Search found 32 matches

by Pirate_Che
Mon Jan 11, 2010 9:54 am
Forum: "Metagame 2.0" Planning
Topic: Maps for Individual Star Systems
Replies: 18
Views: 17123

Rikkie, I'm sorry but I'm with everybody else when it comes to your maps. The asteroids everywhere and the background color on the main map makes them look really cluttered. Also, I just remembered, GalCivII also has some sprites we could use for denoting fleets/structure. http://filesmelt.com/dl/Ca...
by Pirate_Che
Fri Jan 08, 2010 12:02 pm
Forum: "Metagame 2.0" Planning
Topic: Maps for Individual Star Systems
Replies: 18
Views: 17123

I like the idea of ripping the sprites from SoaSE/mods :P They wouldn't be from the actual game, but from Galaxy Forge and the mod for it Deadly Forge. And because I was bored I made an example map in MS Paint using a Hexgrid I made using the NBOS Fractal RPG Mapmaker. http://filesmelt.com/dl/examp...
by Pirate_Che
Fri Jan 08, 2010 9:30 am
Forum: Meta2 Discussion Archive
Topic: Fighters
Replies: 27
Views: 11555

I think M1's strikecraft are fine as they are., we just need Min-Max targeting fixed so dedicated anti-strike craft weapons will actually work.
by Pirate_Che
Fri Jan 08, 2010 9:28 am
Forum: "Metagame 2.0" Planning
Topic: Maps for Individual Star Systems
Replies: 18
Views: 17123

Definitively agree with all the above reasons for making maps of ever system. We could all pitch in and make maps using a standard sprite set (we could gimp the sprites from the SoSE map maker and its mods) or maybe one of the forum's code monkeys could make a system generator.
by Pirate_Che
Tue Sep 29, 2009 5:55 am
Forum: NUD
Topic: NUDNUDNUD
Replies: 4
Views: 3943

Cool, glad to see there's more nudding in Wyrdysm's future.

Maybe nuddingnudders.com, or nudthegame.com?

Wait, on second thought, don't try nuddingnudders.com. I'm sure that's taken by fetishists too.
by Pirate_Che
Fri Sep 25, 2009 10:24 am
Forum: Ship Archive
Topic: The Orion Coalition Navy
Replies: 7
Views: 1737

I finished the Assuagement (Added it the OP) and now I'm working on the Appeasement class artillery frigate.

Image

Still very WIP
by Pirate_Che
Sun Sep 20, 2009 6:07 am
Forum: Ship Archive
Topic: The Orion Coalition Navy
Replies: 7
Views: 1737

Any plans for doing some designs for the Metagame? :) I'm already working on this big repair ship for repairing cruiser-size+ ships. Still needs a lot of work though. Per weapons I'd recommend HorseMonster's realistic stuff and Se7en's big pack over in Custom Content. I already used one of his Miss...
by Pirate_Che
Sun Sep 20, 2009 5:14 am
Forum: Ship Archive
Topic: The Orion Coalition Navy
Replies: 7
Views: 1737

I'm gonna hold off on the download, I'm not sure how I'm going to balance these ships, and I want to have a few similarly balanced enemy ships before I release. Thanks for the comments btw. Working on a new ship: OCN Assuagement class frigate.png http://filesmelt.com/downloader/OCN_Assuagement_class...
by Pirate_Che
Sun Sep 20, 2009 12:58 am
Forum: Ship Archive
Topic: The Orion Coalition Navy
Replies: 7
Views: 1737

The Orion Coalition Navy

Background The Orion Coalition is a supranationalist state consisting of the Terran Commonwealth nations, the Vasadian Co-Dominion, and the Republic of New Solaris. The OC's original purpose was to preserve the economic prosperity of its member nations in the face of increased competition from Corp...
by Pirate_Che
Sat Sep 19, 2009 8:31 am
Forum: Custom Content & Sprites
Topic: DSTech Corp Section Depot
Replies: 22
Views: 20046

These sprites are really nice, it is cool to see one of my favorite CC mods get the the BSF and SWA treatment.

I just wish you had removed the blue areas before converting them to SWA-style, I think they would look better that way.
by Pirate_Che
Sun Apr 19, 2009 11:52 am
Forum: Ship Archive
Topic: The Rylan Fleet Returns
Replies: 6
Views: 935

good colouring and weapon useage. but the front of the big(center) ship kinda bugs me: there are about 3parts for each wing, against the dozen of parts in the back. It just doesn't seem right, otherwise great ships. First, thanks for the comment. Secondly, I'll consider breaking up the front sectio...
by Pirate_Che
Sun Apr 19, 2009 5:52 am
Forum: Ship Archive
Topic: The Rylan Fleet Returns
Replies: 6
Views: 935

The Rylan Fleet Returns

"...the number of Report of sporadic attacks on colonies near the Rylan Corporate Systems has continued to grow. Terran Coalition officials will not say whether there is a connection between the sudden loss of contact with the RCS is related to the new mysterious aggressor. Snipets of comm log...
by Pirate_Che
Fri Mar 27, 2009 4:04 am
Forum: . _ _._. (Etcetera)
Topic: Let's Play Pokemon: LeafGreen!
Replies: 41
Views: 21062

I vote for Maverick because his late game attacks are more powerful that what Iceman's would be.
by Pirate_Che
Sun Feb 08, 2009 6:30 am
Forum: Ship Archive
Topic: Actonian Covenant Fleet
Replies: 8
Views: 1139

Previous ships were quite solid, but this one is just a jumble of radomly colored sections. Varying colors on every single sections might work on small ships, because they have only a few sections, but on big ones its a mess. Hmm. Any better? http://i527.photobucket.com/albums/cc359/Pirate_Che/SMsc...
by Pirate_Che
Sat Feb 07, 2009 1:04 pm
Forum: Ship Archive
Topic: Actonian Covenant Fleet
Replies: 8
Views: 1139

I never really like the appearance of the thruster module, but I realized that you can now change the size of modules. I've replaced the old thrusters with uber-shrunken Thruster Exs. Or you can just make them invisible by setting alpha to 0. Or using module depthing. That is what I've done on the ...