s) after i reload the sb4 file it changes t...
- Thu Feb 12, 2009 12:53 am
- Forum: Shipmaker Info and Help II
- Topic: Weapon Driver Question
- Replies: 5
- Views: 1210
- Thu Feb 12, 2009 12:21 am
- Forum: Shipmaker Info and Help II
- Topic: Weapon Driver Question
- Replies: 5
- Views: 1210
- Wed Feb 11, 2009 11:29 pm
- Forum: Shipmaker Info and Help II
- Topic: Weapon Driver Question
- Replies: 5
- Views: 1210
Weapon Driver Question
How To Make Drived Weapon To go Back to the original place After
firing?
after the weapon fired, the weapon doesn't go back to the original place,
so the weapon does attack anywhere even the arc is not 180
firing?
after the weapon fired, the weapon doesn't go back to the original place,
so the weapon does attack anywhere even the arc is not 180
- Sat Nov 01, 2008 3:58 pm
- Forum: Shipmaker Info and Help II
- Topic: (outdated) Advanced Weapon Customizing Techniques
- Replies: 263
- Views: 187781