Search found 237 matches
- Thu Mar 06, 2014 5:11 pm
- Forum: Holodeck
- Topic: WAR FOR THE GRAIL - Part 1: World Of Origin
- Replies: 232
- Views: 915114
Re: WAR FOR THE GRAIL - Part 1: World Of Origin
Could be a nice night for fratricide.
- Fri Feb 21, 2014 6:57 pm
- Forum: Holodeck
- Topic: WAR FOR THE GRAIL - Part 1: World Of Origin
- Replies: 232
- Views: 915114
- Wed Feb 19, 2014 7:25 pm
- Forum: Holodeck
- Topic: WAR FOR THE GRAIL - Part 1: World Of Origin
- Replies: 232
- Views: 915114
Re: WAR FOR THE GRAIL - Part 1: World Of Origin
Deathtraps are my favorite.
- Wed Feb 12, 2014 6:35 pm
- Forum: Holodeck
- Topic: WAR FOR THE GRAIL - Part 1: World Of Origin
- Replies: 232
- Views: 915114
Re: WAR FOR THE GRAIL - Part 1: World Of Origin
D. Seems to be a good position to gather intel from, god knows we need it.
- Sun Feb 09, 2014 8:35 pm
- Forum: Holodeck
- Topic: WAR FOR THE GRAIL - Part 1: World Of Origin
- Replies: 232
- Views: 915114
Re: WAR FOR THE GRAIL - Part 1: World Of Origin
Sounds sensible enough. We have a consensus so far on this vote.
- Wed Feb 05, 2014 6:23 pm
- Forum: Holodeck
- Topic: WAR FOR THE GRAIL - Part 1: World Of Origin
- Replies: 232
- Views: 915114
Re: WAR FOR THE GRAIL - Part 1: World Of Origin
C'mon now, gotta finish savin' your brother.
- Thu Jul 15, 2010 3:55 pm
- Forum: Custom Designs & Ships
- Topic: Workbee & Co - Wreckerbee and Minibee Downloads On Page 5
- Replies: 97
- Views: 48656
Re: Workbee & Co - Warbee Download On Page 3
Epic work as usual, Seraph. The Bees have quite an unusual shape to them, but it's pulled off quite expertly. I also quite like the shading work with the doodads. Something seems a bit off with the outer arms on the Workerbee, somehow, but I can't quite put my finger on it. Might be that they're too...
- Mon Aug 24, 2009 1:23 pm
- Forum: General Discussion
- Topic: A little challenge
- Replies: 19
- Views: 11822
- Thu Aug 20, 2009 1:04 pm
- Forum: Custom Content & Sprites
- Topic: Bio ship parts
- Replies: 74
- Views: 39626
- Thu Aug 20, 2009 12:47 pm
- Forum: Custom Content & Sprites
- Topic: Bio ship parts
- Replies: 74
- Views: 39626
- Sun Aug 16, 2009 6:44 am
- Forum: Ship Archive
- Topic: Old Official Ship Ideas Topic
- Replies: 54
- Views: 11416
Yes, but I think we can excuse him this once. It was his first post, so his reason fits, and now that he knows which order the topics are in, he won't be necroing again.
Broose, I'd suggest you read through the Hall of Rules, so that you don't slip up like this again.
Broose, I'd suggest you read through the Hall of Rules, so that you don't slip up like this again.
- Mon May 11, 2009 12:33 pm
- Forum: Ship Archive
- Topic: Something is missing. Help me out.
- Replies: 30
- Views: 3169
Looks pretty good, though the aegis'd prow really bugs me. Aesthetically, I don't like the aegis modules themselves. Also, gameplay wise, I think having an invulnerable prow is a really bad idea, as it will draw out fights for too long, and can easily result in stalemates. What I would suggest is to...
- Tue May 05, 2009 11:12 am
- Forum: General Discussion
- Topic: BSF 2 suggestion topic.
- Replies: 491
- Views: 170559
If I'm correct in my guess as to how section parenting is currently implemented (section has id values of its children, and in destroy event, it destroys all of its children), AND style multi-parenting would be trivial to implement in BSF, and not much more complicated to add into the SM. The system...
- Fri Apr 24, 2009 2:59 am
- Forum: Ship Archive
- Topic: I'm back (unfortunatly for you all), with ship(s)
- Replies: 18
- Views: 6537
Umm, Danny, both of those images are .PNG's, and he hasn't edited the post yet. They are, however, slightly zoomed in, which is creating the blur you're mistaking for jpeg-fail. Oh, and in addition to my previous post, please, for the love of all that is sane, scrap/redo the shields. A more classic ...
- Thu Apr 23, 2009 1:43 pm
- Forum: Ship Archive
- Topic: I'm back (unfortunatly for you all), with ship(s)
- Replies: 18
- Views: 6537
Actually, the glow on the engines could possibly be improved by adding a similarly coloured exthruster to it, so that movement of the ship makes them flare up. A couple sections near the centre feel over-stretched, the circle of particular note. Try making a couple custom sections to replace the str...