Ships further edited n stuff, to accordance with new ruleset.
Link:
viewtopic.php?f=3&t=5766&p=117823#p117823
Download:
http://www.mediafire.com/?sq2cs0pew6h1uvr
May or may not submit 'nother entry, depends.
Search found 17 matches
- Wed Apr 20, 2011 11:22 pm
- Forum: General Discussion
- Topic: BSF Tournament
- Replies: 215
- Views: 120525
- Mon Apr 18, 2011 4:46 pm
- Forum: General Discussion
- Topic: BSF Tournament
- Replies: 215
- Views: 120525
Re: BSF Tournament
also, even after you've submitted your ships you can still edit and update them to make them better if you want, or even submit a whole new set of ships Noticing this, I fiddled around with the ships a tad more, made some new weapons and whatnot. New DL here: http://www.mediafire.com/?nzzyybymztxmt...
- Sun Apr 17, 2011 11:04 am
- Forum: General Discussion
- Topic: BSF Tournament
- Replies: 215
- Views: 120525
Re: BSF Tournament
Updated Anergia to conform with new rule set, tinkered round with the Dozori to max out weight.
Obviously, new download with the updated stuff in it too.
Dunno how to link to a post, so here's the link to the page.
viewtopic.php?f=3&t=5766&start=31
Obviously, new download with the updated stuff in it too.
Dunno how to link to a post, so here's the link to the page.
viewtopic.php?f=3&t=5766&start=31
- Sat Apr 16, 2011 12:46 pm
- Forum: General Discussion
- Topic: BSF Tournament
- Replies: 215
- Views: 120525
Re: BSF Tournament
Participation Time. Corvette http://i1176.photobucket.com/albums/x324/Tostov/SMscreen03.png Anargia Class Corvette Mass Allowance: 3600/3600 Power Allowance: 1120/1440 Armor: 1760 Mass Mounts: 1 Heavy Static: 100 2 Heavy Mobile: 200 Propulsion: 1 Chemical Engine (Mounted on Heavy Static Mount) Mass:...
- Wed Apr 13, 2011 9:26 pm
- Forum: . _ _._. (Etcetera)
- Topic: Wyrdysm, what's going on?
- Replies: 12
- Views: 5147
Re: Wyrdysm, what's going on?
Meh, personally, I (and as I imagine, a fair number of people) would probably be quite willing to assist in organizing/running a meta-game sort of thing, or smaller event, yet, the key problem seems to be the lack of interest in such endeavors after their initial launch. That being said, despite the...
- Wed Feb 17, 2010 8:54 pm
- Forum: "Metagame 2.0" Planning
- Topic: Spaceship Design Rules v3.16
- Replies: 202
- Views: 93096
Been testining your ships and they're going well.. I'm not sure, cause I don't have the sort of schmatic sorta thingngy, which tends to help in the processing of stuff. Adding this or the ship sb4 file (which can be reverse made) can greatly help when you're gauging the difference between ratios of ...
- Wed Jan 27, 2010 8:01 am
- Forum: "Metagame 2.0" Planning
- Topic: Spaceship Design Rules v3.16
- Replies: 202
- Views: 93096
I have a question about radius determination. Since arbitrary core placement can affect size to make ships artificially bigger/smaller in number, will there be any guidelines to stop people from fudging their size? Additionally, one must remember that placing the core anywhere but the center means ...
- Mon Jan 25, 2010 9:21 pm
- Forum: "Metagame 2.0" Planning
- Topic: Spaceship Design Rules v3.16
- Replies: 202
- Views: 93096
At the moment, the missiles just seem a tad too good for their mass and damage, with twice the firing arc of other weapons, nice range, and almost surefire hit chance thanks to guidance, it really does make it much better than the two other long range choices in the artillery and its repeating varia...
- Fri Jan 22, 2010 5:23 pm
- Forum: "Metagame 2.0" Planning
- Topic: Spaceship Design Rules v3.16
- Replies: 202
- Views: 93096
Looking at the engine stats, the light really seems to be a huge step above the rest in efficiency, and it does seem to make the other systems redundant for everything but getting a perfect complete fill of your allowed mass. Viewing the stuff below, it actually shows that lighter is better in every...
- Thu Jan 21, 2010 7:34 pm
- Forum: "Metagame 2.0" Planning
- Topic: Pre-Set Tech Tree
- Replies: 22
- Views: 18416
Just a few ideas for the starting end of the scale for preset n stuff. The first section is just the starting stuff. I could post fluff too to explain and stuff, but whatever floats your boat really. That, and there's probably other ones too, like a chemical drive or something like that. Fluff would...
- Tue Sep 15, 2009 3:42 pm
- Forum: Ship Archive
- Topic: Ships, Updated Tuesday 15th
- Replies: 11
- Views: 1972
An update, well, in a sense. Couple of smaller ships here. http://i380.photobucket.com/albums/oo250/ggngunner/SMscreen032.png http://i380.photobucket.com/albums/oo250/ggngunner/SMscreen039.png http://i380.photobucket.com/albums/oo250/ggngunner/SMscreen036.png http://i380.photobucket.com/albums/oo250...
- Sat Sep 12, 2009 9:32 pm
- Forum: Ship Archive
- Topic: Ships, Updated Tuesday 15th
- Replies: 11
- Views: 1972
They're made of a fraxy sort of thing that has a shrinking animation, 1 speed, 20ish range. Then have force fire set to frames elapsed at 1. Give the gun a high refire and it should work and More ships. http://i380.photobucket.com/albums/oo250/ggngunner/SMscreen034.png http://i380.photobucket.com/al...
- Sat Sep 12, 2009 7:20 pm
- Forum: Ship Archive
- Topic: Ships, Updated Tuesday 15th
- Replies: 11
- Views: 1972
- Sat Sep 12, 2009 5:59 pm
- Forum: Ship Archive
- Topic: Ships, Updated Tuesday 15th
- Replies: 11
- Views: 1972
- Wed Sep 09, 2009 7:57 pm
- Forum: Ship Archive
- Topic: Ships, Updated Tuesday 15th
- Replies: 11
- Views: 1972
Ships, Updated Tuesday 15th
the Shipwright sections, and like every other man and his dog, tried using them, although, I couldn't figure out where to put any colours... So 'ere they are... http://i380.photobucket.com/albums/oo250/ggngunner/SMscreenNC.png Top left: LBD-Flurry Top right: LDD-Cover Bottom: MBD-Duel http://i380.ph...