Search found 140 matches

by Koross
Tue Feb 17, 2009 11:21 am
Forum: Ship Archive
Topic: Alexor's Ship Shack
Replies: 10
Views: 1639

Heya, welcome to the forums. As for your ships, as a first timer, it looks great! Things you did right: 1) Nice detailed sections. 2) Sections placed in an orderly fashion. 3) There is a sense of depth. 4) Nice silhouettes. Things that need improving: 1) Avoid using blurred sections which is often c...
by Koross
Fri Jan 30, 2009 12:12 pm
Forum: General Discussion
Topic: Battleships Forever Info | 0.90d released 14 Apr
Replies: 1154
Views: 1005373

Holy heck this is sweet! Gonna download and try it out now! Thank you to all people involved.

Happy CNY.
by Koross
Fri Jan 23, 2009 10:19 am
Forum: General Discussion
Topic: Fucking Around
Replies: 52
Views: 14920

Holy shit! That is indeed orgasmic!

Can't wait to see more things revealed. Will be waiting with baited breath ...

A bit OT but Happy Chinese New Year to those celebrating!
by Koross
Sat Jan 17, 2009 10:37 am
Forum: Ship Archive
Topic: updated blaster class (1.1)
Replies: 40
Views: 3883

Re: new destroyer and warship

I made new battle ships for my fleet. On the warship i made the railguns shoot two at a time and made them red. And on the destroyer i moded the side blasters to shoot three at a time. http://i422.photobucket.com/albums/pp307/saded9812/BFscreen01-1.jpg Please try them: http://www.wyrdysm.com/battle...
by Koross
Sat Jan 10, 2009 11:21 am
Forum: Ship Archive
Topic: My first proper ship, AI acting weird, help?
Replies: 20
Views: 2120

Just to clarify, your ship will do its best to stay in that AI range. Some ships have a shorter AI range and will close in. When that happens, your ship will reverse to make the target stay in its AI range. The funny thing is that the other ship is trying to do the same thing so what happens is that...
by Koross
Fri Dec 05, 2008 9:52 am
Forum: General Discussion
Topic: Battleships Forever Info | 0.90d released 14 Apr
Replies: 1154
Views: 1005373

Just echoing with everyone that you cannot spawn custom ships into the sandbox. Here is the error log: ERROR in action number 1 of Mouse Event for Left Released for object GUI_SpawnAllied: Data structure with index does not exist. ERROR in action number 1 of Mouse Event for Left Released for object ...
by Koross
Fri Oct 31, 2008 10:33 am
Forum: Ship Archive
Topic: The Mara- Hiatus
Replies: 33
Views: 4090

Haha I kid DeathsHand, balance is subjective and I just wanted to throw in a bit of humour to my post.

However I do agree that the ships that you are balancing them on are strong. Nothing wrong with that. So at least now I have a bearing on how 'strong' you want your ships to be.
by Koross
Thu Oct 30, 2008 11:48 am
Forum: Ship Archive
Topic: Frostruction Fleet
Replies: 16
Views: 1647

I was half expecting a fleet that uses the Frosch gun as its main armament ...

These look not bad for a first try.
by Koross
Tue Oct 28, 2008 12:52 pm
Forum: Ship Archive
Topic: Random ship
Replies: 4
Views: 701

I like the overall shape. You have a nice silhoutte going on there. However, you need to redo some of the insides and lessen the usage of stretching and cover up the blank spots. Experiment with what kind of sections go well with each other and I believe you can come up with something good.
by Koross
Tue Oct 28, 2008 12:50 pm
Forum: Ship Archive
Topic: The Mara- Hiatus
Replies: 33
Views: 4090

Holy ....! The ships are unique and very organic. The colours goes well with what you have in mind and I find that the techniques you used were right on the money. Don't worry about your back story too much when your ships are awesome! Just nitpicking here ... the ships are overpowered. They beat my...
by Koross
Fri Oct 17, 2008 10:10 am
Forum: Ship Archive
Topic: Brainfarts™
Replies: 20
Views: 4402

Yeap they are bigger and stronger versions of their originals. I originally planned to make balanced ships to go against my other fleets. However, I was kinda busy IRL and didn't have the right motivation. So I decided to improve the stock ships in the game.
by Koross
Wed Oct 15, 2008 10:52 am
Forum: Ship Archive
Topic: Brainfarts™
Replies: 20
Views: 4402

I am reviving my old thread. I was out of ideas and my office's internet died for a few days and so I got back to BSF. Credit goes to the creator of BSF Official Ships v1.7 and also th15 for making the game. I had remade some of the official ships to be bigger and more guns but not to the point of o...
by Koross
Fri Oct 10, 2008 9:06 am
Forum: Ship Archive
Topic: First fleet
Replies: 88
Views: 53373

One of the weapons don't mirror well. That will cause errors. However, for the life of me, I can't seem to recall which one. The problem is that when you mirror, the mirrored weapon has its stats changed. So check the stats of every mirrored weapon.
by Koross
Thu Oct 09, 2008 8:49 am
Forum: Shipmaker Info and Help II
Topic: R/E String Formatting
Replies: 10
Views: 6962

A big thanks to Arcalane for doing this. I was actually looking for data on this and was hoping someone would catalogue it. Arcalane to the rescue it seems. =)

Thanks again. It will help alot of people and no more string experimentation which crashes the game :P.
by Koross
Tue Sep 09, 2008 10:57 am
Forum: Ship Archive
Topic: I got bored again
Replies: 18
Views: 1751

Newest ship looks interesting enough. You have good geometry going in there. You should experiment more on this. Another thing, try to have a colour scheme. A good colour scheme does wonders.