Search found 17 matches

by Ggngunner
Wed Apr 20, 2011 11:22 pm
Forum: General Discussion
Topic: BSF Tournament
Replies: 215
Views: 113866

Re: BSF Tournament

Ships further edited n stuff, to accordance with new ruleset.
Link:
viewtopic.php?f=3&t=5766&p=117823#p117823
Download:
http://www.mediafire.com/?sq2cs0pew6h1uvr

May or may not submit 'nother entry, depends.
by Ggngunner
Mon Apr 18, 2011 4:46 pm
Forum: General Discussion
Topic: BSF Tournament
Replies: 215
Views: 113866

Re: BSF Tournament

also, even after you've submitted your ships you can still edit and update them to make them better if you want, or even submit a whole new set of ships Noticing this, I fiddled around with the ships a tad more, made some new weapons and whatnot. New DL here: http://www.mediafire.com/?nzzyybymztxmt...
by Ggngunner
Sun Apr 17, 2011 11:04 am
Forum: General Discussion
Topic: BSF Tournament
Replies: 215
Views: 113866

Re: BSF Tournament

Updated Anergia to conform with new rule set, tinkered round with the Dozori to max out weight.
Obviously, new download with the updated stuff in it too.
Dunno how to link to a post, so here's the link to the page.
viewtopic.php?f=3&t=5766&start=31
by Ggngunner
Sat Apr 16, 2011 12:46 pm
Forum: General Discussion
Topic: BSF Tournament
Replies: 215
Views: 113866

Re: BSF Tournament

Participation Time. Corvette http://i1176.photobucket.com/albums/x324/Tostov/SMscreen03.png Anargia Class Corvette Mass Allowance: 3600/3600 Power Allowance: 1120/1440 Armor: 1760 Mass Mounts: 1 Heavy Static: 100 2 Heavy Mobile: 200 Propulsion: 1 Chemical Engine (Mounted on Heavy Static Mount) Mass:...
by Ggngunner
Wed Apr 13, 2011 9:26 pm
Forum: . _ _._. (Etcetera)
Topic: Wyrdysm, what's going on?
Replies: 12
Views: 5078

Re: Wyrdysm, what's going on?

Meh, personally, I (and as I imagine, a fair number of people) would probably be quite willing to assist in organizing/running a meta-game sort of thing, or smaller event, yet, the key problem seems to be the lack of interest in such endeavors after their initial launch. That being said, despite the...
by Ggngunner
Wed Feb 17, 2010 8:54 pm
Forum: "Metagame 2.0" Planning
Topic: Spaceship Design Rules v3.16
Replies: 202
Views: 88584

Been testining your ships and they're going well.. I'm not sure, cause I don't have the sort of schmatic sorta thingngy, which tends to help in the processing of stuff. Adding this or the ship sb4 file (which can be reverse made) can greatly help when you're gauging the difference between ratios of ...
by Ggngunner
Wed Jan 27, 2010 8:01 am
Forum: "Metagame 2.0" Planning
Topic: Spaceship Design Rules v3.16
Replies: 202
Views: 88584

I have a question about radius determination. Since arbitrary core placement can affect size to make ships artificially bigger/smaller in number, will there be any guidelines to stop people from fudging their size? Additionally, one must remember that placing the core anywhere but the center means ...
by Ggngunner
Mon Jan 25, 2010 9:21 pm
Forum: "Metagame 2.0" Planning
Topic: Spaceship Design Rules v3.16
Replies: 202
Views: 88584

At the moment, the missiles just seem a tad too good for their mass and damage, with twice the firing arc of other weapons, nice range, and almost surefire hit chance thanks to guidance, it really does make it much better than the two other long range choices in the artillery and its repeating varia...
by Ggngunner
Fri Jan 22, 2010 5:23 pm
Forum: "Metagame 2.0" Planning
Topic: Spaceship Design Rules v3.16
Replies: 202
Views: 88584

Looking at the engine stats, the light really seems to be a huge step above the rest in efficiency, and it does seem to make the other systems redundant for everything but getting a perfect complete fill of your allowed mass. Viewing the stuff below, it actually shows that lighter is better in every...
by Ggngunner
Thu Jan 21, 2010 7:34 pm
Forum: "Metagame 2.0" Planning
Topic: Pre-Set Tech Tree
Replies: 22
Views: 18118

Just a few ideas for the starting end of the scale for preset n stuff. The first section is just the starting stuff. I could post fluff too to explain and stuff, but whatever floats your boat really. That, and there's probably other ones too, like a chemical drive or something like that. Fluff would...
by Ggngunner
Tue Sep 15, 2009 3:42 pm
Forum: Ship Archive
Topic: Ships, Updated Tuesday 15th
Replies: 11
Views: 1936

An update, well, in a sense. Couple of smaller ships here. http://i380.photobucket.com/albums/oo250/ggngunner/SMscreen032.png http://i380.photobucket.com/albums/oo250/ggngunner/SMscreen039.png http://i380.photobucket.com/albums/oo250/ggngunner/SMscreen036.png http://i380.photobucket.com/albums/oo250...
by Ggngunner
Sat Sep 12, 2009 9:32 pm
Forum: Ship Archive
Topic: Ships, Updated Tuesday 15th
Replies: 11
Views: 1936

They're made of a fraxy sort of thing that has a shrinking animation, 1 speed, 20ish range. Then have force fire set to frames elapsed at 1. Give the gun a high refire and it should work and More ships. http://i380.photobucket.com/albums/oo250/ggngunner/SMscreen034.png http://i380.photobucket.com/al...
by Ggngunner
Sat Sep 12, 2009 7:20 pm
Forum: Ship Archive
Topic: Ships, Updated Tuesday 15th
Replies: 11
Views: 1936

With the top one, does it need more depth colour, general colour, highlights, a whole new colour scheme, or what?
by Ggngunner
Sat Sep 12, 2009 5:59 pm
Forum: Ship Archive
Topic: Ships, Updated Tuesday 15th
Replies: 11
Views: 1936

Had another try two tries, better, or worse?
http://i380.photobucket.com/albums/oo25 ... een029.png
Image
by Ggngunner
Wed Sep 09, 2009 7:57 pm
Forum: Ship Archive
Topic: Ships, Updated Tuesday 15th
Replies: 11
Views: 1936

Ships, Updated Tuesday 15th

the Shipwright sections, and like every other man and his dog, tried using them, although, I couldn't figure out where to put any colours... So 'ere they are... http://i380.photobucket.com/albums/oo250/ggngunner/SMscreenNC.png Top left: LBD-Flurry Top right: LDD-Cover Bottom: MBD-Duel http://i380.ph...